This thread specifically deals with the changes 343i can make to the multiplayer of Halo 5, not the single player. The single player in Halo 4 was awesome and I give it to them.
But the main problem arose with the multiplayer: Dwindling populations,Noob elements,Lag,Pot Luck,No Teamplay, No Actual Skill required and No Map Control.
First off I would begin with the noob elements.
No more friendly fire – Yes, it can be annoying when you have been team-killed by a completely incompetent teammate who thinks that running over you with a Warthog is a good idea but it also promotes trigger happy play styles with no adverse penalties for example; previously in Halo games, if you had a Rocket Launcher and you were about to fire at an enemy who just happened to be in close proximity to one of your teammates, you would (if you were a half decent player) not fire for fear of killing your comrade. Now, you can just shoot indiscriminately regardless of your teammates positioning. Players can also abuse this so called immunity from death by teammate.
Promethean vision – Basically an x-ray mode that lets you see through walls. So much for the element of surprise. Remember a time when having something like this was akin to hacking? Oh how we miss those days.
Track radar whilst in scope – this was critiqued early on by many Halo veterans prior to the games release and for good reason; a sniper who just camps in one spot scoped in should be at a disadvantage. Why on Earth would you help a player like that by giving them access to a radar so that they can carry on camping safe in the knowledge that if someone does try to attack them close by, they have their trusty radar to warn them?
Active camoflague + snipers + big maps + obscure corners of the map – enough said
NO ACTUAL SKILL Required:
In Halo it used to be the case that you had to work hard for your kill. Not so much in Halo 4, which again, borrows another element from Call of Duty, as players appear to die far more quickly than they did in previous Halo games. The gameplay boils down to a simple case of who sees who first. Couple this with the fact the game has extreme bullet magnetism and auto aim compensation, Halo 4 has alienated the die-hard fans that once enjoyed the challenging gameplay and unique pace the franchise once presented.
LACK OF TEAMPLAY:
Halo has always had a strong reliance on good teamwork to ensure success, whether it be manning vehicles and coordinating attacks with the Warthog or working in groups of two to deplete shields and eliminate enemies. Now, due to how quickly players die and the inclusion of overpowered weapons, there is no such need for it.
POT LUCK:
The outcome of a game can sometimes depend simply on the ‘quality’ of the ordinance drop as opposed to player/team skills. Another feature in Halo 4 that enhances this problem of randomness is the fact that you are no longer taken out of scope when you get shot at, instead your aim is randomly thrown off. Say for instance you are in a 1v1 skirmish, the firefight just boils down who happened to have their aim thrown off the least. It can be incredibly frustrating when you are at the losing end of this through no fault of your own, unable to make a final headshot because your aim gets continually pulled off-target.
All these reasons explain the dwindling population.
However, the article may appear to you, I still am a Halo fan.
I get on Halo 4 time to time to play few matches of Griffball and other custom games.
It’s just that Halo 4 could’ve been so much more.
Hopefully, 343i makes Halo 5 a TRUE Halo.
i will miss them.