How does having dual wielding break multiplayer?

A lot of people claim that having dual wielding some how breaks the balance in Halo multiplayer but I personally never feel that when I play Halo 2 and 3. In Slayer matches with people who dual wield it still usually comes down to whoever is better with the battle rifle or (insert power weapon here) wins the match. Dual wielding usually only works when catching someone off guard in a close quarters fight and even then it’s not a sure thing.

So my overall question is why do people keep saying it isn’t balanced?

Because it made half the weapons useless unless you duel wielded them. Spikers, SMG, plasma rifles, needlers (H2), and more were pea shooters unless you picked up two of them.

It it was a gimmick and should not return to Halo.

> 2533274819939761;1:
> A lot of people claim that having dual wielding some how breaks the balance in Halo multiplayer but I personally never feel that when I play Halo 2 and 3. In Slayer matches with people who dual wield it still usually comes down to whoever is better with the battle rifle or (insert power weapon here) wins the match. Dual wielding usually only works when catching someone off guard in a close quarters fight and even then it’s not a sure thing.
>
> So my overall question is why do people keep saying it isn’t balanced?

It makes weapons garbage when used individually or makes them overpowered when dual-wielded. it also doesn’t help that it gets rid of your ability to throw grenades and melee.

Duel wielding would be so amazing and not ruin games

> 2533274938313750;4:
> Duel wielding would be so amazing and not ruin games

Did you even read the two comments above you, or any comment that argues against bringing back duel-wielding in threads covering the topic, ever?

Honestly I read the responses (thank you to those who responded) and I have to personally disagree. Especially when it comes to single wielding an M7 SMG in either Halo 2 or Halo 3, I tear people up with a hail of bullets. Oh are they a bit far? No problem, I just toss a grenade to weaken or take a way their shield and a few bursts at range drops them.

As for the M6C pistol (Halo 2 Magnum) it is one of my favorite weapons in Halo 2 to have in my back pocket for rapid fire headshots. Bring down your opponent’s shield with a grenade or other weapon then blow their head off with a quick shot from the pistol or even better, dual wield those pistols and dump 24 rounds into your opponent’s skull before they can even get off two bursts with their battle rifle.

Weapons like the spike rifle are excellent for close quarters: spike them till their shields are half way down and finish with a quick melee or dual wield and put them down with a hail of spikes.

To those saying these weapons are over powered when dual wielded I ask how? It’s not like it’s impossible to kill a dual wielding player and once they caught you off guard once in a close quarters area they kind of lost the element of surprise. Toss grenades at the campers or use a power weapon or better yet force them into the open to be put down by headshot weapons.

Essentially I still don’t see having that option as being broken.

i dont think its a terrible idea or a good idea. personally i’d rather wield one weapon because A. i can reload faster and B. have and arm free to throw grenades

> 2533274819939761;6:
> Honestly I read the responses (thank you to those who responded) and I have to personally disagree. Especially when it comes to single wielding an M7 SMG in either Halo 2 or Halo 3, I tear people up with a hail of bullets. Oh are they a bit far? No problem, I just toss a grenade to weaken or take a way their shield and a few bursts at range drops them.
>
> As for the M6C pistol (Halo 2 Magnum) it is one of my favorite weapons in Halo 2 to have in my back pocket for rapid fire headshots. Bring down your opponent’s shield with a grenade or other weapon then blow their head off with a quick shot from the pistol or even better, dual wield those pistols and dump 24 rounds into your opponent’s skull before they can even get off two bursts with their battle rifle.
>
> Weapons like the spike rifle are excellent for close quarters: spike them till their shields are half way down and finish with a quick melee or dual wield and put them down with a hail of spikes.
>
> To those saying these weapons are over powered when dual wielded I ask how? It’s not like it’s impossible to kill a dual wielding player and once they caught you off guard once in a close quarters area they kind of lost the element of surprise. Toss grenades at the campers or use a power weapon or better yet force them into the open to be put down by headshot weapons.
>
> Essentially I still don’t see having that option as being broken.

Well now you’ve just stated another problem, not every weapon should relay on a melee or grenade to finish the job. Every weapon you mentioned needed to finish the job with a melee or grenade.

That should be something for one or two weapons in the sandbox, not half of it. Look at Halo 5, the only weapon that relies heavily on a melee is the brute plasma rifle because it drains shields but doesn’t do much once the shields drop.

Halo 2/3? SMG, pistol, plasma rifle, needler, spiker, and whatever I’m probably missing were useless unless you finished the job with a melee or grenade, or you duel wield the guns and even then you’d only get a kill a fraction of the tie. If someone has a BR, it’s basically over for someone duel-wielding. And in most gamemodes, you spawned with said weapon.

If they implemented dual wielding again they’d need to nerf weapons for sure.

> 2533274883849234;8:
> > 2533274819939761;6:
> > Honestly I read the responses (thank you to those who responded) and I have to personally disagree. Especially when it comes to single wielding an M7 SMG in either Halo 2 or Halo 3, I tear people up with a hail of bullets. Oh are they a bit far? No problem, I just toss a grenade to weaken or take a way their shield and a few bursts at range drops them.
> >
> > As for the M6C pistol (Halo 2 Magnum) it is one of my favorite weapons in Halo 2 to have in my back pocket for rapid fire headshots. Bring down your opponent’s shield with a grenade or other weapon then blow their head off with a quick shot from the pistol or even better, dual wield those pistols and dump 24 rounds into your opponent’s skull before they can even get off two bursts with their battle rifle.
> >
> > Weapons like the spike rifle are excellent for close quarters: spike them till their shields are half way down and finish with a quick melee or dual wield and put them down with a hail of spikes.
> >
> > To those saying these weapons are over powered when dual wielded I ask how? It’s not like it’s impossible to kill a dual wielding player and once they caught you off guard once in a close quarters area they kind of lost the element of surprise. Toss grenades at the campers or use a power weapon or better yet force them into the open to be put down by headshot weapons.
> >
> > Essentially I still don’t see having that option as being broken.
>
>
> Well now you’ve just stated another problem, not every weapon should relay on a melee or grenade to finish the job. Every weapon you mentioned needed to finish the job with a melee or grenade.
>
> That should be something for one or two weapons in the sandbox, not half of it. Look at Halo 5, the only weapon that relies heavily on a melee is the brute plasma rifle because it drains shields but doesn’t do much once the shields drop.
>
> Halo 2/3? SMG, pistol, plasma rifle, needler, spiker, and whatever I’m probably missing were useless unless you finished the job with a melee or grenade, or you duel wield the guns and even then you’d only get a kill a fraction of the tie. If someone has a BR, it’s basically over for someone duel-wielding. And in most gamemodes, you spawned with said weapon.

I actually don’t need a grenade or melee to finish killing with an SMG or pistol in Halo 2 or 3 it just makes killing the person faster just as it does with any other weapon. I get where you are coming from with certain weapons being weaker than they should be and Halo 3 is extremely guilty of that sin: The rocket launcher, the shotgun and the brute shot are much weaker than the versions in Halo 2 and I don’t see that as being a good thing. However, I don’t think giving people the option to dual wield is a big issue.

As for Halo 5… the time to kill is so low in that game it really doesn’t matter what weapon you pick up which in my opinion seriously takes away from the strategic aspect of the game. It no longer matters so much regarding what two weapons you have since they will all essentially kill in the same amount of time. I would call that more lazy than “balanced”.

> 2533275031939856;9:
> If they implemented dual wielding again they’d need to nerf weapons for sure.

Which weapons? In Halo 3 the SMG tears people up but only in close range or medium range if you use controlled bursts. Spike rifles aren’t OP and frankly I think the plasma rifles need a damage buff so they are actually somewhat useful against unshielded targets.

> 2533274819939761;11:
> > 2533275031939856;9:
> > If they implemented dual wielding again they’d need to nerf weapons for sure.
>
>
> Which weapons? In Halo 3 the SMG tears people up but only in close range or medium range if you use controlled bursts. Spike rifles aren’t OP and frankly I think the plasma rifles need a damage buff so they are actually somewhat useful against unshielded targets.

Any weapon that can be duel wielded would be nerfed.

Duel wielding is a gimmick that Bungie implemented and then later removed (for good reason). It doesn’t add depth to the sandbox, good players didn’t bother duel wielding because the BR is a better weapon than any duel wield combo. Duel wielding isn’t coming back.

> 2717573882290912;12:
> > 2533274819939761;11:
> > > 2533275031939856;9:
> > > If they implemented dual wielding again they’d need to nerf weapons for sure.
> >
> >
> > Which weapons? In Halo 3 the SMG tears people up but only in close range or medium range if you use controlled bursts. Spike rifles aren’t OP and frankly I think the plasma rifles need a damage buff so they are actually somewhat useful against unshielded targets.
>
>
> Any weapon that can be duel wielded would be nerfed.
>
> Duel wielding is a gimmick that Bungie implemented and then later removed (for good reason). It doesn’t add depth to the sandbox, good players didn’t bother duel wielding because the BR is a better weapon than any duel wield combo. Duel wielding isn’t coming back.

I would have to disagree, one example of something it adds is never having to be caught reloading. When defending a flag or something like that I can have two partial clips after just mowing down an attacker and instead of reloading both, I reload one gun then the other. Same for pistols in infection.

Because this.

Plasma gets shields down quick and Kinetic weaponry destroys health.

Covenant weapon in the left hand and UNSC in the right, LT until their shields are gone and then press RT, they’re dead, you were rewarded for cheesing the game by exploiting damage tables, not outplaying your opponent.

> 2533274924183412;14:
> Because this.
>
> Plasma gets shields down quick and Kinetic weaponry destroys health.
>
> Covenant weapon in the left hand and UNSC in the right, LT until their shields are gone and then press RT, they’re dead, you were rewarded for cheesing the game by exploiting damage tables, not outplaying your opponent.

This is part of the reason Bungie removed the dual wielding aspect. The other part has been alluded to, in the fact that people were less likely to melee/throw grenades. It threw off the balance in a way they didn’t expect in that aspect.

There was also the “lethal combo” that I used to very deadly effect. The plasma rifle SMG combo. Just pull both triggers, since the SMG also did somewhat chip the shields down and not all that slowly with its fire rate. Opponents fell… and I mean fast. All I had to do was make sure I kept them at the far end of close range to mid range and when that wasn’t possible, catch them off guard when in close.

> 2594261035368257;15:
> > 2533274924183412;14:
> > Because this.
> >
> > Plasma gets shields down quick and Kinetic weaponry destroys health.
> >
> > Covenant weapon in the left hand and UNSC in the right, LT until their shields are gone and then press RT, they’re dead, you were rewarded for cheesing the game by exploiting damage tables, not outplaying your opponent.
>
>
> This is part of the reason Bungie removed the dual wielding aspect. The other part has been alluded to, in the fact that people were less likely to melee/throw grenades. It threw off the balance in a way they didn’t expect in that aspect.
>
> There was also the “lethal combo” that I used to very deadly effect. The plasma rifle SMG combo. Just pull both triggers, since the SMG also did somewhat chip the shields down and not all that slowly with its fire rate. Opponents fell… and I mean fast. All I had to do was make sure I kept them at the far end of close range to mid range and when that wasn’t possible, catch them off guard when in close.

not to mention double maulers and confined spaces…

> 2533274880633045;16:
> > 2594261035368257;15:
> > > 2533274924183412;14:
> > > Because this.
> > >
> > > Plasma gets shields down quick and Kinetic weaponry destroys health.
> > >
> > > Covenant weapon in the left hand and UNSC in the right, LT until their shields are gone and then press RT, they’re dead, you were rewarded for cheesing the game by exploiting damage tables, not outplaying your opponent.
> >
> >
> > This is part of the reason Bungie removed the dual wielding aspect. The other part has been alluded to, in the fact that people were less likely to melee/throw grenades. It threw off the balance in a way they didn’t expect in that aspect.
> >
> > There was also the “lethal combo” that I used to very deadly effect. The plasma rifle SMG combo. Just pull both triggers, since the SMG also did somewhat chip the shields down and not all that slowly with its fire rate. Opponents fell… and I mean fast. All I had to do was make sure I kept them at the far end of close range to mid range and when that wasn’t possible, catch them off guard when in close.
>
>
> not to mention double maulers and confined spaces…

All of these are examples of creating the equivalent of a power weapon and can be replicated just as easily by carrying a battle rifle/for and a plasma pistol your back pocket. Taking away dual wielding doesn’t stop people from “cheesing the balance tables” it just takes away from in my opinion is the options one has available to them in combat.

The other thing being someone camping with dual maulers is pretty much the same as someone camping with a shotgun. The same tactics can be used to counter and kill such a player as one camping with a shotgun.

It also seems like the biggest “problem weapon” the mauler or the combo of a plasma weapon and a headshot or bullet weapon like the human pistols or SMGs are not spawned in with those combos at the ready. You have to search the map to find the other weapon to create your combo. Pretty much the same as finding and using a power weapon.

> 2533274819939761;17:
> > 2533274880633045;16:
> > > 2594261035368257;15:
> > > > 2533274924183412;14:
> > > > Because this.
> > > >
> > > > Plasma gets shields down quick and Kinetic weaponry destroys health.
> > > >
> > > > Covenant weapon in the left hand and UNSC in the right, LT until their shields are gone and then press RT, they’re dead, you were rewarded for cheesing the game by exploiting damage tables, not outplaying your opponent.
> > >
> > >
> > > This is part of the reason Bungie removed the dual wielding aspect. The other part has been alluded to, in the fact that people were less likely to melee/throw grenades. It threw off the balance in a way they didn’t expect in that aspect.
> > >
> > > There was also the “lethal combo” that I used to very deadly effect. The plasma rifle SMG combo. Just pull both triggers, since the SMG also did somewhat chip the shields down and not all that slowly with its fire rate. Opponents fell… and I mean fast. All I had to do was make sure I kept them at the far end of close range to mid range and when that wasn’t possible, catch them off guard when in close.
> >
> >
> > not to mention double maulers and confined spaces…
>
>
> All of these are examples of creating the equivalent of a power weapon and can be replicated just as easily by carrying a battle rifle/for and a plasma pistol your back pocket. Taking away dual wielding doesn’t stop people from “cheesing the balance tables” it just takes away from in my opinion is the options one has available to them in combat.
>
> The other thing being someone camping with dual maulers is pretty much the same as someone camping with a shotgun. The same tactics can be used to counter and kill such a player as one camping with a shotgun.
>
> It also seems like the biggest “problem weapon” the mauler or the combo of a plasma weapon and a headshot or bullet weapon like the human pistols or SMGs are not spawned in with those combos at the ready. You have to search the map to find the other weapon to create your combo. Pretty much the same as finding and using a power weapon.

The ends do not justify the means.

Just because it takes slight effort to get that combo doesn’t mean something that overloaded should be at the player’s disposal.

> 2535437652903765;3:
> > 2533274819939761;1:
> > A lot of people claim that having dual wielding some how breaks the balance in Halo multiplayer but I personally never feel that when I play Halo 2 and 3. In Slayer matches with people who dual wield it still usually comes down to whoever is better with the battle rifle or (insert power weapon here) wins the match. Dual wielding usually only works when catching someone off guard in a close quarters fight and even then it’s not a sure thing.
> >
> > So my overall question is why do people keep saying it isn’t balanced?
>
>
> It makes weapons garbage when used individually or makes them overpowered when dual-wielded. it also doesn’t help that it gets rid of your ability to throw grenades and melee.

Dual wielding never took away the ability to melee or throw grenades but whenever you did one of those things you just dropped one of the guns in order to do so.

> 2533274819939761;10:
> > 2533274883849234;8:
> > > 2533274819939761;6:
> > > Honestly I read the responses (thank you to those who responded) and I have to personally disagree. Especially when it comes to single wielding an M7 SMG in either Halo 2 or Halo 3, I tear people up with a hail of bullets. Oh are they a bit far? No problem, I just toss a grenade to weaken or take a way their shield and a few bursts at range drops them.
> > >
> > > As for the M6C pistol (Halo 2 Magnum) it is one of my favorite weapons in Halo 2 to have in my back pocket for rapid fire headshots. Bring down your opponent’s shield with a grenade or other weapon then blow their head off with a quick shot from the pistol or even better, dual wield those pistols and dump 24 rounds into your opponent’s skull before they can even get off two bursts with their battle rifle.
> > >
> > > Weapons like the spike rifle are excellent for close quarters: spike them till their shields are half way down and finish with a quick melee or dual wield and put them down with a hail of spikes.
> > >
> > > To those saying these weapons are over powered when dual wielded I ask how? It’s not like it’s impossible to kill a dual wielding player and once they caught you off guard once in a close quarters area they kind of lost the element of surprise. Toss grenades at the campers or use a power weapon or better yet force them into the open to be put down by headshot weapons.
> > >
> > > Essentially I still don’t see having that option as being broken.
> >
> >
> > Well now you’ve just stated another problem, not every weapon should relay on a melee or grenade to finish the job. Every weapon you mentioned needed to finish the job with a melee or grenade.
> >
> > That should be something for one or two weapons in the sandbox, not half of it. Look at Halo 5, the only weapon that relies heavily on a melee is the brute plasma rifle because it drains shields but doesn’t do much once the shields drop.
> >
> > Halo 2/3? SMG, pistol, plasma rifle, needler, spiker, and whatever I’m probably missing were useless unless you finished the job with a melee or grenade, or you duel wield the guns and even then you’d only get a kill a fraction of the tie. If someone has a BR, it’s basically over for someone duel-wielding. And in most gamemodes, you spawned with said weapon.
>
>
> I actually don’t need a grenade or melee to finish killing with an SMG or pistol in Halo 2 or 3 it just makes killing the person faster just as it does with any other weapon. I get where you are coming from with certain weapons being weaker than they should be and Halo 3 is extremely guilty of that sin: The rocket launcher, the shotgun and the brute shot are much weaker than the versions in Halo 2 and I don’t see that as being a good thing. However, I don’t think giving people the option to dual wield is a big issue.
>
> As for Halo 5… the time to kill is so low in that game it really doesn’t matter what weapon you pick up which in my opinion seriously takes away from the strategic aspect of the game. It no longer matters so much regarding what two weapons you have since they will all essentially kill in the same amount of time. I would call that more lazy than “balanced”.

You realize that veterans have been complaining that balancing the automatic weapons in Arena takes away skillful encounters like the old Halo games. Now what you are saying is we should have dual-wielding in Halo 5. I find that pretty ironic giving you want to return some old mechanics from old Halo games. That is the problem you still don’t address. Halo 5 is different than the other Halo games. To give you an example, what would someone do if they clambered while duel wielding? Do they drop their weapon, realize it, but get shot trying to get it? It literally sounds like a process that leaves you vulnerable in gameplay. This “boost” of firepower would become as much of a bane as the energy sword, only less helpful. Then there is Warzone. Why on planet whatever planet Noctus is, would I want to move from Garage, to Monument (an example) dual-wielding? I don’t, but I would want to sprint there. However it is most likely that I won’t be able to sprint unless I drop a weapon. In my viewpoint, these mechanical issues would prevent me from using dual-wielding in order to gain a tactical advantage. Rendering it useless.