How Halo Infinite should handle the new elites

We still don’t know what elite design Infinite will have. But if it has Halo 4/5 design in it with the H2A elites, then this how the new elites should be handled.

Gameplay: For the gameplay I would make them a heavy type unit that have slightly more health and uses fuel rodes, plasma turrets and other heavy weapons. Their can be used like the brutes in Reach if 343i want to give them a unique level or have them be along side the H2A elites in combat. If the flood are in the game (combat wise) the H4/5 elites could wield plasma throwers as a anti-flood unit.

Armor: Halo Wars 2 did a good job making the new elite design barely noticeable. Some of you might be thinking “HW2 didn’t have the new elite design in it” but your wrong. In HW2 the honor guard is the h4/5 elite but you can’t tell without looking at the mandibles. In Infinite the armors could be made where you can’t tell at first glance and be made classic looking. But for the default armor for the new elites could use the H2A MP default elite armor. Which looks like something out of a bungie era halo game. Lastly a armor that should stay is the zealot armor since it looks heavy duty zealot armor (plus it looks so cool and unique)

As a fan of the new elite design this is what I would do if their are in HI. But due to how much the halo community hates the design I expect it to be non-canon or only used in the comics/books when HI comes out. Anyway I hope you like my ideas and have a nice day or night.

I mean the H4/5 is already Canon. The elites from a planet that they colonised I think before te forming of the covenant (please correct me if I’m wrong) and they just differ visually like how humans from different continents have different human phenology. Making them the tanks seems reseonable but I think they should just be an alternate design that can appear. Realistically they would have appeared in the previous games because they were still part of the Covenant and would have been in the army but the design didn’t exist until 343i. Same with the brutes they would have been in the first game lore wise but their design didn’t exist until H2

What I think should be done is armour from 3 and reach can be used on both designs and every encounter is random. So three minors spawn and they’re the classic style but play again and two of them are classic with 4/5 armour you get the idea. Armour is armour and remnants would be scavenging what they can which is why the lack of covenant weapons in H4 really irritated me

There’s no new elites. Just go back to old artistic interpretation without making any -Yoink- explanations after getting a backlash.

I think there should be mixed designs for the elites, as well as the other species. Much like HW2, 343 handled the designs perfectly by mixing modern & classic styles.

> 2533274824409174;3:
> There’s no new elites. Just go back to old artistic interpretation without making any -Yoink- explanations after getting a backlash.

Ah the typical anti-new elite halo fan just like HXP

Hw2 elites looked good

Look, the new elite design can stick around, perhaps with serving as supplementary roles or something of the like… Their armor needs a complete overhaul however, as it looks terrible outside of spec ops.

I won’t mind if they are in Halo 6, as long as the classic elites are present as well, with the arbiter’s design matching canon, where he is one of the classic elites. The new elites, from my understanding of the lore, were transplanted elites from a different world or moon, with greater gravity which resulted in physiological differences. If that is the case, then they can certainly stay lore wise, and could be made to be unique. The look less intelligent, and more aggressive, so maybe that could be played into somewhat.

However, if including them means not having the classic elite design, I would prefer doing away with them entirely.

Also, hopefully we will have brutes in the game as well.

> 2533274916698000;7:
> Look, the new elite design can stick around, perhaps with serving as supplementary roles or something of the like… Their armor needs a complete overhaul however, as it looks terrible outside of spec ops.
>
> I won’t mind if they are in Halo 6, as long as the classic elites are present as well, with the arbiter’s design matching canon, where he is one of the classic elites. The new elites, from my understanding of the lore, were transplanted elites from a different world or moon, with greater gravity which resulted in physiological differences. If that is the case, then they can certainly stay lore wise, and could be made to be unique. The look less intelligent, and more aggressive, so maybe that could be played into somewhat.
>
> However, if including them means not having the classic elite design, I would prefer doing away with them entirely.
>
> Also, hopefully we will have brutes in the game as well.

I expect 343i to just get rid of the new elites when HI comes out

Having slightly more health? Heavy unit? Nah. That’s not how Halo matchmaking works. Equal starts for all Spartans and/or Elites, that means same health, sameness weapons, same everything, or else the tragic plummet of Halo 4 multiplayer will repeat itself.

The main excuse for not having playable Elites in Halo 4 and 5 was due to “balance” issues because of the “accurate canon of the Elites being taller and bigger than Spartans.” Makes sense until you see a game like Gears of War 4 pitting giant muscular monsters up against skinny, petite women characters yet still being perfectly balanced. Each woman character is at least twice as skinny and is shorter than the locust/swarm soldiers, yet their hit boxes are still identical, just like the Spartans and Elites from Halo 3 had the same hit boxes.

So at this point you might be thinking they’re using accurate canon as an excuse to have an lighter work load, similar to how EA claimed it was preserving the canon of Star Wars by including zero customization options for any unit in the game at launch. Yes, because having every soldier, sniper, and heavy unit all look identical sooo true to the canon. To be honest with you, I have no idea why anyone, including developers, would care about multiplayer being “canonically accurate.” I mean, this is the game where t bagging was created.

My stance on playable Elites is this: either include them in matchmaking with Spartans, so as long and both Elites and Spartans are equal in terms of abilities, hit boxes, health, etc. If that isn’t possible, then just do what Halo Reach did and create “Elite only” playlists, that way the entire balance issue is null and void.

The demand for the return of playable Elites is so high, I can’t imagine them not including them in Halo 6, but we’ll just have to see.

Just a reminder that if you want to discuss playable elites, please use this thread thanks:
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/sangheili-elites-in-new-trilogy-matchmaking/ff89aca2-5e7e-489b-98ae-c58513f99227/posts?page=1

This post isn’t about playable elites it’s about them being in the Campaign and not playable