Serious question, but how does the rock paper scissors even work on this game? the only infantry unit that can even attack air from the UNSC is the marines and even then it’s just a soft counter…
How do you even counter air effectively besides other air?
Obviously my first post, but I need some serious help with this game.
I just don’t understand why Cyclops couldn’t shoot at air units… or Snipers. From the UNSC point of view there’s little I feel like I can do against a banshee rush.
> 2533274859484857;5:
> > 2535442569875751;4:
> > CA and 343i really need to give the Cyclops a jetpack. He even says that he needs it when attacked by air units.
>
> why?
I’m half joking. I think there needs to be more infantry that can at least do something to air. A Wolverine has a grenade launcher that does something
> 2535442569875751;7:
> > 2533274859484857;5:
> > > 2535442569875751;4:
> > > CA and 343i really need to give the Cyclops a jetpack. He even says that he needs it when attacked by air units.
> >
> > why?
>
> I’m half joking. I think there needs to be more infantry that can at least do something to air. A Wolverine has a grenade launcher that does something
let’s just make marines green to air when fully upgraded, I mean they got those rockets. Grunts won’t be green to air cause they aren’t about quality like marines are
> 2533274957546279;1:
> Serious question, but how does the rock paper scissors even work on this game? the only infantry unit that can even attack air from the UNSC is the marines and even then it’s just a soft counter…
>
> How do you even counter air effectively besides other air?
>
> Obviously my first post, but I need some serious help with this game.
Marines/grunts beat air
Air beats vehicle
Vehicle beats infantry
Then anti vehicle infantry beats vehicle
Anti infantry beats infantry
Anti air vehicle beats air.
Up until recently:
Air beat vehicle and infantry
Anti vehicle beat infantry
So you couldn’t do much about it. Air got toned down but there are still issues with anti vehicle infantry stomping the crap out of infantry and the fact is 100% effective against vehicles.
As a Decimus main who uses mostly banshees, I have never had trouble with infantry. If I somehow start to lose a confrontation to infantry on a map, I just relocate to their base. By the time they get there, the base is either dead or almost. Air is all mobility and versatility, which infantry can’t compare to.
> 2533274795008809;13:
> As a Decimus main who uses mostly banshees, I have never had trouble with infantry. If I somehow start to lose a confrontation to infantry on a map, I just relocate to their base. By the time they get there, the base is either dead or almost. Air is all mobility and versatility, which infantry can’t compare to.
Indeed but in teams, I don’t have to wrry about air moving around a lot if I have an infantry army cause I like to turtle and support my teammates instead of initiating a fight
> 2533274796391115;2:
> I think this is where the Rock Paper Scissors dynamic feals the weakest.
> Infantry is considered a “soft” counter.
AFAIK1 if we say “A is a hard counter for B” it means A is optimized to kill B while B is NOT optimized to kill A, and if we say “C is a soft counter for D” it means C is optimzied to kill D while D is ALSO optimized to kill C.
AFAIK2 the “rock paper scissors” hard counter principle is only intended for yellow icons only. The green icons break this hard counter principle, making them reverse soft counters sometimes.
> 2533274795008809;13:
> As a Decimus main who uses mostly banshees, I have never had trouble with infantry. If I somehow start to lose a confrontation to infantry on a map, I just relocate to their base. By the time they get there, the base is either dead or almost. Air is all mobility and versatility, which infantry can’t compare to.
I love how I built 6 hornets and lost to 10 marines. Marines cost 150. Hornets 375 and need to be T2 before building. That was a lot of fun, I enjoyed that. This was around the 5 or 6 min mark.
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> > 2533274795008809;13:
> > As a Decimus main who uses mostly banshees, I have never had trouble with infantry. If I somehow start to lose a confrontation to infantry on a map, I just relocate to their base. By the time they get there, the base is either dead or almost. Air is all mobility and versatility, which infantry can’t compare to.
>
> They’ll just base trade with you.
I have never had a infantry force kill a base quicker than a banshee army, or even get it down to half health before theirs is gone. Plus many people start to panic when their main is hit, lose all focus to micro manage. That and Vortex can be a infantry leader’s worst nightmare.
> 2541316932588271;17:
> I love how I built 6 hornets and lost to 10 marines. Marines cost 150. Hornets 375 and need to be T2 before building. That was a lot of fun, I enjoyed that. This was around the 5 or 6 min mark.
This is how it’s supposed to work though, right? Infantry counters air.
It sounds like the general consensus is that the Cyclops needs to be red against air and Infantry needs to become green against air when fully upgraded. I think this would solve a lot of issues with air being a bit too annoying to deal with. Infantry are slow so they would have trouble keeping up with air, but this would make banshee rushes slightly less effective. After this change was made, there might need to be a slight buff to air to keep them viable during the game.