Personally I absolutely despise the title update. My reasons? Everything was scaled up to be able to fight the dmr and then power weapons were tuned up to make sense with the loadout weapons. This just kinda sucks. Killtimes are too fast. This game was fun when it was first released when in a match without dmr’s because when someone started shooting at you you could either escape or maneuver right and take them out first. Now you die pretty much no matter what, unless the enemy is using a carbine because it’s still not strong enough to fight the br and dmr consistently. I can nail every headshot with the carbine and I’ll still lose to the dmr and br. From a little Halo2 experience and a lot of Halo3/Reach I come to the conclusion that halo is supposed to have slower kill times and a much more tactical aspect to it. But this whole faster killtimes thing just ruins the experience. Yes this is just my opinion and others may disagree with me, but I just can’t stand where halo’s multiplayer is now. I’ll have to just get used to it and deal, but I wish they would’ve been a little smarter with this title update. I’m sad to say I no longer find Halo to be fun.
***Side Note: My conclusion about halo being about slower kill times and more tactical gameplay is in my opinion what separated it from other shooters and made it an amazing game.
Valid arguments, but unfortunately 343i have begun to tread this path for balancing:
“if it ain’t broken, break it until it gets better. If it is broken, act like it isn’t and break it until it gets better.”
Except that now Halo 4 is more in line with previous titles. Before the update it had SLOW kill times for the series (less the DMR obv). Faster =/= Fast.
The DMR’s kill time has not changed (right?), and the DMR was by far the most used gun previously. So has it really changed kill times that much? IMO no, its just allowed people to use all the weapons. They might kill you faster with their BR than before, but before they’d have killed you in the same time with a DMR anyway.
$0.02
LR shouldn’t have got a ROF buff, it already did extra damage when scoped in.
BR should be 12 bullet kill, not 11 bullets as it is because of “network inconsistencies” Why don’t they fix the network problems instead?
And the carbine can quite easily outclass a DMR/LR and occassionally a BR if you have enough skill with it.
My only problem is the abundance of power weapons and vehicles in the game!
Just lmao.
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The kill times are on par to what we have had in the past. They are not fast by any stretch. What you are feeling is caused by Instant spawns+ sprint. This feeling was always there but now is more noticable now. It is partially due to the TU. But The TU isn’t the cause. I’d bet my console that the reason it was less noticable is because they made the weapons kill slower which would make the game feel slower. But no the kill times are not the issue. Sprint and instant spawns are.
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You feel that the carbine is still bad? Just no. It’s you.
> LR shouldn’t have got a ROF buff, it already did extra damage when scoped in.
> BR should be 12 bullet kill, not 11 bullets as it is because of “network inconsistencies” Why don’t they fix the network problems instead?
>
> And the carbine can quite easily outclass a DMR/LR and occassionally a BR if you have enough skill with it.
The light rifle got buffed to excel it’s roll as the best ranged weapon. But it’s still harder to use then the DMR and it’s unscoped ROF got lowered.
You can’t just fix network inconsistancies. 343 can improve the servers but they can’t improve your connection to the server. Which is where the inconsistancies arise.
I love it when people say kill times are too fast because didn’t they used to be (or still are) faster in Halo 2?
I find the weapons needed a buff though because in terms of damage per shot and overall bullets the DMR had the most. (Not sure on this but I think I’m right)
I agree about the general length of the killtimes for Halo (although I wouldn’t say it’s slow). It adds a bit of tactical and correct weapon usage, especially when some weapons are better at shields and some are better at health (another point for having health in the game). Encourages more teamwork, with someone grabbing a shield burster and another grabbing a health crusher.
The best part though is that we have always had the options to tweak the damage output and such so that people who want a more “CoD” style gameplay can play the game just like that. If only people were encouraged to experiment and were allowed to by the general population.
> Personally I absolutely despise the title update. My reasons? Everything was scaled up to be able to fight the dmr and then power weapons were tuned up to make sense with the loadout weapons. This just kinda sucks. Killtimes are too fast. This game was fun when it was first released when in a match without dmr’s because when someone started shooting at you you could either escape or maneuver right and take them out first. Now you die pretty much no matter what, unless the enemy is using a carbine because it’s still not strong enough to fight the br and dmr consistently. I can nail every headshot with the carbine and I’ll still lose to the dmr and br. From a little Halo2 experience and a lot of Halo3/Reach I come to the conclusion that halo is supposed to have slower kill times and a much more tactical aspect to it. But this whole faster killtimes thing just ruins the experience. Yes this is just my opinion and others may disagree with me, but I just can’t stand where halo’s multiplayer is now. I’ll have to just get used to it and deal, but I wish they would’ve been a little smarter with this title update. I’m sad to say I no longer find Halo to be fun.
Amen brother, the updates are kinda useless, I believe 343i is just using CoD stuff here, updates, last time I checked there wasn’t updates every week on Reach. OP weapons have become even more OP, the AR is actually accurate!?
> You can’t just fix network inconsistancies. 343 can improve the servers but they can’t improve your connection to the server. Which is where the inconsistancies arise.
Please think/look at other forum posts, before posting random comments…
And learn how to spell, inconsistencies is spelt with an ‘e’…
If you look on the forums, or even had a general poll, I think you’ll find that a LOT of people are saying that they are having excessive problems with Halo 4, when they never had such problems with Reach or Halo 3. And their connections haven’t changed in that time, so it can’t be that their connections are the major source of netwrok inconsistencies!
See where I’m going with this? Well I’ll use my story as an example.
I lag every second or so game with Halo 4, occassionally blackscreening 3 or more times a game. I never had this problem in 3 or Reach, or even ODST Firefight, and we know how laggy that was on online Coop!
Funnily enough, my connection hasn’t changed either since Halo Reach, therefore the “network inconsistencies” are not on my end, they’re on 343’s end, Q.E.D not my problem, its theirs.
And I even have some people on my friends list from US, that even when they’re not playing with me, they still lag on Halo 4, but hardly ever did on Reach or 3. So if Americans are lagging now but didn’t before, well again its not their connections…
Need I say more, I think I’ve pinpointed the problem, and its sure as hell is not on my end.
So stop saying it’s always our connections, you’re the type of person who thinks the sun shines out of 343i’s every orifice…
> Personally I absolutely love the title update. My reasons? Everything was scaled up to be able to fight the dmr and then power weapons were tuned up to make sense with the loadout weapons. This just kinda sucks. Killtimes are fast enough. This game was fun when it was first released when in a match without dmr’s because when someone started shooting at you you could either escape or maneuver right and take them out first. Now you die pretty much no matter what, unless you are skilled because it’s still not strong enough to fight the br and dmr consistently. I can nail every headshot with the carbine and I’ll still lose to the dmr and br. From a little Halo2 experience and a lot of Halo3/Reach I come to the conclusion that halo is perfect the way it is. But this whole faster killtimes thing just ruins the experience. Yes this is just my opinion and others may disagree with me, but I just can’t stand where halo’s multiplayer is now. I’ll have to just get used to it and deal, but I wish they would’ve been a little smarter with this title update. I’m sad to say I no longer find Halo to be fun.
Fixed that for you.
Right now it’s less the killtimes as the game itself. Halo 4 doesn’t have a map set that functions properly with fast killtimes. And the reason it’s maps don’t work with fast killtimes is because all the maps are stretched out to accommodate Sprint (which is something you cannot use while in combat).
It’s plain silly that the maps currently cater to the player when he is NOT FIGHTING ANYONE.
Remove Sprint, scale the maps better, and be done with it.
> If you look on the forums, or even had a general poll, I think you’ll find that a LOT of people are saying that they are having excessive problems with Halo 4, <mark>when they never had such problems with Reach or Halo 3.</mark> And their connections haven’t changed in that time, so it can’t be that their connections are the major source of network inconsistencies!
Let’s start with this point here, yeah?
Reach had a ‘Good Connection’ search option, of course people had better times connecting and less lag because they chose to. Pop in Reach, disable the good connection search, and you’ll have the same issues you do with Halo 4.
Halo 3 had a massive population to ensure you were getting matched appropriately to good connections. If you’ve played it lately, while the population barely breaks 3-4 thousand players a day, again, you’d run into just as many laggy matches as you would on Halo 4. Matter of fact, I have been told time and time again that, despite being ‘the most competitive, balanced, and all around best Halo game (in their opinion, anyway)’, most people refuse to play it because of how laggy it is now. Nor was Halo 3 as focused on people having Open NAT.
Halo Reach and Halo 3 were also faaaaaaaaaar more aggressive when it game to host switching, often moving to the best host possible in the early seconds of the game and sticking with it.
Halo 4 has neither a ‘Good Connection’ search option (though it does have such an option ‘built in by default’, the issue lies with the next point) like Reach, or the population Halo 3 had to make sure every game is lag free. You’ll also encounter either multiple host switches, or none at all with a not so great host.
You’ve even said it yourself :
> Only reason we don’t get matched up with other players of similar skill, is because there aren’t that many, so to start a game, the servers just basically throw random people together…
Guess what, that applies to connections, too.
> I lag every second or so game with Halo 4, occassionally blackscreening 3 or more times a game. I never had this problem in 3 or Reach, or even ODST Firefight, and we know how laggy that was on online Coop!
> Funnily enough, my connection hasn’t changed either since Halo Reach, therefore the “network inconsistencies” are not on my end, they’re on 343’s end, Q.E.D not my problem, its theirs.
Most of this was already covered above, but there are also plenty of people that have game after game with no lag at all. If this was a ‘343 problem’, every single person playing would be affected. And while your connection may not have changed, plenty of peoples have, even without their knowledge. Wiring and servers get replaced all the time, and that does affect connection, even if you’ve been using the same modem/router/ethernet cable on your end. Couple that with some people not being able to even get the best possible connection, as well as the increase of internet connected devices in households, there will always be fluctuations and discrepancies from day to day. Hell, I opened my NAT type long ago, and set up my Xbox with a static IP, but it still lags on occasion and the NAT bounces back and forth between ‘Open’ and ‘Moderate’.
> And I even have some people on my friends list from US, that even when they’re not playing with me, they still lag on Halo 4, but hardly ever did on Reach or 3. So if Americans are lagging now but didn’t before, well again its not their connections…
>
> Need I say more, I think I’ve pinpointed the problem, and its sure as hell is not on my end.
>
> So stop saying it’s always our connections, you’re the type of person who thinks the sun shines out of 343i’s every orifice…
Again, see the first section as to why Halo 4 seems to lag more than the previous games. Also, it might help if you knew how the Halo matchmaking system has worked since Halo 2. There has never, ever been dedicated servers (though apparently this is being addressed with Halo on the Xbox One. Even then you’ll still get lag if your connection to the server is crap). The only thing the servers do on 343’s end is store statistics, and make sure an appropriate host is selected, and that the rest of the players in the game are connected to it, and should that host disconnect, that a new one is selected. Even if everyone DID have the exact same connection around the world, with the highest speed available, using the exact same equipment, the distances covered would cause latency.
You think the carbine is bad?! Omg be happy you have never played against me jeez…i mean just no dude just no… ( no I’m not bragging…too much)
I’m getting better with the carbine, its taking me some time because I have to deal with faster and stronger weapons than before.
I’m happy they decreased bullet magnetism and I’m happy the overshield is stronger and also the decreased boltshot range is nice too. Ill also say that I love that theyre doing so much playlist creation and rotation. I just think that the better title update wouldn’t have upped all the damages, it would’ve instead decreased the dmrs damage to keep killtimes slower. I liked halo for its slower kill times. maybe it is sprint and faster respawns or maybe it’s that I just need to put more energy and focus into the game when im playing that is keeping me down. but IMO in a game with shields and all that supersoldier stuff, dying this fast makes no sense and slower kill times would make this a better halo.
> Right now it’s less the killtimes as the game itself. Halo 4 doesn’t have a map set that functions properly with fast killtimes. And the reason it’s maps don’t work with fast killtimes is because all the maps are stretched out to accommodate Sprint (which is something you cannot use while in combat).
>
> It’s plain silly that the maps currently cater to the player when he is NOT FIGHTING ANYONE.
>
> Remove Sprint, scale the maps better, and be done with it.
This right here. been stressing this for awhile, we need update friendly maps.
I don’t know how I feel about it. On one hand I sort of like it, on the other the automatics are a bit too powerful and even though I could consistently five shot before I’m struggling to four shot people with my BR.
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You are the reason I hate this community, and I put that nicely.
Every bloody time 343 improves something you whine and then when they change it back you whine about how it was better before! Take this improvement and live with it, 343 are really starting to turn around and all people like you are doing is making them do a u-turn