How few people play this game? Bronze and Diamond, all in the same lobby

I’m now Platinum 4. Tonight I’ve been playing with and against bronze and diamond players. I do not get it. In Halo 5 I’m also Platinum. Whenever I play that game Gold is the lowest and Diamond the highest. Yet, I HOPE Halo 5 has less players playing the game. How can all ranks be so random thrown into the same lobbies?

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You may have been running into squads with wide skill spreads.

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I’ve been having a pretty significant issue with this as well. I am a Diamond 1 and my buddy who I frequently play with is platinum 1. We have been matched up with platinums and diamonds on our team but we always seem to face all diamonds and typically an onyx mixed in. It’s simply not fair for him at all, and in some cases for me either. It has turned me away from playing ranked because the matchmaking doesn’t make any sense to us.

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We just got matched up with the same guy twice. My friend and I are like low gold ranked, and he’s clearly like Onyx rank. But he was playing with his wife, who was brand new and sucked, so he just curb stomped us again and again. Very frustrating.

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Haha I feel your pain for sure. You can look up their rank if you are playing ranked to see what they are. Go to last match summary and if it was a ranked game you can select their gamertag and it will show their stats and rank for the game and whether their rank went up or down. Wish it showed the rank for quickplay too because I feel like I get matched up with some studs in that mode more often than ranked.

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lol, this is when sbmm gets broken because a noob and and skillled player teamed up and now messes up everyone elses game. they shouldnt let massive skill gaps party up together in ranked. this is why mcc matchmaking is terrible imo

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We were in quickplay, but yeah. It’s very frustrating.

In h5 we called those bronze players the “boosters” of the squad. Sometimes its friends but often times it isn’t. If 3 decent players bring 1 bronze account with them, it scales the match maker down to find easier matches. The bronze player can actually be a decent player In disguise. This allows the 3 other players to basically win easier games and get a higher rank. It’s one of those things that just can’t be helped unless features are put in place to either restrict progress when playing with too wide of a skill rank gap in a squad in ranked or not allow it…but then…for the people who do have legit friends just brand new…it doesn’t allow them to play. Kind of a tough thing. I’ve written my thoughts on it in the old forums but…its just a waste of time. Boosters Will always exist, as will their deranker accounts.

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they should have never matched you guys. him and his wife should have gotten long search times to find a similar match. if there is no matches then tough, then its only fair because people just want to play a fair game.

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or you just get stuck with long search times to find a proper match for trying to cheat the system or accidentally cheating the system. the game should warn you why youre getting long search times too so that you play with more balanced teams in the future,

Yea that won’t happen. We don’t live in a perfect world. The people who have the toughest time finding balanced matches are usually the highest MMR players of the game since their percentage of the population is less than the other side of the spectrum. A mixed rank team has a total MMR score. The match maker is basically looking at flat numbers. This entire score of MMR vs that entire score of MMR. It doesn’t matter the mix, only that the total number isn’t extremely different…so the problem arises when ones individual skill level is much higher than they’ve let the system believe…(when the reality is the the total MMR score of the team would be significantly higher had that player had a normal account showing their actual skill level)…which is why some players will make a new account and purposely lose all 10 matches with hardly doing any damage to fool the system into thinking its a new players account who belongs at the bottom spectrum…hop on with their friends and allow the friends to get the kills because rank basically only cares about your stats. It is only ever alleviated if you use waypoint support tickets to report booster accounts. It works, and I’ve done reported multiple accounts.

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and does the new account ccontinually play bad on purpose and play sllightly better when needed to help boost his teammates with wins? that one guy is kinda wasting his life. people with extremmely high skill gaps shoulld be punished with high search times. im more concerned about people accidentally boosting whhich is a bigger percentage.

I don’t think anyone accidentally boosts. If you play with someone you know isn’t that good, and you consider this person a friend…don’t you believe you’d want to help your friend improve? Playing with players better than yourself is a good way at becoming better…but only if those are real friends.

As for the person wasting their life…trust me…they don’t care…they Take turns doing it for one another…make new accounts when 1 is banned…go through the extremes to get a high rank in a game you should be playing for fun. The system will not change unfortunately. This is a dead horse of a topic.

I myself play with people of all skill levels. I truly don’t care and just want fun competitive matches. A few are insanely good, and my stats take a dump, win percentage tanks…but…I get better. When I play with other friends that are closer to my rank, the stats and win loss basically do the opposite. Kind of hard to rank up this way, but I could care less. I just love halo and absolutely love the ranked settings and objective modes. God they feel good in infinite. I used to only player slayer, and now slayer just sucks whenever it comes up. It’s boring…but I mean…a variety is nice…and off topic, I do believe it deserves its own playlist since it’s a staple playlist of the franchise.

Again…my personal take on the issue is to have a notification come up

  • warning, skill rank discrepancy is too high. Rank progress will be (insert reasonable percentage here) of standard net gains. Losses will be unchanged.

playing with a wide skilll gap in players is fine. im just saying finding a match should be considerably longer. instead of just relying on the sum total of a teams mmr. it shoulld rely on sum total of mmr IF match not found within 5 minutes of trying to match each individuall skill. After each minute of searching, the criteria should get less strict.

Usually the match maker finds players not that far off from one another in terms of skill, or basically accommodates another way. There’s many examples of this each night I play. Waiting for an extended amount of time in a new game is a sure way to lower the total population quite fast though. Can’t be that drastic.

When the Match maker does find matches, it is never completely super balanced. You are sometimes the favored to win, and you are sometimes the under dog. This is why in some matches you gain little for a win but lose more for a loss (example of your team being favored to win with a higher win percentage chance due to your teams total MMR being higher than the other, and consequently deranking a lot for a loss since you were seen to have an advantage) the other team has the opposite effect where their MMR score was lower, as the under dog they gain more for the win…with of course the best player getting the most csr, and the player who did the least (should this player exist) get little csr in comparison. They lose less for a match they were essentially “outgunned” in by default.

its a big population, it could probably perform all the tasks I descriibed in under 1 minute. personnally i think people are wiling to wait atleast 2 miinutes for consistently winnable matches. I find ranked to be ok lately as i think less skillled players have left or are in social. I think quick/btb is kind of a mess. A bigger radar would help balance those playlists. and put the population in a closer skill gap thats easier to match.

It doesn’t work that way though. It’s just based off total MMR, and especially if you play as a random solo player you get a mixed bag. That’s why threads exist with players complaining about miss match lobbies. There’s not bad wait times though, and usually players get matches where the difference between the 2 teams aren’t as extreme the longer a games been out.

As a team of 4, your MMR is also elevated and your win chance percentage of the match is higher than a team of randoms should you face randoms. A prime example would be a group of platinum players facing a team that has daimonds in it or even at least 1 low onyx. The platinum players will wonder why they got a “hard” match. Aren’t there enough platinum players to match against? Being in a team of 4 is a significant advantage over a team of randoms, so that is why this happens. Sometimes games have party restrictions that kick in or turn off depending on match wait time. It’s up to the devs to set it to a reasonable time though. It has to do with players available not in a match, where in the world the players are located, time of day, gathering a fair match where its not too lopsided etc…but when some of them fail to be found that’s when we get matches that can be lopsided.

We don’t live in a perfect world and players won’t always get winnable matches…and on top of that…it depends on what you mean by winnable matches.

A team of 4 players that are on a winning streak can face another group of players that are higher ranked with higher MMR. At a glance, it looks like a match that isn’t so winnable. Under closer inspection, the team on a winning streak has a good win chance even if they’re under dogs…because they just won every single match as under dogs leading up to that match. This is why the ranks and mmr exist in the first place and why we rank up or down. It only serves as a means to find fair matches.

Hopefully we have the same idea of what a winnable match is. Sometimes I get lobbies that seem really mirrored to my teams. Sometimes it seems lopsided in the other teams favor and my team wins. Sometimes it seems lopsided in our favor but i lose. Many factors all happening at once. Never will it be perfect though. It’s not at all possible when players are evolving as they play the game, especially in a new game.

winnable just means when you have that feeling if you played your best, you had a good chance of winning. sometimes the other team just makes better decisions that mount up and you lose. An unwinnable match tends to be when the other team are farming someone who shouldnt be in the match. I’m sure when youre playing with your lower skilled friend, you can prevent them dying needlessly with comms and watching their back and can regulary get close matches where you feel you could have won even if you lose 9 out of 10 games.

To consistently get winnable matches as you said, and then use words like saying you “feel” don’t make sense to a system just crunching numbers. I get your point, but hopefully understand what I’m talking about.

I dont play with anyone that far below me, but myself and my friends more than likely have higher mmr than csr right now. Your mmr can go up in a loss if you performed far outside your expected range. I’ve had games where I’ve lost and gotten 30to40 kills and derank a little, but on the next win its stored information of how I did in the last one against similar skill rank players that might have had lower mmr. So my next win sky rockets a blue bar.

This is experienced the most when you go from playing with players much higher csr and mmr than you where you’re basically able to hang in those matches even in a loss,(which is when the mmr goes up but csr goes down) to playing with people where you’re at or slightly below you. It yoyos a lot for some people.

you seem to know a lot about the system. I just mean the matchmaking needs to be accurate to a degree where if you play to your max potential you can still win in an unfavourable game. sure your mmr will go up. I guess that explains how I can have a good game where all of my decisions are perfect and then the next game it expects me to replicate it again against better opponents. i guess it does yo yo, maybe sometimes too extreme. when matchmaking is doing a sloppy job, where the other team are just playing better as a team thats also affecting even your individuual performance theres not much that can be done. when the matches are cconsistant, theres less yo yo and you grind up at a slow steady fair rate. maybe instead of changing your mmr on a match by match basis, it should take the average of 3 matches for more accuracy and less yo yo. matchmaking cant be perfect everygame but taking the average resullts of every 3 games to measure mmr would help bypass that alot