Halo 5 is-and has been facing some pretty bad problems that seem to be getting worse as time goes by. It’s my belief that the ranking system plays an integral role in why such things are happening . The theme of this topic will be sort of… comparing the current ranking system to the old system, and in what ways can players brainstorm to make the best system.
Quitters, and time invested in your rank
Ok, so let’s disect this. Currently we have this 10 match ranking system right? Now this either jump starts your season, or really hinders you. Without a team it sometimes it’s almost like playing the lottery. You can have 6 outa 10 games where you’re in a team where 1 or more team mate quits and consequently who moves up faster and gets an easy win? What happens to you? Even more critical- what about if you’re already ranked?
Lets lay out some scenarios. You have some players who only play like 13 games or less each season. Sometimes they don’t complete all 10 if they’ve lost too many times. In some instances you could rank gold and end up working your way to daimond or even higher. Who wants to do that while some other guy ranked his 10th game as daimond? Bam. He just laid his controller down. To him, he’s reached the finish line.
At that very same time, there are players on game 120 having been had a rank. So lets say that player is in a match and lets say hes daimond, and he gets 3 random team mates. 1 daimond and 2 unranked at game 5of10. Those 2 players quit immediately after the enemies got rockets and snipe on colosseum after dying a few times to said power weapons. Let’s try to understand why they quit, but the ranked guys didn’t.
Ok, so these daimonds…if they’re on game 120, they’ve invested time into that playlist. Quitting impacts your csr, and its better to take a Loss while trying. To the unranked player there’s no progress bar. Its no biggie quitting. Besides its game 5of10, who cares right? Lets hope 6of10 is better.
Makes sense right? Now multiply that across the player base. Chew on that for a second. Now… wait a minute… there’s more…
Smurfs make new accounts and DRASTICALLY increase this happening. That needs no explanation. The matches have no value. It’s not a main account. Didn’t get the power weapons at the begining? Missed camo or OS? Let’s just quit. Who cares right? Got a quit ban? Eh who cares. Make another smurf. Rinse and repeat.
Why do smurfs exist? Well lets blame it on long wait times. Ok. Let’s do that. Now let’s consider that every single smurf account decreases the population of high tier ranked players, thus increasing wait times even more. How could it not? I mean, meanwhile these smurfs are in the preliminary matches right? When their main account is way higher tiered.
So lets look at investment. If all players started from rank 1 or let’s even use bronze… they’d have how many matches under their belt to get to where they reached? There wouldn’t be this 10 game thing EACH time causing those problems. This games been out long enough to where players playtime and amount of matches would mean a lot more. You’re diacouraged to quit. You wouldn’t ever have a unranked player on your team because you’d for the most part be playing vs others who’ve played as long.
As for smurfing, well that in and of itself will always exist. So we’d be looking at how it affects each system, and if 1s more affected.
Would a new ranking system help this game? Or is it too late? I think how the top players is set up in this game make sense. Though for anything below onyx seems to be plagued with the above mentioned issues. So 1-50 wouldn’t be enough. A top level needs to still exist beyond that 50. Idk how it could be done, so that’s where the community brainstorming comes into play.
Hopefully this wasn’t too long of a thread. Hope everyone’s had a good weekend. If you’ve made it far, thanks for taking the time to read it.