How hard is it to add more ranked playlists?

Ranked Playlists Should Be:

Ranked FFA Playlist
Ranked 2v2 Team Slayer Playlist
Ranked 4v4 Attrition Playlist
Ranked 4v4 Arena Playlist (King of the Hill, Capture the Flag, Strongholds, Oddball)
Ranked 4v4 Team Slayer Playlist
Monthly Rotating Playlist (FFA Snipers, Team Snipers, 1v1 Slayer, Last Spartan Standing, etc.)

Absolute bare minimum should be adding a Ranked FFA Playlist and a Ranked 2v2 Team Slayer Playlist. The modes are ALREADY in the game (customs), why is it so difficult to add them?

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Currently, it’s technically difficult according to many “insider” reports. The issue, it seems, is down to UI design specifications. The reported design specs for the UI only include support for a limited number of playlists, likely due to the fact that it’s F2P and F2P games tend to have “tighter” designs with regards options (i.e. smaller number of gamemodes/playlists). As a result of this design specification, and building the UI around it, if they add more playlists the UI will break as it would exceed what it’s designed for. This isn’t confirmed by 343, but has been widely reported by people claiming to have contacts. Take with a grain of salt due to the unconfirmed nature, but it’s a plausible explanation.

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Imagine working on a game for 6 years only to release a UI that causes so many issues that you can’t add anything.

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To be fair, the UI’s not the problem, and doesn’t cause issues in and of itself - it operates within spec just fine. The problem is that people expected a different experience, their spec can’t deliver that experience, so now they’re left with either working around the problem or re-spec’ing/rearchitecting the UI. Overall, a design issue, not a UI issue. Nothing broken, per se, just not what people wanted.

Can you really blame them tho? 343 has given us flop after flop… Halo infinite was 343s last chance to show they can make a good halo game. After 5-6 years development longer then any other halo game it’s not hard to expect more then there been giving us only to get less then Halo CE.

It doesn’t help that they keep straight up lying and back peddling.

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People’s expectations are their own burdens to carry, IMO. Personally, for my own expectations/view of the situation, I’m not sure I have a lot of blame or anger for anybody, to be quite honest. I don’t like that the game’s designed as F2P, and I’m no fan of the limitations that’s put on the game. At the same time, however, I’m also not overly upset at 343 for going that direction - I haven’t had to pay a single cent for the MP content I’ve spent my time with every Friday evening with the boys, and that really takes much of my frustration away, personally.

Halo Infinite was a product that had OBVIOUS expectations. People wanting playlists and features that have been in the franchise for years is not unrealistic expectations lol those are basic expectations that should have been met before launch.

After all the pre-production work on Infinite, which really only looks like they were worried about getting the new engine to work properly. 343 expect us to play a half finished campaign and multiplayer for a year or more, with technical issues still persisting. This wasn’t done because they ‘love Halo’ or they ‘love the players’ it was done because they wanted to make money faster and focus more on releasing smaller content in the store.

If Halo Infinite wasn’t free to play, it would have already fallen off into the deep end by now.

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