This is just my opinion, as everyone else is allowed to have.
I feel that the biggest problem in Halo 5 and 343’s direction with this game is trying to make it appeal to pro teams and pro players. This is all evident in how they play test the maps and weapons with pro players during development. Pro players play Halo very differently to everyone else, most people suck with snipers or making endless head shots with a BR from half way across the map. I think the weapons need to be re balanced, health needs to be increased so you don’t have to listen to the stupid respawn music and slow the game down a little. Just go look back at older Halos and you can see how much slower the gameplay was, I’m not saying remove sprint or get rid of abilities but just slow it down a little.
Just my thoughts, I don’t know.
What do you guys think?
PS. Get rid of intros and victory hi 5’s… it just looks stupid.
> 2661949065465166;5:
> > 2533274795515722;4:
> > pull a BF hardline and be completley re made.
> > how NOT to make a halo game
>
>
> Crazy when you see it all back to back. Kill times are the only major difference.
the thing is all those things work for cod since it was always was a fast paced twitch FPS. halo is not a twitch fps
> 2533274795515722;6:
> > 2661949065465166;5:
> > > 2533274795515722;4:
> > > pull a BF hardline and be completley re made.
> > > how NOT to make a halo game
> >
> >
> >
> > Crazy when you see it all back to back. Kill times are the only major difference.
>
>
> the thing is all those things work for cod since it was always was a fast paced twitch FPS. halo is not a twitch fps
The kill times + Thruster + auto aim make = A Halo game I can not be bothered with. The beta feels intolerable now.
If they reduced all the weapons fire rate by about 5% then the kill times would be pretty much on par with previous Halos. I do find it hilarious in a way that everyone seems to complain about both the kill times being too fast and also not being able to kill people. Make up your minds, guys.
> 2661949065465166;7:
> > 2533274795515722;6:
> > > 2661949065465166;5:
> > > > 2533274795515722;4:
> > > > pull a BF hardline and be completley re made.
> > > > how NOT to make a halo game
> > >
> > >
> > >
> > >
> > > Crazy when you see it all back to back. Kill times are the only major difference.
> >
> >
> >
> > the thing is all those things work for cod since it was always was a fast paced twitch FPS. halo is not a twitch fps
>
>
> The kill times + Thruster + auto aim make = A Halo game I can not be bothered with. The beta feels intolerable now.
id rather play AW over halo 5 if they are the same mechanics. they fit better in cod play better and just overall feel better.
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> If they reduced all the weapons fire rate by about 5% then the kill times would be pretty much on par with previous Halos. I do find it hilarious in a way that everyone seems to complain about both the kill times being too fast and also not being able to kill people. Make up your minds, guys.
they need to remove
1.thruster pack
2.sprint
3.ground pound
4. climbing on stuff
5. bring back the old sounds.
only than this game deserves to be called a “halo” game
I think a base movement speed increase of 20% and a decrease in sprint speed along with a decrease in thrust distance would really help give the game a more classic Halo feel, while still allowing those new movement mechanics to play a meaningful role.
The single greatest thing that needs improving is the core point-and-shoot aspects of aim assist, hit boxes, and bullet magnetism. Currently, aim assist functions like a massive sensitivity drop when your reticle gets near someone. This causes the reticle to get heavy, sluggish, and often become completely stuck. The aim assist actually resists player input from moving the reticle onto target. Its the antithesis of aim assist, it rejects player input from having meaningful results. People then often over compensate for the stuck reticle, and in turn over-aim. The hit boxes have subsequently been made absurdly large, and bullet magnetism is the highest I have ever seen it, all to compensate for everyone’s inability to line up basic shots.
The aim assist should function like a subtle gravity-well, gently assisting player input toward a target. The only time a sensitivity drop should occur is when you are actually ON target, not before. Hit boxes and bullet magnetism should be at a minimum.
Pointing-and-shooting is the fundamental core of FPS gameplay, so if that basic process of lining up shots is not engaging and rewarding for players, then the game will fail.