Hey everyone,
One of my favorite game types in Halo Reach was Living Dead, so naturally I enjoy Halo 4’s Flood game type. Although the idea behind Flood is great, I have to say (with all due respect) that I believe Living Dead in Halo Reach was better, but I along with others who agreed couldn’t understand why we felt this way. After thinking about it a lot more, we came up with a few ideas which are small, but would dramatically improve the game type. These ideas can also be incorporated into Flood right now in a matchmaking update, and do not require a next Halo.
- Headshots
One of my favorite aspects of Living Dead was the one-shot headshots. Shooting zombies from far away was very satisfying and helped the humans be able to live longer. The problem in Flood is that there are no longer one-shot headshots, and so we must resort to just our shotguns to kill the Flood up-close. This ultimately shortens the length of every game, for since the Flood have to get closer in order to kill them, it is far more likely that one will get infected. Additionally, it was a natural tendency in Living Dead to find “camping spots” (for lack of a better name), which players would stay in and defend themselves by shooting the flood from far away. Camping is a tricky topic, for some have strong feelings against it and others have no preference. When discussing a “zombie game type” however, camping is actually extremely relevant, for that is how people defend off zombies: by finding a place to stay in and shooting to save their lives. One thing that separates Flood and defending off zombies in real life is that players actually want to have interaction with their enemy in a video game, for they are in no real danger and want their killing points. For this reason, players are encouraged to move toward their flood enemies to kill them with the shotgun (because it is too hard to kill with the magnum), which also increases possibility of infection and thus shortens the game. Since there are no head-shots, players can no longer stay in spots and defend themselves, for it is too hard to kill the Flood with many shots (especially because of their quick movements), and instead must always be on their feet. Some may like the idea of the humans always moving around, but this actually creates a very different gaming experience, for the humans are always uncomfortably checking every direction for Flood. Living Dead was very comfortable, for you could rack up kills from the comfort of one place without checking your back, but as I play Flood, it is actually stressful for the player. All of these problems can be solved by lowering the Flood player’s health.
- Armor
I along with others love the new and customizable armor for spartans that can be equipped, but there are too few places to show it off. In Halo Reach’s Living Dead, we were able to dress in our own armor in this game type, but in Flood, everyone must be a bright green color, which in a way gets rid of everyone’s identity as a Halo player. Having our own armor in Flood would ultimately improve the game, for players would feel like they are defending off flood from themselves in their own armor, rather than defending off flood from a light green spartan with no identity. It would also give players a chance to display their armor to others without having to playing free-for-all games.
- Overshield
One exciting part of Living Dead was receiving an overshield when you are the last man standing. With this feature eliminated from the flood gametype, it gets rid of all chance for survival, in fact humans on average do not even last 15 seconds before getting infected. This ultimately gets rid of the excitement of being last man standing, for the players know that they will be dead within seconds anyway. Although the overshield would only add a few more seconds to a human’s life, it is enough to make the last man standing experience more satisfying.
These three ideas can all be added to the Flood game type easily, but only if many agree with these ideas, and someone from 343 industries is on-board. Before searching for a way to propose these ideas to 343 industries, I would like to share them with this Halo community, so I can hear everyone’s voice first.
Have a great day,
Funkyxbox