h4 when it came out had like 4 maps in INF SLYR?< which by the way was like the only playlist at release.
Any way halo 5 needs way smaller maps and maps built for competitive gameplay.
halo 5 also needs TWO sections Infinity which is where you can keep all the fun causal stuff and even add more and build to the game offering new stuff and ideas.
The other side needs to be Ranked or hardcore or pro whatever.
it needs to offer players the awesome classic halo experience that you 343 failed to give people in h4 which resulted in like the most massive population drop in a video game in the shortest amount of time. this section should feature BR and AR starts depending on the gametype/variant and has to be completely minded around competitive halo. this section of halo 5 needs to have no sprint and descoping and a in game rank of some sort< its what kept people playing and still playing to this day.
when halo 5 is released it needs to feature all basic playlists you would expect from a halo game. none of this bull crap wait for 8 months to get big team objective. if halo 5 has this all day one and then you build on to it it will be successfull.