As we all know, ordinance is a bit out of tune. Every thing in ordinance is obtained by pure chance. And chance isn’t always fair. Like casinos. Requisition may fix the problem a little but things should change. And here is how I think it should change:
First off, ordinance should be gained by 4 kills.
And there should be 3 ordinance options:
D-PAD LEFT: Speed boost
D-PAD RIGHT: Frag grenades
D-PAD DOWN: Needler
But when 30% of the game has passed, these options should be available, but according to (Non-DLC) maps for 5 more kills:
Sticky Detonator:Adrift,Meltdown,Ragnarok
SAW:Complex,Abandon,Vortex
Railgun:Complex,Longbow,Ragnarok
Concussion rifle:Haven,Solace,Vortex
Shotgun:Adrift,Longbow
Scattershot:Haven,Abandon
Energy sword:Solace,Meltdown
D-PAD LEFT: (According to map)
D-PAD RIGHT: (According to map)
D-PAD DOWN: Overshield
But when 60% of the game has passed, these options should be available, but according to (Non-DLC) maps for 6 more kills (Other weapons are not found in ordinance but in the map itself):
Rocket Launcher:Complex,Ragnarok,Meltdown,Longbow
Sniper Rifle:Haven,Adrift,Ragnarok,Meltdown,Longbow,Abandon
Fuel Rod Gun:Meltdown,Solace,Vortex
Gravity Hammer:Haven,Adrift,Complex,Solace,Vortex,Abandon
D-PAD LEFT: (According to map)
D-PAD RIGHT: (According to map)
D-PAD DOWN: Damage Boost
Handicap:
--------Higher players in score:-------Lower Players in score:---------
For BTB: First 2 gets prev. ordin. No effect
For Slayer: No effect Last one gets forward ordin.
For Domin.: First is Stuck with first ordin. No effect
Since requisition is made useless, it should be replaced by “Endurance” armor mod which increases the duration of powerups.