How halo 5 needs to be set up my opinion.

h4 when it came out had like 4 maps in INF SLYR?< which by the way was like the only playlist at release.

Any way halo 5 needs way smaller maps and maps built for competitive gameplay.
halo 5 also needs TWO sections Infinity which is where you can keep all the fun causal stuff and even add more and build to the game offering new stuff and ideas.

The other side needs to be Ranked or hardcore or pro whatever.

it needs to offer players the awesome classic halo experience that you 343 failed to give people in h4 which resulted in like the most massive population drop in a video game in the shortest amount of time. this section should feature BR and AR starts depending on the gametype/variant and has to be completely minded around competitive halo. this section of halo 5 needs to have no sprint and descoping and a in game rank of some sort< its what kept people playing and still playing to this day.

when halo 5 is released it needs to feature all basic playlists you would expect from a halo game. none of this bull crap wait for 8 months to get big team objective. if halo 5 has this all day one and then you build on to it it will be successfull.

I think halo 5 should have a classic and infinity playlist that features ranked and social (they don’t have to be called ranked and social). This way everybody can get what they want. I also think halo 5 should have a community playlist that has grifball, mlg, and action sack. And maybe 343 can update action sack regularly so that there is more than 5 different game types playing over and over again. And lastly there should be a co-op playlist that has co-op campaign, firefight limited, and firefight arcade. Firefight arcade can be just like halo reach, one set and you’re done. Firefight limited can be like halo 3 ODST, it only ends when you and your team run out of lives. I think this is the best way to organize the multiplayer in halo 5. Opinions?