How does the CSR Ranking system work

Haven played Halo 5 since minute one, the ranking system still eludes me. After every season, everone goes through the CSR ranking system all over again. This wouldn’t be a problem if the ranking system wasn’t harsher than the regular season play. What I mean by that is; during season play if you have a %50 win ratio you actually progress up the CSR ranking system (albeit very slowly). But it seems like when the CSR ranking games kick in at the beginning of the season, a %50 win ratio completely wipes out any progress you have made. So clearly the ranking system isnt using the same match making logic as during season play (if it is then the parameters a cranked up).
En bref the main question I have is this: how exactly are we being matched up during the ranking phase and how much does a loss cost your CSR ranking?
Secondly, the majority of the community doesnt have a spartan company or friends they can play with every game;so this causes a random effect when you play a game. Basically if you are really good but get consistently match up with inconsistent players you end up in CSR limbo. Conversely if you arent that good but consistently get matched up with good players you get a free pass.
To summarize, the ranking system should either:1) keep a winning team together untill they disband and have them match up against another winning team (shuffle loosing team players and have them face another shuffled loosing team). Or
2) the Ranking phase should be based purely on individual skill, that way you will be playing in a bracket that reflects more your ability verses being in a CSR bracket based on random match up.

I will conclude by aaking again: how exactly does the ranking phase work and what are the penalties for winning and loosing.

Thanks for the feed back

Cheers

> 2533274799883743;1:
> Haven played Halo 5 since minute one, the ranking system still eludes me. After every season, everone goes through the CSR ranking system all over again. This wouldn’t be a problem if the ranking system wasn’t harsher than the regular season play. What I mean by that is; during season play if you have a %50 win ratio you actually progress up the CSR ranking system (albeit very slowly). But it seems like when the CSR ranking games kick in at the beginning of the season, a %50 win ratio completely wipes out any progress you have made. So clearly the ranking system isnt using the same match making logic as during season play (if it is then the parameters a cranked up).
> En bref the main question I have is this: how exactly are we being matched up during the ranking phase and how much does a loss cost your CSR ranking?
> Secondly, the majority of the community doesnt have a spartan company or friends they can play with every game;so this causes a random effect when you play a game. Basically if you are really good but get consistently match up with inconsistent players you end up in CSR limbo. Conversely if you arent that good but consistently get matched up with good players you get a free pass.
> To summarize, the ranking system should either:1) keep a winning team together untill they disband and have them match up against another winning team (shuffle loosing team players and have them face another shuffled loosing team). Or
> 2) the Ranking phase should be based purely on individual skill, that way you will be playing in a bracket that reflects more your ability verses being in a CSR bracket based on random match up.
>
> I will conclude by aaking again: how exactly does the ranking phase work and what are the penalties for winning and loosing.
>
> Thanks for the feed back
>
> Cheers

How does the CSR ranking system work? It doesn’t. I’ve made a post about the features people are abusing and how that contributes to the system is broken although I feel the concept of divisions and limiting players ability to de-rank out of them inherently flawed. You can read more about it here https://www.halowaypoint.com/en-us/forums/58b8518e005f432381ab99fbcaf931e0/topics/arena-divisions-are-broken/23470f50-b378-4553-a2ad-aaf0fe8f816e/posts

I still don’t understand how I can go negative every game but still rank up just because my team carries me. I also don’t understand how I can go 2x positive, yet de-rank because my teams drags me down. It doesn’t make any sense and ruins playing alone. It’s garbage.

With team games
you will eventually reach your csr level.

the people who on average drag their team down will lose more often and those who generally carry the team will find themselves winning more often.

when matched with 3 others of the same rank the odds are 50- 50 ish except leaning on your skill you can change the outcome for the better or worse.

i think when the season refreshes it all depends on who you are challenging. lets say your on game 8 and you challenge platinum players and won, game 9 might be challenging diamonds, lets say you beat them, on game 10 you lose to diamond high to onyx low players, you will be placed somewhere along the mid to low diamond range. ive found this has always been how ive placed in my rank every season. i won 9 out of 10 games for breakout but i got carried and started playing bronze and silver until the 9th game which were platinums. the next game we lose to diamonds and i got placed in platinum high. around plat 6.

> 2533274808621312;3:
> I still don’t understand how I can go negative every game but still rank up just because my team carries me. I also don’t understand how I can go 2x positive, yet de-rank because my teams drags me down. It doesn’t make any sense and ruins playing alone. It’s garbage.

If I’m not mistaken I believe the rank only takes into account wins, nothing else. Seems like a flawed system to me since like you stated you can be carrie dby other people yet constantly get wrecked in match ups in the game

Save yourself some time trying to figure out how the ranking works, because it doesn’t. It’s a joke! Just like alot of 343s questionable decisions with the franchise. It’s sad really :confused:

> 2533274799883743;1:
> how exactly does the ranking phase work

it doesnt

> 2533274800685466;6:
> > 2533274808621312;3:
> > I still don’t understand how I can go negative every game but still rank up just because my team carries me. I also don’t understand how I can go 2x positive, yet de-rank because my teams drags me down. It doesn’t make any sense and ruins playing alone. It’s garbage.
>
>
> If I’m not mistaken I believe the rank only takes into account wins, nothing else. Seems like a flawed system to me since like you stated you can be carrie dby other people yet constantly get wrecked in match ups in the game

I think its right to take account wins only, sure if I got 26/2 and I have 2 guys on my team go 1/20 it sucks, it really sucks, but only in slayer

my kd is generally negative because I focus heavily on objectives, I might die 4 times before I capture 1 flag, but at least I’m doing something unlike the rest of my team who is sitting back do absolutely nothing except worrying about their kd

ive lost games where I outright carry, and get let down by 1 or 2 members, ive also 1 games where I played like -Yoink- and my team carried me

ofc if you are consistent you are going to climb faster than people who aren’t, because it isn’t going to happen every game

the one thing I want addressed is the afk issue, ive won 3v4s for and against me, ive also lost a lot because of afks on my team

most of the time its just a psychological issue for the team

I have a prime example from last week

notice the score is 3-2

we capped 2 flags to 0 in a 3v4
the first person to leave was afk and just stood there, the entire time until he got kicked, as soon as he got kicked, someone else noticed this and promptly left about 10 seconds after

it was now a 2v4, they capped a flag, and the 3rd guy left, I was doing really well, I had something like 16 kills and 4 deaths, they were really easy to kill, no strafing, couldn’t headshot(that’s coming from me, an Australian playing on high latency), even in a 2v4 we could have just taken the flag and hid and defended until it timed out because they were really bad, instead he left and I lost the 1v4.

all because the psychological effect of the first guy leaving when he wasn’t even playing

> 2535420958066176;9:
> > 2533274800685466;6:
> > > 2533274808621312;3:
> > > I still don’t understand how I can go negative every game but still rank up just because my team carries me. I also don’t understand how I can go 2x positive, yet de-rank because my teams drags me down. It doesn’t make any sense and ruins playing alone. It’s garbage.
> >
> >
> > If I’m not mistaken I believe the rank only takes into account wins, nothing else. Seems like a flawed system to me since like you stated you can be carrie dby other people yet constantly get wrecked in match ups in the game
>
>
> I think its right to take account wins only, sure if I got 26/2 and I have 2 guys on my team go 1/20 it sucks, it really sucks, but only in slayer
>
> my kd is generally negative because I focus heavily on objectives, I might die 4 times before I capture 1 flag, but at least I’m doing something unlike the rest of my team who is sitting back do absolutely nothing except worrying about their kd
>
> ive lost games where I outright carry, and get let down by 1 or 2 members, ive also 1 games where I played like -Yoink- and my team carried me
>
> ofc if you are consistent you are going to climb faster than people who aren’t, because it isn’t going to happen every game
>
> the one thing I want addressed is the afk issue, ive won 3v4s for and against me, ive also lost a lot because of afks on my team
>
> most of the time its just a psychological issue for the team
>
> I have a prime example from last week
> Screenshot - 8674874c46e98d7fe052d04c4e8a5471 - Gyazo
>
> notice the score is 3-2
>
> we capped 2 flags to 0 in a 3v4
> the first person to leave was afk and just stood there, the entire time until he got kicked, as soon as he got kicked, someone else noticed this and promptly left about 10 seconds after
>
> it was now a 2v4, they capped a flag, and the 3rd guy left, I was doing really well, I had something like 16 kills and 4 deaths, they were really easy to kill, no strafing, couldn’t headshot(that’s coming from me, an Australian playing on high latency), even in a 2v4 we could have just taken the flag and hid and defended until it timed out because they were really bad, instead he left and I lost the 1v4.
>
> all because the psychological effect of the first guy leaving when he wasn’t even playing

I’m only talking about Slayer. Objectives bases rank should be a mix of objectives scores and wins, but slayer should be only based on individual KDA compared to their team and wins.