So I do know the canon logics of war games that it uses a combination of props and super advanced holographic projections but the thing I’ve never understood was the finer details because they’ve never been explained. Things like are the Spartans actually fighting each other in there or is it a neural interface of sorts where its a ‘digital’ (for lack of a better term) arena? Or if it is physical how do they get around employing explosives against each other or running other Spartans over without causing serious life threatening issues? Those are the main inquiries I’ve always had if anyone has any others they’d like to add feel free to post them below. Thanks!
AFAIK it’s entirely digital. (Like, imagine climbing into a pod and then blam! You’re inside a digital warzone.)
More Matrix. Less X-men’s Danger Room.
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> More Matrix. Less X-men’s Danger Room.
That’s the way I understand it, too. Similar to the shared dreams concept from Inception.
I have always imagined it as it being like the Matrix.
Keep in mind there’s a bit of artistic liberty involved. If you look at the break-out mode, it’s a station built with pistons and moving walls and floors.
Warzone and arena use a mix of pistons and holograms to create the basic structure of a map.
To make each mode look “real” the use the Spartans neural interface to make them think that things look a certain way, so it’s kinda Matrixish.
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> Keep in mind there’s a bit of artistic liberty involved. If you look at the break-out mode, it’s a station built with pistons and moving walls and floors.
> Warzone and arena use a mix of pistons and holograms to create the basic structure of a map.
> To make each mode look “real” the use the Spartans neural interface to make them think that things look a certain way, so it’s kinda Matrixish.
There’s also mention of Forerunner hardlight in play as well. The gaps in what can be done with the tech is covered up by the Spartan’s interface.