How does halo copy cod?

I have a simple question;
How is halo 4 in any way shape or form like cod?

people keep saying halo is unbalanced, halo has op killstreak rewards, but where is the mw2 tactical nuke equivelant? The guns dropped in via personal ordinance are the guns usually found on the map, which are now easy for even novice players to locate thanks to the new HUD. Loadouts. The MLG playlist already starts you with a dmr or br, why are people so pissed over this?
Why is sprinting, instant reaspawning, and generally just getting back into the fight a bad thing? I understand the inability to turn off these, and the general inflexibility with custom games is infuriating, but I am honestly confused by the hatred directed at a truely great game.

Halo 4 made these features its own. It didn’t copy Call of Duty, though the features are similar. The thing is, people just don’t really care for Halo 4. Therefore, they will say anything they can to discredit it, even if it’s irrational - such as suggesting that it directly copied modern FPS elements from Call of Duty. If Halo 4 made these changes and people received them well, nobody would say a single word about elements that are similar to Call of Duty.

> I have a simple question;
> How is halo 4 in any way shape or form like cod?
>
> people keep saying halo is unbalanced, halo has op killstreak rewards, but where is the mw2 tactical nuke equivelant? The guns dropped in via personal ordinance are the guns usually found on the map, which are now easy for even novice players to locate thanks to the new HUD. Loadouts. The MLG playlist already starts you with a dmr or br, why are people so pissed over this?
> Why is sprinting, instant reaspawning, and generally just getting back into the fight a bad thing? I understand the inability to turn off these, and the general inflexibility with custom games is infuriating, but I am honestly confused by the hatred directed at a truely great game.

I agree 100%. I wish people would stop saying that about Halo 4.
I hate it when I hear someone compare the 2 Series, when they’re nothing alike. (Besides being FPS’s)
I love the way Halo 4 turned out. And I can’t for future content released for it.
Nice Post/Topic!

One major way -> Halo use to be about having standard starting weapons and then fighting for other weapons on map, creating an exciting and competitve sandbox. Now halo is all about getting the weapons coming to you, like in COD. I dont think anyone who use to play halo ever asked for weapons to not be on map?! Its what made it exciting.

Back in 2007 me and my best buddy had an argument witch game would be better, Halo 3 or CoD MW.
Let me name a few of my old arguments against CoD:

  1. The CoD maps were filled with trash, debris and were overall jammed with corners and so on.
    ->Now we have the same situation in H4…
    2)CoD Loadouts make the game unbalanced and promote camping
    ->H4’s loadouts do the same
    3)CoD Perks make the game unbalanced and dont promote skillfull gameplay
    → now we have them in H4
    4)CoD Killstreaks are f***ing annoying
    → lets throw them into H4!
    5)CoD Useless “rankingsystem” witch rewards the player nomatter if hes doing good or bad
    → now it is in H4 as well

More or less everything i didn’t like about CoD is no part of Halo in one way or another…
Sure it is not a direct copy of CoD and of cause CoD didn’t invent them but lots of the mechanics used by “halo” now were made famous by CoD (MW and the following)

H4 turned away from what made “Halo” Halo…

Edit: well actually it was Reach that started turning away…H4 just followed that path…

> I have a simple question;
> How is halo 4 in any way shape or form like cod?

It’s simple, it went from being an arena shooter where everyone starts equal, to being a class based shooter where people do not (i.e. can choose their class), and even worse, can choose upgrades (perks) based on time played further adding to the unbalanced nature.

This is my personal opinion, but if I come in as a noob I should be in exactly the same position as a vet with regard to my characters abilities. Then it all comes down to experience and skill. Yes, I’ll still more than likely get wrecked, but at least my wrecking isn’t exacerbated by the vet having even better weapons, perks etc than me because he’s played the game for longer.

Hence, a move to a class based shooter and player abilites based on rank is seen as moving towards CoD. Plenty of other shooters use this mechanic and CoD didn’t invent most of these things, but as it’s the most popular it’s the one that is compared to.

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> I have a simple question;
> How is halo 4 in any way shape or form like cod?

It’s simple, it went from being an arena shooter where everyone starts equal, to being a class based shooter where people do not (i.e. can choose their class), and even worse, can choose upgrades (perks) based on time played further adding to the unbalanced nature.

This is my personal opinion, but if I come in as a noob I should be in exactly the same position as a vet with regard to my characters abilities. Then it all comes down to experience and skill. Yes, I’ll still more than likely get raped, but at least my raping isn’t exacerbated by the vet having even better weapons, perks etc than me because he’s played the game for longer.

Hence, a move to a class based shooter and player abilites based on rank is seen as moving towards CoD. Plenty of other shooters use this mechanic and CoD didn’t invent most of these things, but as it’s the most popular it’s the one that is compared to.

I’m just gonna be honest here. I like that it’s more like CoD. It’ll attract new players.
Players who can then learn to appreciate Halo too.
Now I could personally live without ordnance drops, but that’s why they’re not in all game modes.

> I’m just gonna be honest here. I like that it’s more like CoD. <mark>It’ll attract new players.</mark>
> <mark>Players</mark> who can then learn to appreciate Halo too.
> Now I could personally live without ordnance drops, but that’s why they’re not in all game modes.

That plan failed though :confused:

Halo didnt even break 100k peak players this weekend.

> I’m just gonna be honest here. I like that it’s more like CoD. It’ll attract new players.
> Players who can then learn to appreciate Halo too.
> Now I could personally live without ordnance drops, but that’s why they’re not in all game modes.

Halo’s strength was arena gameplay,“clean” maps, everybody has the same initial situation, the same weapons no -Yoink- AA’s or perks.
And on the other hand CoD with all those perks, loadouts, wartorn maps and so on
Well what happened in 2007/2008 was that people who enjoy arena style gameplay(aka Halo fans) would play Halo, people who enjoy loadouts,perks (…) would play CoD
You’re saying “if Halo is like CoD, CoD player will switch to Halo” but that is wrong…why should someone who likes all that CoD elements play Halo if they can easily play the “original”?
Now that Halo turning into something CoD-like all the CoD player are still playing their CoD and all the former Halo player have lost their arena shooter…

Bottom line: 343/MS has created a lose-lose situation…

“Players who can then learn to appreciate Halo too.”
Those who lerned to appreciate Halo within the last 2 games didn’t actually lern to appreciat HALO but some generic “Call of Halo” or whatever you want to call it…

> I have a simple question;
> How is halo 4 in any way shape or form like cod?

Let me ask you this.

Do you think all

-Custom Loadouts
-Weapon Ordnance
-Killcams
-Weapon Markers
-Grenade indicators
-Game content unlockable through ranking up
-Instant respawn

would have been implemented all at once if CoD wasn’t as immensly popular as it is?

Sprint was implemented as an AA in Reach but was made available to everyone in Halo 4.

All those changes are gameplay changing changes.

Custom Loadouts move Halo from Arena shooter to Class based shooter. It alone also change how Halo is played.

Other changes also seem like they have had little thought and work behind them making Halo 4 a randomized unbalanced chaotic version of it former self.

> I’m just gonna be honest here. I like that it’s more like CoD. It’ll attract new players.
> Players who can then <mark>learn to appreciate Halo too</mark>.
> Now I could personally live without ordnance drops, but that’s why they’re not in all game modes.

They can’t appreciate “Halo” when it’s nothing like a Halo game, so your point is completely invalid. They are simply seeing everything that is in the generic FPS games of today, I.E so called “Modern” FPS’ that are all <mark>THE SAME.</mark>

> I like that it’s more like CoD. It’ll attract new players.

This is exactly why Halo 4 has failed. 343 has gone after the CoD crowd, and you cannot blame them to some degree, it’s very lucrative. At first, this may have worked, quite a lot of sales on launch.

However, the thing about CoD players is, they like CoD. A new CoD comes out, and surprise, surprise, Halo gets dropped like a streaming turd. Meanwhile, the people who liked Halo for Halo reasons (mainly arena shooter), are pissed off because they hate CoD, and was the reason they played Halo. After years invested in the game they feel like they’ve been shafted.

such a silly question

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People say being a higher level gets you better weapons, and alright, the boltshot is completely op, but 1) it doesn’t take that long to get to lvl 24 and have everything unlocked, and 2) are the higher ups like the suppressor light rifle, and pulse grenade really going to give players an edge? My frequently used loadout is dmr, boltshot( yes, op I give you that,) mobility( one of the first unlocks) dexterity( same), and promethian vision (again one of the first AAs unlocked), so what gives?

It didnt. It copied reach a lot though, which imo is worse.

Just because Halo 4 didn’t directly copy CoD doesn’t mean it’s a good game.

Halo 4 is just not fun.

It did not copy CoD - people’s mistake is saying it did as it is a popular feature in CoD. CoD did not invent all these features. Although i feel you can’t compare them, it is more BF3 than CoD whatever.

I think Halo4 is amazing, the new playlists and spartan ops mission they released today are really good. Although with that said, i would not mind if they changed it around. I look foward to the TU and CSR additionally.

> People say being a higher level gets you better weapons, and alright, the boltshot is completely op, but 1) it doesn’t take that long to get to lvl 24 and have everything unlocked, and 2) are the higher ups like the suppressor light rifle, and pulse grenade really going to give players an edge? My frequently used loadout is dmr, boltshot( yes, op I give you that,) mobility( one of the first unlocks) dexterity( same), and promethian vision (again one of the first AAs unlocked), so what gives?

Well thats not the big problem with Halos loadouts…youre right compared to BF3 or CoD the unlocks happen quite fast.
The problem with loadouts is that the players dont start equaly any more…in my eyes that was one of Halo’s key elements…

I know! I know! What an easy answer.

Its…because…they…both…

HAVE GUNS!

Seriously though, Halo 4 has similarities yes we all know this.Did it work out?Not entirely, but its mostly due to the fail concept of bullet-magnetism.

Seriously keep bullet-magnetism out of multiplayer, it simply doesnt belong.It hurts any concept of playing against another player.I can understand aim-assist from CoD:BO1 that didnt actually aim for you but was intended to help rushers by having the gun aim towards where the person actually was because of game lag, but it didnt really aim for them.It just helps someone with 10mb connection keep up with someone with a 50mb optic fiber connection in a a CQC frag fest.