How does Halo 4 feel to you?

In comparison to the other ones. And I mean mentally and emotionally, so no MP sucks comments. To me it feels extremely Sci-fi. The old ones felt like military shooters in space, but not not like Sci-fi. It’s kind of hard to explain. They also seemed much larger in scale in terms of environments and story. Halo 4 seemed much more narrowed down (I still liked it though). What are your thoughts?

Fast, seriously even the Campaign was kind of quick. I wouldn’t know emotionally the last Halo game that effected me was Halo 1. Halo 3 shocked me because I thought it was the end.

I like it alot more now with the TU. I hated Halo 4 before it but now it feels good.

It felt uninspiring and underwhelming. I also felt that it betrays the entire point of “Sci-Fi” by putting in magic. Sci-fi is about establishing rules and playing by them, so giving the Didact telekinesis didn’t fit into the franchise at all, and makes his “death” completely unbelievable.

I thought the campaign was amazing. Great graphics, story, gameplay. Except it was pretty stupid how the big mammoth truck couldn’t just kill everything for you on that one level.

Bungie’s view had a different perspective on things than 343i. Bungie made everything very military-like and realistic. It felt as if you were actually in the future because of a lot of the things they did. However, 343i has a more futuristic sci-fi view on things. However, they still maintain the realistic concepts laid out by bungie.

> It felt uninspiring and underwhelming. I also felt that it betrays the entire point of “Sci-Fi” by putting in magic. Sci-fi is about establishing rules and playing by them, so giving the Didact telekinesis didn’t fit into the franchise at all, and makes his “death” completely unbelievable.

Compared to us measly humans, he’s essentially a god so… The Didact “boss battle” was the only disappointment for me–regarding the campaign, of course.

Confined, limiting, forced, incomplete, completely different(for the worse in this case), and falling miles short of expectations.

Campaign missions were all linear, getting outside of the map or exploring the beautiful scenery they created is discouraged, the gameplay lacked anything new and fun, and the Lich was more disappointing than the Scarabs at the end of Reach.

Multiplayer is lacking metric crap loads of features and didn’t offer much of anything new.

Art design for Armor and stuff is way off from what Halo used to look like. The generic white wash sci-fi UNSC walls do not resemble anything previously seen in any game or comic and are horribly out of place. Spartan IV armor has the appearance of loosely hanging on to the suit, it offers minimal protection and few of the armor sets are unique or even fit their supposed role. Also, the undersuit not being completely black in multiplayer annoys me to no end, when MC and ALL the NPC SIV’s have it and I don’t for some inexplicable reason I am upset. Lastly, the Marines wear almost no real armor, they mostly wear kevlar and MOLLE equipment. Just WTF man, this is 500 years in the future why would we still be using the equipment we have today?

> > It felt uninspiring and underwhelming. I also felt that it betrays the entire point of “Sci-Fi” by putting in magic. Sci-fi is about establishing rules and playing by them, so giving the Didact telekinesis didn’t fit into the franchise at all, and makes his “death” completely unbelievable.
>
> Compared to us measly humans, he’s essentially a god so… The Didact “boss battle” was the only disappointment for me–regarding the campaign, of course.

But that’s the problem, he shouldn’t have been portrayed as a “God”. The stronger you make a character, the less believable it is when they’re defeated.

It felt off to me because there weren’t that many returning characters from the original Halo games.

That so called “telekinesis” that the Didact uses is just an ancient armor ability; without his armor it can’t be used.

> > > It felt uninspiring and underwhelming. I also felt that it betrays the entire point of “Sci-Fi” by putting in magic. Sci-fi is about establishing rules and playing by them, so giving the Didact telekinesis didn’t fit into the franchise at all, and makes his “death” completely unbelievable.
> >
> > Compared to us measly humans, he’s essentially a god so… The Didact “boss battle” was the only disappointment for me–regarding the campaign, of course.
>
> But that’s the problem, he shouldn’t have been portrayed as a “God”. The stronger you make a character, the less believable it is when they’re defeated.

It would have made more sense if there was an actual battle, and not just a short cut scene that requires you to press a few buttons.

I like the multiplayer better now with the TU, all the weapons feel more balanced and can counter each other effectively (except pulse grenades which still suck, but what’cha gonna do?).

I liked the campaign, it deepened Master Chief’s relationship with Cortana, making Cortana appear more human and showing how Master Chief thought of her as such, everyone else seemed to see her as a tool, but he saw her as another person. When Del Rio ordered Cortana’s termination, MC acted as if Del Rio was trying to commit murder. As for Halo 4’s ending, it left a lot of questions unanswered which I’m assuming will be addressed in future titles. Questions like, Is Cortana gone forever? What significance will Lasky have on the future of the series? Are we gonna see more of the other spartans? Where is the Arbiter? Why aren’t the brutes involved? etc. etc.

Spartan Ops gets a little repetitive after a while but I like how it provides some back story to the Halo universe. It’s also nice to just shoot some AI enemies arena style for a little bit.

My main disappointment with Halo 4 is the lack of vehicles and weapons, which I guess canonically makes sense because Infinity is stranded near Requiem, still I wish we could’ve had falcons or hornets, dual-wielding, more brute weapons, elephants/mammoths, maybe a forerunner vehicle or two.

To be frank my feelings about Halo 4 are complex, it’s not that I don’t like the game, it is nothing short of amazing. I just feel like there are certain aspects of it that could’ve been done better. I guess my concerns will have to wait until either a future DLC or Halo 5. To be honest I would like Halo 5 to be like Halo Spartan Assault, but as a first-person shooter.

Another thing that makes Halo feel different is the character content. In the other Halos, you literally became as attached to the Arbiter and Johnson as the Chief did. They were a huge part of Halo. Halo has changed because it fails to do one thing that it used to. And that is create an emotional bond between a character and the player. When they killed off Johnson in Halo 3, you likely felt sad or somewhat devastated because you loved his character. If they bring back the Arbiter in some crazy way, that may bring back player attachment and bring back some of the feeling. Bungie had a special talent in creating bond between the player and a character. In halo 4, it’s difficult to become attached in any way to any of the characters because neither you, or the chief have known them for any decent amount of time. The characters bungie created had an unnecessary amount of depth, which also was one of the biggest reasons halo stuck with us.

The multiplayer had a major drop off from previous Halos. As for the art direction I don’t like how the game is very glossy and shiny. Previous Halos, even Reach, had vibrant colours.

> Another thing that makes Halo feel different is the character content. In the other Halos, you literally became as attached to the Arbiter and Johnson as the Chief did. They were a huge part of Halo. Halo has changed because it fails to do one thing that it used to. And that is create an emotional bond between a character and the player. When they killed off Johnson in Halo 3, you likely felt sad or somewhat devastated because you loved his character. If they bring back the Arbiter in some crazy way, that may bring back player attachment and bring back some of the feeling. Bungie had a special talent in creating bond between the player and a character. In halo 4, it’s difficult to become attached in any way to any of the characters because neither you, or the chief have known them for any decent amount of time. The characters bungie created had an unnecessary amount of depth, which also was one of the biggest reasons halo stuck with us.

Not to disagree that some people might get emotionally attached to Johnson in some way, I always kind of saw him as the comic relief in the game. I don’t really feel he provided much content to the plot except near the end of Halo 3. Although I definitely felt for the Arbiter, humiliated before his entire race, betrayed by the government he spent the majority of his life defending, and then he was like “screw it” and decided to raise hell, sabotaging the prophets in any way he could.

> > Another thing that makes Halo feel different is the character content. In the other Halos, you literally became as attached to the Arbiter and Johnson as the Chief did. They were a huge part of Halo. Halo has changed because it fails to do one thing that it used to. And that is create an emotional bond between a character and the player. When they killed off Johnson in Halo 3, you likely felt sad or somewhat devastated because you loved his character. If they bring back the Arbiter in some crazy way, that may bring back player attachment and bring back some of the feeling. Bungie had a special talent in creating bond between the player and a character. In halo 4, it’s difficult to become attached in any way to any of the characters because neither you, or the chief have known them for any decent amount of time. The characters bungie created had an unnecessary amount of depth, which also was one of the biggest reasons halo stuck with us.
>
> Not to disagree that some people might get emotionally attached to Johnson in some way, <mark>I always kind of saw him as the comic relief in the game.</mark> I don’t really feel he provided much content to the plot except near the end of Halo 3. Although I definitely felt for the Arbiter, humiliated before his entire race, betrayed by the government he spent the majority of his life defending, and then he was like “screw it” and decided to raise hell, sabotaging the prophets in any way he could.

I agree completely. However, when you think about it, the comic relief comes from his overall attitude and character. A character that can never be replicated. And one that we will always remember.

> > > Another thing that makes Halo feel different is the character content. In the other Halos, you literally became as attached to the Arbiter and Johnson as the Chief did. They were a huge part of Halo. Halo has changed because it fails to do one thing that it used to. And that is create an emotional bond between a character and the player. When they killed off Johnson in Halo 3, you likely felt sad or somewhat devastated because you loved his character. If they bring back the Arbiter in some crazy way, that may bring back player attachment and bring back some of the feeling. Bungie had a special talent in creating bond between the player and a character. In halo 4, it’s difficult to become attached in any way to any of the characters because neither you, or the chief have known them for any decent amount of time. The characters bungie created had an unnecessary amount of depth, which also was one of the biggest reasons halo stuck with us.
> >
> > Not to disagree that some people might get emotionally attached to Johnson in some way, <mark>I always kind of saw him as the comic relief in the game.</mark> I don’t really feel he provided much content to the plot except near the end of Halo 3. Although I definitely felt for the Arbiter, humiliated before his entire race, betrayed by the government he spent the majority of his life defending, and then he was like “screw it” and decided to raise hell, sabotaging the prophets in any way he could.
>
> I agree completely. However, when you think about it, the comic relief comes from his overall attitude and character. A character that can never be replicated. And one that we will always remember.

Too true, the games hasn’t been the same, honestly I think it’s too serious and dramatic now. Some laughs thrown in every once in a while would be nice. Although I guess Roland is pretty funny, I liked him within the first couple episodes of Spartan Ops.

the multiplayer wasnt good. now with the update the other night its unplayable. This game has changed for the worse. Very disappointed in all aspects of the game. myself and the group of regulars all agree. We have played together for about 3 years or more. since the halo 3. sorry to say my play time will be spent on other games.

> It felt uninspiring and underwhelming. I also felt that it betrays the entire point of “Sci-Fi” by putting in magic. Sci-fi is about establishing rules and playing by them, so giving the Didact telekinesis didn’t fit into the franchise at all, and makes his “death” completely unbelievable.

Technology. Need I say more?