Hey you guys, i have found the Halo 5 ranking system to be quite flawed in the case that it seems to be completely based off if you win or not while ranking. It doesn’t seem to take into account the rank of people you play against at all. I find that you can almost take advantage of the ranking system at times. If you are ranked and one member of your party/fireteam isn’t you can really boost his rank just by playing together as long as you work together and win. I have seen this with doubles and elimination in particular because they are so teamwork/communication focused.
It’s interesting that you feel that way, because a common complaint about H5’s ranking system from other players is that it does not seem to prioritize ranking on wins/loss.
The ranking system does indeed take into account the skill of your opponents (hidden skill, not the public CSR). Whether your CSR goes up or down depends on whether you win or lose; how much it goes up/down depends on how strong your opponents were (this is a very simplified description).
Playing with an unranked person in your fireteam isn’t going to boost his rank; after qualifying matches, players are ranked 100 CSR points behind their actual skill. This gives players a little bit of a grind incentive to keep playing after qualifying, so they can reach their true rank. While their CSR is below their actual skill, they’ll gain more CSR on wins and lose less on losses. This is so that CSR doesn’t diverge too far from a player’s true skill. Once their rank and skill match, though, it’ll be much harder to rank up because they’ll actually have to prove they deserve to rank up by playing like higher ranked players.
Also, since matchmaking uses hidden MMR to find teammates/opponents and not CSR, being unranked doesn’t mean anything; an Onyx who is unranked will still match with other people around that level.
He basically summed it up ^
The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
> 2535451304621340;3:
> He basically summed it up ^
>
> The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
>
> Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
I would have to completely disagree with you on both of your statements
The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Championship ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
> 2533274848704527;4:
> > 2535451304621340;3:
> > He basically summed it up ^
> >
> > The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
> >
> > Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
>
> I would have to completely disagree with you on both of your statements
>
> The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
>
> What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
>
> Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Champion ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
>
> With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
>
> As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
> 2533274848704527;4:
> > 2535451304621340;3:
> > He basically summed it up ^
> >
> > The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
> >
> > Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
>
> I would have to completely disagree with you on both of your statements
>
> The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
>
> What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
>
> Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Championship ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
>
> With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
>
> As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
Being aggressive and getting more KPM has been statistically shown to cause players to win more games than people with lower KPM. That has been emphasized multiple times for months and people still don’t get it.
Additionally assists and damage aren’t taken into account because they don’t make the prediction of your “skill” any better than leaving them out. If they made the prediction better then TS2 would use them. That has also been statistically shown and proved for freaking months.
Yes the system isn’t perfect, yes it has issues. However saying it is fundamentally flawed is wrong and continues to perpetrate a false narrative.
Boosting is still possible, but much much harder than before. Additionally a lot of issue that you seem to have from the system are a fault of the low population or a variable 343 can’t control.
> 2535425287181699;6:
> > 2533274848704527;4:
> > > 2535451304621340;3:
> > > He basically summed it up ^
> > >
> > > The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
> > >
> > > Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
> >
> > I would have to completely disagree with you on both of your statements
> >
> > The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
> >
> > What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
> >
> > Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Championship ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
> >
> > With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
> >
> > As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
>
> Being aggressive and getting more KPM has been statistically shown to cause players to win more games than people with lower KPM. That has been emphasized multiple times for months and people still don’t get it.
>
> Additionally assists and damage aren’t taken into account because they don’t make the prediction of your “skill” any better than leaving them out. If they made the prediction better then TS2 would use them. That has also been statistically shown and proved for freaking months.
>
> Yes the system isn’t perfect, yes it has issues. However saying it is fundamentally flawed is wrong and continues to perpetrate a false narrative.
>
> Boosting is still possible, but much much harder than before. Additionally a lot of issue that you seem to have from the system are a fault of the low population or a variable 343 can’t control.
So the other time I had a game with about 17 assists and 3k damage, while my teammates probably had half that. I was being aggressive, but at the same time I was constantly playing for my life because my teammates were having trouble finishing the other team, even though their attention was on me. I even ended up getting that one Rare medal. I probably had less than 15 kills, but more than 10 and had less than 10 deaths, but more than 5. The other team was pretty stacked, btw. Should I be punished or ranked locked because of this or should I have been rewarded?
Also, in this scenario, the teammate that “outshined” me was the teammate that I was assisting. He had less damage, died more, but had more kills. I think he had about 17. I’m pretty sure he was rewarded. Did I forget to mention that he was a Diamond? Do you really think that a teammate that baits you, while you do all the dirty work really deserves more than you do?
Also, it was a really close game if I remember correctly.
You can only be aggressive to a certain extent. If you go full aggro, you either end up dying too much or your teammates just end up watching you get killed by two or more opponents, while your teammate just sits there not doing a thing because they either can’t keep up, they are baiting you or various other reasons.
Long story short MMR takes into account (among other things) whether a player won or lost the game and the player’s kills per minute. There are other metrics, but those are two of the most important.
Boosting is largely a thing of the past. Boosting by having a higher skilled player rank in as Bronze by throwing games then all of the sudden start playing better has largely been stopped by 343 identifying and banning people that do that.
This is a very interesting topic.
Quitting is a fairly serious plague to the halo community but more particularly in ranked.
I would be in favor of someone quitting twice being banned from the rest of a given ranked season, I actually do not think that is harsh at all.
> 2533274877346094;9:
> I would be in favor of someone quitting twice being banned from the rest of a given ranked season, I actually do not think that is harsh at all.
Seems like overkill to me considering not all quits are intentional or something unexpected might come up. Also, two quits in the span of three months or however long the seasons are now isn’t really that much at all.
> 2533274848704527;7:
> > 2535425287181699;6:
> > > 2533274848704527;4:
> > > > 2535451304621340;3:
> > > > He basically summed it up ^
> > > >
> > > > The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
> > > >
> > > > Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
> > >
> > > I would have to completely disagree with you on both of your statements
> > >
> > > The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
> > >
> > > What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
> > >
> > > Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Championship ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
> > >
> > > With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
> > >
> > > As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
> >
> > Being aggressive and getting more KPM has been statistically shown to cause players to win more games than people with lower KPM. That has been emphasized multiple times for months and people still don’t get it.
> >
> > Additionally assists and damage aren’t taken into account because they don’t make the prediction of your “skill” any better than leaving them out. If they made the prediction better then TS2 would use them. That has also been statistically shown and proved for freaking months.
> >
> > Yes the system isn’t perfect, yes it has issues. However saying it is fundamentally flawed is wrong and continues to perpetrate a false narrative.
> >
> > Boosting is still possible, but much much harder than before. Additionally a lot of issue that you seem to have from the system are a fault of the low population or a variable 343 can’t control.
>
> So the other time I had a game with about 17 assists and 3k damage, while my teammates probably had half that. I was being aggressive, but at the same time I was constantly playing for my life because my teammates were having trouble finishing the other team, even though their attention was on me. I even ended up getting that one Rare medal. I probably had less than 15 kills, but more than 10 and had less than 10 deaths, but more than 5. The other team was pretty stacked, btw. Should I be punished or ranked locked because of this or should I have been rewarded?
>
> Also, in this scenario, the teammate that “outshined” me was the teammate that I was assisting. He had less damage, died more, but had more kills. I think he had about 17. I’m pretty sure he was rewarded. Did I forget to mention that he was a Diamond? Do you really think that a teammate that baits you, while you do all the dirty work really deserves more than you do?
>
> Also, it was a really close game if I remember correctly.
>
> You can only be aggressive to a certain extent. If you go full aggro, you either end up dying too much or your teammates just end up watching you get killed by two or more opponents, while your teammate just sits there not doing a thing because they either can’t keep up, they are baiting you or various other reasons.
Surprise surprise. A one off example doesn’t extend out to the full aspect of ranking.
Yes in that one game you happened to have your kills “stolen” and so the impact you had on the game didn’t reflect a skill change as well as it should.
But guess what? Over time and over multiple games that evens out and allows for the system to give you an accurate rank. Stop trying to say something is terrible because in certain uncommon scenarios it doesn’t work as well. I guarantee you that having more damage and assists usually means you had more kills. Yes, some games that might not be the case but the vast majority of them will be. And also TS2 uses KPM so if you are assisting and damaging a bunch then your game will end faster upping your KPM even if you didn’t have too many actual kills. A 5 minute 10 kill game is just as good as a 10 minute 20 kill game.
> 2535425287181699;11:
> > 2533274848704527;7:
> > > 2535425287181699;6:
> > > > 2533274848704527;4:
> > > > > 2535451304621340;3:
> > > > > He basically summed it up ^
> > > > >
> > > > > The system is great at predicting your raw actual skill. Boosting is not possible on it! Generally the rank you get is close to where you belong. The exception being that early season. Remember; It’s a skill based system. Yiu want you reach a particular rank, you will HAVE to prove to the system you deserve it. It’s complicated, but it works.
> > > > >
> > > > > Boosting would be impossible. Because their individual skill and MMR will eventually match their CSR. I’ve seen players whom are 1700 Onyx, with 500 games played and they get a partner with mid diamond to find “easier” games. Never works. I’ve played 80 games, mostly solo and only a 50% win rate. I’m at Champion 50. 1970 Onyx. Why? Because my raw skill puts me here.
> > > >
> > > > I would have to completely disagree with you on both of your statements
> > > >
> > > > The system is pretty flawed. I’d say that it’s not even accurate, unless you count a range of about 200 accurate. That’s a pretty big gap, in my opinion. That’s at least 4 ranks in difference. Speaking from experience here. Sometimes all it takes to reach a particular rank is luck or bad luck to get stuck in a particular rank. Although luck won’t take you very far. On the other hand, bad luck will definitely keep you from ascending.
> > > >
> > > > What do I mean by bad luck? Well, I don’t know… maybe a whole bunch of teammates quitting on you because for some crazy reason, you got an unbalanced team and the opposite team that your up against is stacked! “Oh, I’m sure it just happened to you once,” you say? Nah! Not only has it happened once, but multiple times in a row. Oh and then there are the times when the roles are reversed and someone on their team quits. Grreat! 1 CSR gain! Yippee! Before you know it, it’s become a loop. Next thing you know, the system thinks you don’t deserve it, so what happens? You start dropping and so does your game, unfortunately.
> > > >
> > > > Also, boosting is definitely very possible! I’ve seen it soo many times. Same scenario that you described… well, let me tell you that it most definitely works! I’ve seen a Champ with a mid Plat and whenever I have them on my team, the Champ can’t even keep up. It’s embarrassing. Opposite team? Same thing. Okay, well that’s 2 losses, no biggie, right? True as the sky is blue. That “Champion” probably didn’t drop much and if he did, it doesn’t matter because what this system cares about most is those kills per minute, so basically the more kills you get the more you’ll gain. What ends up happening? The Champ and the Plat end up getting easier matches, so here comes that Champ and their time to shine against some low level Diamonds or platinums. That Championship ends up skyrocketing or just back where they started. It may be a slow climb, but it’s there.
> > > >
> > > > With that being said, I don’t think this system takes assists and damage into consideration, which is unfortunate because I feel like it promotes selfish tendencies, not only that, but it punishes those that like winning over preservationists (or should I call them what they are? Statters/a walking stat). For example I’ve gone games with over 10 assists and over 2K, even 3K damage and about the same amount of deaths, while I make my teammates shine, because I feel like I have to babysit them. This is just one thing here and it’s only for Slayer that I’m covering here.
> > > >
> > > > As far as, your stats go and your skills go, I can’t comment much on that because I’ve only seen you play a couple of times, but from what I’ve seen so far is that your playstyle is kind of aggressive, which means you get a lot of kills and so far, you’ve been rewarded for it.
> > >
> > > Being aggressive and getting more KPM has been statistically shown to cause players to win more games than people with lower KPM. That has been emphasized multiple times for months and people still don’t get it.
> > >
> > > Additionally assists and damage aren’t taken into account because they don’t make the prediction of your “skill” any better than leaving them out. If they made the prediction better then TS2 would use them. That has also been statistically shown and proved for freaking months.
> > >
> > > Yes the system isn’t perfect, yes it has issues. However saying it is fundamentally flawed is wrong and continues to perpetrate a false narrative.
> > >
> > > Boosting is still possible, but much much harder than before. Additionally a lot of issue that you seem to have from the system are a fault of the low population or a variable 343 can’t control.
> >
> > So the other time I had a game with about 17 assists and 3k damage, while my teammates probably had half that. I was being aggressive, but at the same time I was constantly playing for my life because my teammates were having trouble finishing the other team, even though their attention was on me. I even ended up getting that one Rare medal. I probably had less than 15 kills, but more than 10 and had less than 10 deaths, but more than 5. The other team was pretty stacked, btw. Should I be punished or ranked locked because of this or should I have been rewarded?
> >
> > Also, in this scenario, the teammate that “outshined” me was the teammate that I was assisting. He had less damage, died more, but had more kills. I think he had about 17. I’m pretty sure he was rewarded. Did I forget to mention that he was a Diamond? Do you really think that a teammate that baits you, while you do all the dirty work really deserves more than you do?
> >
> > Also, it was a really close game if I remember correctly.
> >
> > You can only be aggressive to a certain extent. If you go full aggro, you either end up dying too much or your teammates just end up watching you get killed by two or more opponents, while your teammate just sits there not doing a thing because they either can’t keep up, they are baiting you or various other reasons.
>
> Surprise surprise. A one off example doesn’t extend out to the full aspect of ranking.
>
> Yes in that one game you happened to have your kills “stolen” and so the impact you had on the game didn’t reflect a skill change as well as it should.
>
> But guess what? Over time and over multiple games that evens out and allows for the system to give you an accurate rank. Stop trying to say something is terrible because in certain uncommon scenarios it doesn’t work as well. I guarantee you that having more damage and assists usually means you had more kills. Yes, some games that might not be the case but the vast majority of them will be. And also TS2 uses KPM so if you are assisting and damaging a bunch then your game will end faster upping your KPM even if you didn’t have too many actual kills. A 5 minute 10 kill game is just as good as a 10 minute 20 kill game.
This is just for Slayer, btw. There are way more examples I can and probably have given for OBJ games
Also, as far as your thinking goes for more damage=KPM=Shorter games it is logical thinking, but that’s not always the case. I’m switching over to Doubles here because this is the most ridiculous game i’ve ever had: I’m with a teammate, mic and all. I did over 4k damage and still ended up going into overtime and got an L. I was salty, to say the least. There are times as I explained in one of the posts here that teammates for whatever reason just have trouble finishing cleaning up the kills.
As for “kill stealing”, I don’t worry about that too much because after all it is a TEAM BASED game and as long as we get that W is all that matters.
All these “uncommon” scenarios really vary. If it’s not one thing it’s the other. They end up adding up.
> 2533274877346094;9:
> This is a very interesting topic.
>
> Quitting is a fairly serious plague to the halo community but more particularly in ranked.
>
> I would be in favor of someone quitting twice being banned from the rest of a given ranked season, I actually do not think that is harsh at all.
I agree with 3-4 quits and your done for the season.
Please don’t revive old topics thanks