There have been many reasons why it negatively effects gameplay, and people who support sprint just try to counter these arguments yet they cannot list a positive effect it does have on gameplay. Please enlighten me, how does it positively effect gameplay?
I know it does not speed up gameplay, because maps have to be made in scale to sprint
Faster paced games, less walking to battles. Playing maps like avalanche again on halo 3 makes me wonder how I ever had the patience for big maps on that game…
> 2533274857398125;3:
> By making it faster so everyone isn’t sniper bait. By making it faster so the game doesn’t feel boring, just searching for anyone to kill.
Sprinting does not make the game faster, and it does not make encounters any faster. How many times do people have to explain that to you? People should not rely on a secondary movement mechanic to not be sniper bait.
> 2533274800897675;4:
> Faster paced games, less walking to battles. Playing maps like avalanche again on halo 3 makes me wonder how I ever had the patience for big maps on that game…
Wrong, games are slower because it involves chasing people for 15 seconds. It is called RUNNING, not walking, know the difference. It takes the same (if not, longer) amount of time to search for people with Sprint.
I only use sprint in BTB matches, or in objective modes to get to the action sooner. Imo that is good enough. People who abuse sprint in slayer get killed faster, but its their choice to make.
> 2533274800897675;4:
> Faster paced games, less walking to battles. Playing maps like avalanche again on halo 3 makes me wonder how I ever had the patience for big maps on that game…
> 2533274857398125;3:
> By making it faster so everyone isn’t sniper bait. By making it faster so the game doesn’t feel boring, just searching for anyone to kill.
It’s not really faster if you can’t shoot or strafe while moving fast. Besides, if you look at most maps in Halo 1-3, there were often battles at every corner. The map sizes were smaller to accommodate for the lack of sprint.
> 2533274873910058;6:
> I only use sprint in BTB matches, or in objective modes to get to the action sooner. Imo that is good enough. People who abuse sprint in slayer get killed faster, but its their choice to make.
Not really, those who know how to abuse sprint are able to run away from conflict pretty damn easily, especially in Halo 4.
> 2533274898131165;1:
> There have been many reasons why it negatively effects gameplay, and people who support sprint just try to counter these arguments yet they cannot list a positive effect it does have on gameplay. Please enlighten me, how does it positively effect gameplay?
>
> I know it does not speed up gameplay, because maps have to be made in scale to sprint
Please someone answer this i want to know as well.
Feels doesnt count as an answer.
> 2533275030377938;10:
> > 2533274873910058;6:
> > I only use sprint in BTB matches, or in objective modes to get to the action sooner. Imo that is good enough. People who abuse sprint in slayer get killed faster, but its their choice to make.
>
>
> Not really, those who know how to abuse sprint are able to run away from conflict pretty damn easily, especially in Halo 4.
Never encountered one of those mythical creatures. How does it work, are they like the rabbit from SM64? Do i get a star if i shoot them?
> 2533274857398125;9:
> Well, when I’m on bloodline in the open and a guy has his cross hairs on me, all I think is “man, I miss sprint, and where am I supposed to hide?”
Maybe you would have known if you were playing smarter.
> 2533274806427910;13:
> > 2533274857398125;9:
> > Well, when I’m on bloodline in the open and a guy has his cross hairs on me, all I think is “man, I miss sprint, and where am I supposed to hide?”
>
>
> Maybe you would have known if you were playing smarter.
Such a -Yoink- answer, and you people wonder Halo’s community is dried out.
> 2533274873910058;14:
> > 2533274806427910;13:
> > > 2533274857398125;9:
> > > Well, when I’m on bloodline in the open and a guy has his cross hairs on me, all I think is “man, I miss sprint, and where am I supposed to hide?”
> >
> >
> >
> >
> > Maybe you would have known if you were playing smarter.
>
>
>
>
> Such a -Yoink- answer, and you people wonder Halo’s community is dried out.
How ironic. You did not even explain why my answer was poor, so you should not even talk about the community being “dried out”. If someone’s reticule is pointing directly at you, and you have no clue where to hide, that is your fault and you should be PUNISHED for ACTING before THINKING. Seriously, why am I the only person here (other than the OP) that understands this concept?
> 2533274873910058;14:
> > 2533274806427910;13:
> > > 2533274857398125;9:
> > > Well, when I’m on bloodline in the open and a guy has his cross hairs on me, all I think is “man, I miss sprint, and where am I supposed to hide?”
> >
> >
> >
> >
> > Maybe you would have known if you were playing smarter.
>
>
>
> Such a -Yoink- answer, and you people wonder Halo’s community is dried out.
But its true
Its no ones fault but your own if you put yourself in that situation.
No one has answered my question yet, it does not make gameplay faster, in fact it slows it down. It allows you to escape a situation where you should have died. So please tell me sprints benefit to gameplay.
Sprint actively puts you in action spots faster, its simple physics. You see a choke point ahead, you walk slowly you get there slowly, you sprint you get there faster. Whats the first thiing a player in any game with sprint does? sprint to where they see there is action. The shorter the traveling time is, the better. The longer, the more tedious the game becomes.
> 2533274806427910;15:
> > 2533274873910058;14:
> > > 2533274806427910;13:
> > > > 2533274857398125;9:
> > > > Well, when I’m on bloodline in the open and a guy has his cross hairs on me, all I think is “man, I miss sprint, and where am I supposed to hide?”
> > >
> > >
> > >
> > >
> > > Maybe you would have known if you were playing smarter.
> >
> >
> >
> >
> > Such a -Yoink- answer, and you people wonder Halo’s community is dried out.
>
>
>
> How ironic. You did not even explain why my answer was poor, so you should not even talk about the community being “dried out”. If someone’s reticule is pointing directly at you, and you have no clue where to hide, that is your fault and you should be PUNISHED for ACTING before THINKING. Seriously, why am I the only person here (other than the OP) that understands this concept?
Acting before thinking? Bro the only way you could ever be immune to being under crosshairs in a shooter is if you were camping behind a rock. If you are getting across a big BTB map, with little vehicles available you will have to walk that physical space in one way or the other. Since the maps are too large and you have no sprint by the time you get from point A to point B you’re inevitable going to be a target for someone specially in a map like Bloodline where you are in the line of sight of everyone in the map.
Throwing a grenade at your own feet or walking into a bunch of enemies is a mistake and you should be punished. Walking across space of the map is a necessity and punishing players for a limitation of the game is piss poor design.
> 2533274873910058;17:
> Sprint actively puts you in action spots faster, its simple physics. You see a choke point ahead, you walk slowly you get there slowly, you sprint you get there faster. Whats the first thiing a player in any game with sprint does? sprint to where they see there is action. The shorter the traveling time is, the better. The longer, the more tedious the game becomes.
Your logic is flawed, sprint allows easy escape, which drags out encounters making the game slower.
> 2533274898131165;19:
> > 2533274873910058;17:
> > Sprint actively puts you in action spots faster, its simple physics. You see a choke point ahead, you walk slowly you get there slowly, you sprint you get there faster. Whats the first thiing a player in any game with sprint does? sprint to where they see there is action. The shorter the traveling time is, the better. The longer, the more tedious the game becomes.
>
>
>
>
> Your logic is flawed, sprint allows easy escape, which drags out encounters making the game slower.
People die faster than they can run, that is a fact evident in Halo 4. Kill counts in Halo 4 were considerably higher than in any Halo game in the past, that only goes to show how much action a single match sees in that game. People die faster, people encounter other people faster. Even if you run in the opposite direction the chances say you will find someone else really quick.
For god’s sake, a normal H4 slayer match can see people reaching the 30 kills. A normal match of slayer in Halo 2 or 3 sees people in the 15’s.