How has 343 evolved Halo with Halo 4?

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The Halo 4 defense force (HDF) seems to keep bringing up how Halo needed to evolve and that’s why we got Halo 4, but how has 343 evolved Halo exactly?

Vehicular Gameplay has it evolved?

  • Well 343 removed the Salmon Tank (Revenant), the Falcon, no Hornet, no Brutechopper, but they added a Mech…
  • The maps are small and narrow with plenty of places to ambush and destroy vehicles, this mixed with plasma pistols and stickeys galore equals very little joy in piloting vehicles in Halo 4.
  • Precision weapons being able to outgun a competent Warthog gunner in close range…

Did Vehicular Gameplay evolve in Halo 4? My answer is no

Halo 4 added perks to the gameplay that has to be an evolution right? Well my friend in the previous Halo’s every single player had all the perks equipped all the time. In Halo 4 you only get to pick a couple of perks which not only unbalances the gameplay that we all know and love, but it is a step backwards imo.

Join in Progress = Matchmaking Evolved
We all know how this turned out. Imo join in progress should only happen if you have an empty spot in the game and someone from your friends list clicks on your name and selects join in progress. It should not be a matchmaking feature. So imo join in progress also didn’t evolve Matchmaking it made it far worse.

Weapons were they made better?

  • Well they kill really fast… Having no bloom on the precision weapons was a terrible decision, giving certain starting precision weapons limitless range was an atrocity. Big team battle sure is fun…
  • Automatic weapons can kill things if the opposite team has all gone to a black screen and are unable to fight back.
  • We have Flinch on weapons now, and most of us can agree that descopeing is waaaaaaaay better
  • Say what you want about Reach but Halo has never had a more balanced weapons set than they did in Halo Reach. In Reach if you fought someone with a DMR in close range with an AR you win. Needler at midrange over an AR, DMR, NR. The Grenade Launcher was a killing machine in the right hands, Snipers were dominant at long range, a skilled pilot/driver could keep their vehicle alive the entire match, etc, etc, etc…

So the weapons haven’t evolved either…

Other items that have been omitted or made worse

  • Objective games in Halo 4 have been butchered. I play Halo for objective games and 343 threw out nearly every objective game type that has been created in Halo. one flag ctf gone, assault gone, Invasion (which was and continues to be the best Halo game type that I have ever played) gone. They did add a magnum to the flag carrier though and that super awesome waypoint over his head (who the hell thought these ideas up)… 343 Halo 4 is a disgrace in the objective game department.

  • The menu’s were waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better in Reach. Halo 4 has the most convoluted and cluttered menu system that I have ever seen in a Multiplayer game.

  • Sound Design: I just am not very fond of the metallic sounds all the spartans make when they run. It’s distracting and annoying.

  • Custom Loadouts: Well in the past Halo’s if you wanted a certain gun you would have to go to where it spawns and pick it up, it worked and didn’t need to be changed. I don’t like custom loadouts, I wouldn’t mind if they did the loadouts like they did in Reach where they actually tried to balance them with preset loadouts.

  • Armor abilities: Hologram is okay. Camo is broken (like literally broken), Hardlight shield is annoying and doesn’t add anything to the game, Promethean Vision removes the point of a crouch button (I hate this armor ability), sentry turret is useless, Regen field is useless, thruster pack is also useless. How about in Halo 5 we remove all armor abilites and make sprint work like it did in Reach.

So Halo 4 defense force, how has Halo 4 made Halo better? I really am curious.

I don’t care either way. I love the old halos and I love halo 4. all of them are different games. did they get all their changes right? not really, but for a new company taking on one of the most beloved franchises on the box, they did a good job while attempting to bring something new to the game. with some tweaking to the systems they added, it could be both competitive and still feel new. now while I do wish they would just release every halo on the xbone so I could relive the love affair I had with every aspect of halo 2, I appreciate that for the most part, every halo has been a different experience.

as far as the majority of your post. that’s your opinion. i’m pretty sure if you google bloom is ruining halo, you’ll find a ton of post about how skilled players hated that randomness being added in. that’s the problem with opinions, they’re subjective. they aren’t fact, at all, but a feeling where you either agree or disagree with the decision made. doesn’t make you right or wrong, just like the people who enjoy matchmaking now aren’t right or wrong. reach is still being played. if you enjoyed it more, go play it. you have other halo options available to you right now! either that or post in halo 5s how you would like to see it play. let other people comment on it. i’m sure if enough of you throw some ideas out there and agree, they’ll consider it.

be vocal about it by all means, but at this point in the game, I doubt they are going to do any core changes to 4… again… so maybe it’s time to focus on what you’d like to see in 5.

343 definitely made lots of evolutions to Halo with Halo 4. Whether you believe they are good or bad evolutions is another matter: your opinion.

Halo 4 lost 90% of population i 6 mounts… So, did they evolve or they destroy halo 4?

The reach AR was garbage. Just saying.

The bloom on precision weapons isn’t halo like and never was in Reach. 343i actually did the right decision for Halo 4 BUT they still haven’t limited the range of said weapons. Most human guns can fire across the map, which wasn’t possible in Halo 3 (every weapon in H3 had a range limit, even the sniper).

I agree with everything else though.

> 343 definitely made lots of evolutions to Halo with Halo 4. Whether you believe they are good or bad evolutions is another matter: your opinion.

It’s the opinion of the majority of the people that bought Halo 4. That should say something

I agree with the OP. Halo didn’t need to evolve. It remained the king for almost a decade until Reach came along. It may have been a disaster by most of the community’s standards, what with the bloom, armor abilities, maps, etc., but at least it still ultimately felt like a Halo. While there were loadouts, everything but the armor abilities were the same, so it still had a pseudo-arena feel.

Customs were still amazing, if not better than its predecessor, and Forge was at its pinnacle. Firefight (although I personally preferred ODST’s over Reach’s) was objectively more player-friendly, as customization was highly in-depth. And of course the UI was awesome. Now onto the next part: what “evolution” did Halo 4 accomplish?

Nothing. Unless you count the pretty well balanced sandbox (aside from some exceptions) and level of armor customization, there was no evolution or innovation. Instead of trying to bring back a more traditional feel, 343 decided to go the way of most shooters nowadays by adding custom loadouts and encouraged their use. Random and personal ordnance cannot be balanced, and on-map weapons remain a perfectly good substitute for timed ordnance (this may be my opinion). Forge is downgraded and custom options are an atrocity; what were once player-controlled options are now only accessible to the developer or are completely gone. 343 refused to implement VIGR. The campaign was interesting but way too short, and Spartan Ops boils down to running around and pressing buttons.

And the UI…oh boy the UI is bad. Reach’s was better by miles. The player roster proved to be very useful, search filters were great, but best of all, player cards didn’t stack in the damn menus. Guess what? Halo 4 got rid of all of that and decided to make the roster awkward to use. Not to mention it’s highly unappealing.

Whether you like Halo 4 or not is an opinion. But 343 in no way evolved Halo or innovated. To me, the game is the spoiled and attention-wanting child in the family. They copied things from other games and decided to erase Bungie’s mark for good.

Edit: I see the word evolution being thrown around a lot still. Think of it this way: evolution is basically a practical and needed change to better suit the organism’s environment. These changes were not needed, not wanted, and not practical.

> I agree with the OP. Halo didn’t need to evolve. It remained the king for almost a decade until Reach came along. It may have been a disaster by most of the community’s standards, what with the bloom, armor abilities, maps, etc., but at least it still ultimately felt like a Halo. While there were loadouts, everything but the armor abilities were the same, so it still had a pseudo-arena feel.
>
> Customs were still amazing, if not better than its predecessor, and Forge was at its pinnacle. Firefight (although I personally preferred ODST’s over Reach’s) was objectively more player-friendly, as customization was highly in-depth. And of course the UI was awesome. Now onto the next part: what “evolution” did Halo 4 accomplish?
>
> Nothing. Unless you count the pretty well balanced sandbox (aside from some exceptions) and level of armor customization, there was no evolution or innovation. Instead of trying to bring back a more traditional feel, 343 decided to go the way of most shooters nowadays by adding custom loadouts and encouraged their use. Random and personal ordnance cannot be balanced, and on-map weapons remain a perfectly good substitute for timed ordnance (this may be my opinion). Forge is downgraded and custom options are an atrocity; what were once player-controlled options are now only accessible to the developer or are completely gone. 343 refused to implement VIGR. The campaign was interesting but way too short, and Spartan Ops boils down to running around and pressing buttons.
>
> And the UI…oh boy the UI is bad. Reach’s was better by miles. The player roster proved to be very useful, search filters were great, but best of all, player cards didn’t stack in the damn menus. Guess what? Halo 4 got rid of all of that and decided to make the roster awkward to use. Not to mention it’s highly unappealing.
>
> Whether you like Halo 4 or not is an opinion. But 343 in no way evolved Halo or innovated. To me, the game is the spoiled and attention-wanting child in the family. They copied things from other games and decided to erase Bungie’s mark for good.

see, but halo evolved every game. halo 2 we got to dual wield. halo 3 we were introduced to equipment drops. halo reach armor abilities…

halo has always been a game that evolved. and people who played the halo’s before it have generally hated the change citing that halo hasn’t needed change, while those who embraced each halo as their first generally have the fondest memories of that halo. you don’t hear many people who started with ce or 2 exclaiming halo 3 or reach was the greatest halo ever made…

while I agree that many of the changes introduced in halo 4 could use some serious make overs, you can’t fault 343 for trying to add dimension to the game, following the example set by it’s predecessors.

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I think this is the message 343 was trying to send with Halo 4.

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I think This is what you were looking for. From 343 to every Halo fan out there.

I think that’s what 343 meant by evolution. More like de-evolution, or just plain insulting.

> 343 definitely made lots of evolutions to Halo with Halo 4. Whether you believe they are good or bad evolutions is another matter: your opinion.

This.
Also, you have the right to state your opinion, but as soon as you insult someone or a group of people, you lose the right to stating your opinion and that right being respected.
"Halo: Reach Defense Force" and in this case “Halo 4 Defense Force” is a known derogatory comment used by those that do not like those games directed at those who do.
You don’t like the game? That’s fine. You have every right in the world to dislike something. But that does not mean you also have the right to mock and belittle those who oppose your opinion.
Just because you’re anonymous, doesn’t mean you can be an -Yoink!- and get away with it.

They actually made the Autos useful, that’s the only evolution I need

Halo does need to evolve at certain limitations of course. That was the pinnacle of Halo in my opinion was that it did evolve, Halo 3 introduced forging and awesome custom games and equipment, ODST created the best firefight, Halo: Reach evolved forging and customs and even armor abilities. 343i definitely did evolve Campaign imho, and they created something new like Spartan Ops, so they did indeed try to evolve, sadly though the fact is that Multiplayer was obviously rushed thanks to their 1 year limit to releasing the game and etc.

Though they are working on Halo 5 (which I’m happy about but I hope to god they learned from Halo 4 being rushed and such) so trying to actually possibly do better and actually evolve in the right steps with Halo 5 obviously means they aren’t going to spend a lot of attraction to Halo 4 right now especially due its nearly dead lifespan, that they have to restore it with Halo 5. I’m not trying to excuse 343i because they definitely mess up but hopefully they learnt what they did wrong with Halo 4 and hopefully want to do the best in restoring our favorite science fiction balanced arena game Halo.

But please though, don’t try to say derogatory comments, I understand you aren’t liking Halo 4 but it is a enjoyable game in my opinion and it does need to learn what it did wrong but we can only hope in Halo 5. :slight_smile:

> They actually made the Autos useful, that’s the only evolution I need

How are they more useful? They work at close range like almost every auto always has.

> > They actually made the Autos useful, that’s the only evolution I need
>
> How are they more useful? They work at close range like almost every auto always has.

They are much more powerful than previous autos, in Halo 3 and BR could easily outplay a AR up close, now they can’t

> > > They actually made the Autos useful, that’s the only evolution I need
> >
> > How are they more useful? They work at close range like almost every auto always has.
>
> They are much more powerful than previous autos, in Halo 3 and BR could easily outplay a AR up close, now they can’t

No you couldn’t. It was weak but not a useless piece of garbage like the Reach AR.
Well the autos are one good thing 343 got right I suppose. The AR hasn’t been this strong since the first game.

EASILY the best halo game ever made. Much better than any other. 343 really showed the community they could live up to the challenge. My favorite part about it? I’m not FORCED to spawn with a certain gun! I hate single loadout games! Why? What if a player does not like that loadout? They are screwed. Every player has a different playstyle and in halo 4 you can make the class that suits YOU.

> > > > They actually made the Autos useful, that’s the only evolution I need
> > >
> > > How are they more useful? They work at close range like almost every auto always has.
> >
> > They are much more powerful than previous autos, in Halo 3 and BR could easily outplay a AR up close, now they can’t
>
> No you couldn’t. It was weak but not a useless piece of garbage like the Reach AR.
> Well the autos are one good thing 343 got right I suppose. The AR hasn’t been this strong since the first game.

I could easily outplay the AR up close with a Carbine/BR in Halo 3, it isn’t useless but wasn’t great

I think they got the AA’s fairly good with the exclusion of AC, Jetpack and PV, Loadouts would also be fine if there was A) No perks and B) No Plasma Pistol/Grenade spawns

They greatly improved on the story telling

SpOps would of been a little innovative if they spent more time on creating less levels but making every experience new Quality over Quantity

After Weapon Tuning I feel Halo 4 is the most balanced Halo since CE

Halo devolved with Halo 4’s launch. Whether it returns to it’s former glory in Halo 5 is up to 343i.