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> But the pre-halo 5 vibe was that Chief was mentally unstable and being unstable causes people to make mistakes. Also it being his first act as being a human in the video games not following protocol you could use it as conflict in the next Halo when he has a conflicted decision to make. My point with the flood is that to bring them back just to get rid of them is stupid and will not be accepted very well(awakening the nightmare) by the community. The wardens whole motive is to help humanity? Why? To a casual gamer theyll just tut, sigh and remember this handy and clichéd writing technique. Giving him this motive sets up Halo 6 on a cliff-hanger while drawing to a close Halo 4 and 5. Then the Halo Wars 2 ending leaves you wondering was that the Warden, or the Chief…Locke should end the game everyone hating him, then dies after redeeming himself in the next Halo game. He could try to fit in, make some jokes. That will evoke sympathy from the audience as its a common situation. My point with Cortana is not for a Halo 3 style thing, and Im only talking about it being used 11 or twelve times and it shouldnt interfere with gameplay. The Wardens purpose could be to protect forerunner installations and due to humanity destroying a lot of them, he realises he must stop them.Lastly, why I believe he should go to Earth is to focus the campaign. You could have the guardian idea, and then you, the chief need to fight through space to his ship and board it.
From what I can remember, Chief wasn’t portrayed as mentally unstable. The only thing I can remember that portrayed that was when they released the opening cutscene to Blue Team where Fred mentions Chief is pushing himself too hard. Other than that, Chief was never portrayed to be mentally unstable. In Hunt the Truth season 1, Chief goes rogue and it initially looks like he’s betrayed the UNSC, but we later find out he tried to save someone from insurrectionists. I just don’t like the idea that the hero went out of his way to go against the UNSC, then have it turn out to be the cause of thousands of deaths.
With the Flood, technically they’ve already been brought back to just go away again. In halo CE, you defeated the Flood from Alpha Halo. In halo 2 and 3, it’s now the Flood from Delta Halo you’re fighting. It also has the option of carrying over to more than one installment. People didn’t like that the Flood were contained in HW2 because it was in a short DLC. The Flood being in a main game would be completely different.
The Warden helps humanity the same reason Guilty Spark did in the first half of CE and the majority of Halo 3: it’s his protocol. The Warden’s protocol is to stop Forerunners from interfering in humanity’s quest to attain the mantle. I just needed someone to that would make it believable enough for Chief to start activating Guardians. It doesn’t have to be the Warden. It could be a monitor or even Mendicant Bias if I really wanted. How is it a cliche though? The little ending to Halo Wars 2 would have to be changed since the Guardians were destroyed in the battle, so it could be a Forerunner ship or something.
With Locke, to be a good character, he should end in a different place from where he started. Take Kylo Ren: he ended The Force Awakens even closer to the dark side and very different from what the first few scenes showed us. He has an arc in the Force Awakens, but it can also be a part of a trilogy. So what I’m saying is Locke should have an arc in Halo 5, but it could be a part of a larger arc that would conclude in Halo 6. His ONI nature can still be present in Halo 6 and he can still sacrifice himself in the end, but I’d like part of his flaws to be resolved in Halo 5.
I’m kinda confused on that last part. He does go to Earth after repairing his fleet from the small battle at Meridian. Are you referring to the first mission in space over Earth where Osiris boards Jul’s ship, rescues Halsey, then the Chief comes with a Guardian? If you could clear that up, that’d be great.