How few people play this game? Bronze and Diamond, all in the same lobby

More than likely it’s friends who are trying to carry other friends, or just play around together.

This is pretty much it right here. Without over complication of it, the longer a season has been going and the more players have already done their 10 placement matches the more balanced teams seem. Every daimond 1 player with low total matches can potentially be an onyx player (because you can’t actually place that high) It will probably be this way for each new season since it will reset, and previously highest csr holders will start over again but their true match making rank that isn’t visible in game does not reset. They’ll again place daimond tier unless they change that.

Very similar to 5. Feels like they just built on what they already had and made it better…or…so we hope lol

I know its not designed with 1 match that determines things. im saying if i put a lesser skilled playeer on my account they will go from diamond to plat in 20 games and so on until they got to their level. the game wont really care about the 100’s of games i played because its most concerned about recent matches to adjust skilll placements. I think in old halos it did what you are describing with the 1-50 system because i remember after a 100’s of matches the number stopped moving.

this is not about people going on other people accounts, im just pointing out how the system is designed.

You’re still confused. I’ve never said anything about single matches not making a difference to your csr or mmr, nor did I say you need X amount of matches to see numbers change. It only takes 1, but the bigger the sample size, the more accurate it becomes. I think you missed the point entirely when I brought up account life span and matches across time.

Old halo had a 1 to 50 system where only your win Matters. Not your stats. A low skilled player could get carried to 50, and people even sold skill rank 50 accounts back then. Old halos skill ranks went beyond 50, but in a hidden manner. Rank 50 is the equivalent to dailond 3 in halo 5, and for infinite it may or may not be the same. So instead of numeric skill ranks we got mineral skill ranks. Bronze, silver, gold, platinum, daimond and onyx. There may be the inclusion again of champion top 200 players. The new system is better at everything the old system tried to do and blocked some loop holes but nothings perfect.

If you need me to clarify anything just quote a part you maybe misunderstood. You seem to think that I’m saying your average across X amount of games is the only thing that matters and that 1 good game or 1 bad game won’t matter. They do, and to what extent they matter depends on how many consecutive matches like that you have…hence…your average beginning to shift up or down…this is why I brought up players sometimes temporarily rank locked.

“I’m winning but my progress bar is not moving up at all. I lose 1 match and see a big derank”

On the other end of the spectrum…2 daimond 3s can be in the same match…season 4…1 player was onyx 1780 prior season…the other daimond 6…who do you think is getting more csr per win? Who do you think deranks more? If you understand the system at all, or if you played halo 5, you’ll know the answer and realize why it works this way. Again…account life…match history…who has done what in their accounts life span…shifts occur every single match…but the degree of the shift have more factors than you’d think…and for players that don’t understand this, it will absolutely drive them crazy when they’re seeing what they believe is a same skilled player gain more or lose less than them when they’re in the same match and even might have similar stats in the outcome of that match.

this is how i see the system. the quallifiers are very volatile, its capable of putting a onyx account into bronze if it had to. After the qualifiers i think a simlilar system that ranks you up and down is still in place, but much less volatile.

when the qualifiers happen im sure it takes into consideration your hallo history but it will quickly change if you perform bad.

“I’m winning but my progress bar is not moving up at all. I lose 1 match and see a big derank”

this happened to me once but it was because i won a match but performed badly. thats where rank lock happens. its a way to stop people getting carried and has nothing to do with mmr being measured from every game theyve ever played imo.

This. I’ve played Halo tons, and I ranked into platinum, almost to diamond now. Two of my oldest gaming buddies are back in to halo for the first time in 10 years essentially.

So our squad is made of an upper platinum, an upper gold, and a lower gold, + our random 4th each game.

So we get crazy team compositions every game we play lol

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It’s the same system working at all times. You rank lock because your csr and mmr converge, and won’t go up until you pass your normal threshold. When the system calculates you are where you belong, you only move when you show it you aren’t where you belong. This is a ranking system, not a progression system. A platinum skill player will never get into daimond by playing and performing to their expected outcome over and over(with this data being drawn from past match history). You can make some progress, but not nearly as much if you were to over perform your calculated outcome. This is where stats come into play, your average, your expected average stats in a certain match against the players you’re up against. You could win 10 games performing to your normal range…a bit of progress sure…only to be wiped from 1 loss when the match maker actually challenges you.

I don’t think you get how the system works. Someone who’-Yoink!- onyx 1800 will never be placed in even gold unless they purposely lose every single match, and even then it’s still uncertain how low they’d place. Why? Because someone who’s been that high skill rating will absolutely break the game for the lower skilled players. This is why the system works how it works. You can purposely lose and tank your stats repeatedly, but who does that? It doesn’t fit into the conversation here. We’re talking about people playing the game normally.

Do you realize the csr point difference across each tier? That’s a ginormous gap between 0 and even just 1500 bro…the only way you’d get badly placed is the very first matches in a games life span. Why? Because there exists no player even in onyx let alone upper daimond for halo infinite. It has no Idea how good anyone is in the beginning…again…all the more emphasis on match history…game life span…etc etc etc…

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" When the system calculates you are where you belong, you only move when you show it you aren’t where you belong."

exactly, and how do you think it calculates those changes? it takes your mmr that you got roughly calculated in the qualifiers as well as mmr changes from normal ranked matches and eventually you end up where youre supposed to be. But the fact that it can quickly change for whatever reason means it cares mostly about recent games, not total games ever played. In the qualifiers im sure people are rapidly changing ranks based on recent performances and it does the same thing in normal ranked play but much less volatile. It can only do that if its focusing on last 10, 50 whatever perfromances. Its almost obvious that it doesnt care about the total average of all matches played.

You’re still totally missing the point dude…and beyond that you aren’t even defining what “rapidly changing” equates to. You can’t just say that without using an example to represent it…no one is playing 50 matches in plat 4…doing 1 amazing performance and suddenly they’re daimond 5 bro…your most recent match isn’t going to change it by that much of a degree…come on now…

You can tell what you’re going to place in qualifiers by what skill level your opponents are match to match…you’re also purposely placed BEHIND your mmr…

sorry but im not missing anything. i like getting to the truth but yours seems miisguided even though you seem right about many other things.

rapidlly changing. ive been describing it in several posts. 10 matches in qualifiers is capable of taking an old bronze account to onyx if it needed to. normall ranked matches would probably take 50 matches for a bronze account to get taken up to onyx. the fact it would do that means it doesnt care about total average of all matches to decide what skill you are.

now that i feel i uunderstand things better. i feel my original idea would improve things. it sshould calculate the average mmr of 3 matches in normal ranked play before adjusting your current mmr to prevent yoyo. It should do this because matchmaking cant get every game to be fair so its better to design a system that can account for error.

not whats causing mixed lobbies mate. keep hating all you want.

the friggen ignorance of this post, how do you even game, I bet you get back smacked a lot.

Lol dude you’re definitely misguided…you can’t place onyx on your 10 Match…in your weird scenario, sure you can hand the controller over to someone better than you and it would begin to adjust the matches and your placement…not sure why the hell you would do that…but your specific unrealistic non real world scenario…sure…but it won’t ever go past daimond.

Real world application dude…how the HECK Is a bronze player going to onyx? Impossible. It would be hard enough to even get past gold…do you have any idea the skill difference between an onyx player and a bronze? I’m not talking about the csr points…I’m talking about their gameplay…their stats…their sense of awareness in matches…spawns…spawn influence of your team mates that would shift enemy spawns…gun skill…strafe skill…nade skill…movement special jump skill…map pick up skill…etc etc etc…you honestly think a bronze player will just play 50 matches and magically be onyx? No way in hell…not in the real world bro…there’s plenty of players ranked higher than that with 100 matches that haven’t hit onyx…you really need to rethink things and use real world application man.

It doesn’t calculate your average mmr…your mmr is a reflection of your statistics and what you’re capable of…your csr is a representation of where it has taken you…

We’ve highjacked this thread enough. I suggest reading into things more. Thanks for your replies anyways. I appreciate the time.

My Husband was complaining last night about a match he had in ranked. I think that he said there was 3 gold and 1 silver on the other team and his entire team was still unranked ( he is too ). I pretty sure that’s what he said. I also think he was complaining because he lost - LOL

i dont know what the specifics are. Instead of onyx, replace what I said with highest achievable rank in qualifier and my point still stands. this is not about bronze and high skilled players anyway, this is me pointing out how the system would work in extreme circumstances that is also happening in non extreme circumstances. Its using the same system at all times. It wouldnt just suddenly stop reading total mmr average for alll matches just because you handed the controller to someone else. how would it know that?

“Real world application dude…how the HECK Is a bronze player going to onyx? Impossible. It would be hard enough to even get past gold”

yes and not because of his average total mmr from all matches. its simply because he cant improve his skill that much. this system is designed to see fluctuations in skilll. its impossible to do that if its keeping all your old performance as a marker for how good you are. are we even talking about the same thing?

Ah be careful playing “Open-Crossplay” that mode is where the premade groups go to play, so yes you can find all kind of people there

I recomend you play “Gamepad only or kb/mouse only” solo/duo, you will feel more balanced games on that modes

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We’re not talking about the same thing. You’ve misunderstood from the very beginning. I’ve never said your old averages from thousands of games ago mean anything Jesus christ. You’re playing the game and your averages are shifting throughout the life span of your account…your match history of being a certain skill level matters…but not to this weird degree you somehow thought I meant. It doesn’t “hold” onto a bronze players average kpm from matches long ago…you’re throwing “MMR” around amd I don’t even think you know what MMR is…

Your stats of how you play, who you played against, your kpm, kdr, kda, win loss, all of that is tracked…you get an average across matches…averages begin to change PER Match…csr and mmr adjust as do your match opponent level…eventually you get matches where you aren’t winning as much…getting as many kills…but you’re not doing bad. The epitome of what a good ranking system is intended for.

You don’t get an average mmr…idk why heck you even ever said that. That itself makes 0 sense. Your mmr shifts based on the other stats mentioned…one of the biggest averages it looks at is kills, kpm…following yet?..

Highest placement achievable =/ true skill level. It doesn’t stop reading anything when you pass the controller to someone else, but it will shift your mmr if you hand the controller over to someone way better or worse, and especially if you let them play a handful of matches. Idk where you’re getting these weird assumptions man.

This is entirely about bronze to onyx 2000+ and how big of a skill difference it is…the entire thought process of each player is drastically different…everything these 2 players of the opposing side of the spectrums different…a bronze player will never be an onyx in 50 matches. That will take way more time of learning how to play…the stats in the game reflect more than just a kill…because going 20 and 5 against a team of golds isn’t the same as going 20 and 5 in a full onyx lobby…

I’ve spend way too much time on this back and forth man.

Well I’m like Gold V or something low like that but my friends who I play Ranked with are all Plat, Dia, and Onyx so you might be seeing something similar where 2-3 high level players want someone to round out their team with someone they trust rather than someone that can’t communicate with.

i agree with everything you said and also went back and found the moment this convo went off track and we started talking about completely different things.

but that idea i suggested is still valid. it should change our mmr every 3 games by taking the average performance of those 3 games just in case you get an unlucky matchmake that just wasnt compatible with your team for whatever strange reason (even though the game thought teams where matched) which would then give you an unnecessary easier or harder next match

It does all that. The longer the games life span the better quality matches we get. Upsets still happen in the game. If you go to halo tracker it shows you top right in your match history the winning team at what win% chance were they. 1 of my last matches I faced a team on behemoth. These were the key stats.

Their team
Onyx 1662 - K 27 D 21
Daimond 4. K 29 D 22
Plat 6. K 13 D 24
Gold 6. K 9 D 24

My team

Me daimond 4. K 34 D 15
Daimond 3 (random) K 22 D 21
Daimond 3. K 21 D 19
Plat 6. K 14 D 23

I was playing with 2 friends. We actually lost, and it had their team estimating a 46% win chance. We were tied 1 to 1 and went into overtime and they got the better of us. My friend who was daimond 3 deranked quite a bit for that loss. I didn’t lose much.

Its interesting to see all that and how the match played out. Look at their P6 to our P6. Like look at how close the stats are between some of us. It’s pretty crazy. I do not know if they were teamed up or randoms, but it was a fun match. My friend was severely bummed out after and left, but for me idc if we lose. I just enjoy the match. I can imagine how stoked they were when they won.

where does it show win chance? I just had an interesting strongholds match. we started off really welll but then the other team changed their strategy or something and there was nothing we coulld do. had a guy on my team who was alot worse than anyone in the match. I like to play ranked on my own and prefer a ranked mode with a radar to help me and my teammates work better together.