HOW HAS AIM ASSIST CHANGED?

I know that it is easy to aim on halo 4, but how does it compare to reach and halo 3. I never played halo 3 that much because i did not have good internet and i have only played the halo reach demo. It really seems like the red reticle sticks a lot more.

Could anyone please explain to me?

Halo 4 has ridiculous amount of aim-assist, expecially with the DMR.

There is not that much difference between Reach and Halo 3, imo.

It’s not only the aim assist but the bullet magnetism is ramped up a bit too. Especially on the sniper and beam rifles. Halo 3 had slightly less aim assist but far less magnetism so you pretty much had to have your reticle right on a guy for the shots to land. That coupled with the fact Halo 3 didn’t have hitscan meant aiming was fairly more difficult and/or inconsistent in H3 than H4.

And Reach just had a ton of bloom. That’s about all I’m going to say about that.

Put halo 3 in and you will tell within your first shots. I was Playing halo 3 the other day and you actually have to aim it was awesome.

> Halo 4 has ridiculous amount of aim-assist, expecially with the DMR.
>
> There is not that much difference between Reach and Halo 3, imo.

The Battle Rifle & DMR have the same levels of aim assist.

> > Halo 4 has ridiculous amount of aim-assist, expecially with the DMR.
> >
> > There is not that much difference between Reach and Halo 3, imo.
>
> The Battle Rifle & DMR have the same levels of aim assist.

The DMR’s aim assists range is higher than all the other starting guns,

The DMR is an absurdly easy weapon to kill with to cater to the casuals not accustomed to actually earning kills in Halo. Its not so much aim assist as it is bullet magnetism.

From what i can tell the problem with the dmr is that is that the amount of shots to kill and rate of fire do create an imbalance when it is paired against the other precision weapons. I think that reducing the reticle size to the size of the sniper’s might make aiming more difficult with it. And you should have to have your reticle RIGHT ON SOMEDBODY’S head to kill them.

http://www.halocouncil.com/community/index.php?/topic/12399-r-the-halo-utility-weapon-thread-by-duji-and-k2five/#entry248408

I kick -Yoink- at Halo 4, I suck at Halo 3 lol. Halo 3 is more difficult, and much more rewarding.

H4 you only have to somewhat have your reticule near a player and the auto aim helps you out.

I had the same thing happen in Halo Reach - helps for players to make montages as they know how to abuse it - things like Sniper and DMR really use Auto Aim

This is my own clip from Reach trying to show how much the AA helped to pull off overkills + no scopes, 2 for 1s etc
http://www.youtube.com/watch?v=-iesSFEjOB8

Halo 2 was considered to have too much AA also

> > > Halo 4 has ridiculous amount of aim-assist, expecially with the DMR.
> > >
> > > There is not that much difference between Reach and Halo 3, imo.
> >
> > The Battle Rifle & DMR have the same levels of aim assist.
>
> The DMR’s aim assists range is higher than all the other starting guns,

But the aim assist is the exact same, the only difference is the DMRs 3X scope which allows for that aim assist to have a better effect at longer range.

Now I admit I am not showing off the red reticle range in this video: Bungie.net
But what I am showing is that the H3BR did have magnetism that bent the bullets drastically.

I’d say Halo 3 and Halo Reach had lower aim assist, but Reach felt like it had significantly higher magnetism for certain weapons.

Halo CE didn’t have any (or at least, not any noticeable) aim assist, and had very little magnetism.

Halo 2 had the most of both.

> But what I am showing is that the H3BR did have magnetism that bent the bullets drastically.

It is worth noting the H3BR was a projectile weapon, thus more magnetism would be necessary for it to be viable in online play.

HCE certainly bent its bullets but funny enough, longer range was better for bending than shorter ranges. This was mostly due to the MP being both LAN based and tacked on.

H2 being aimed for a more generic mass and MUCH more lax netcode, H2 has the most amount of “tether.” That means sloppy reticle is most lenient in H2.