How does everyone feel about AA's now?

Well I feel like their awesome and spice up gameplay how about you?

Edit: AA’s are apart of the Halo formula now and having them will make the game feel less repetetive and boring. Also TBH, the old formula ran out of playability to me because it was 10 years old. A new but similar forumal will sell the game much will make it feel fresh.

I think they slow down gameplay, damage map design and are essentially useless gimmicks.

I wasn’t Bothered by them.

I am very excited for Thruster Pack.

I think they don’t work in loadouts and should just be located on-map along with powerups.

I’m not bothered by them, I mostly use 1 AA anyway.

I liked them in Reach and in the Demo I played I liked them in Halo 4.

> I think they don’t work in loadouts and should just be located on-map along with powerups.

David Ellis said that AA’s are to help with your playstyle.

They played fine in the demo at RTX. I mostly used thruster pack.

They seem a lot better than Reach. Armor Lock and Jetpack completely broke the game. I’m still not the biggest of them but i’ll just have to wait and see how they play when it comes out.

> > I think they don’t work in loadouts and should just be located on-map along with powerups.
>
> David Ellis said that AA’s are to help with your playstyle.

Bungie said that bloom would reward shot-pacing. Obviously that didn’t work out as advertised.

> I think they slow down gameplay, damage map design and are essentially useless gimmicks.

Couldn’t of said it better.

> I think they slow down gameplay, damage map design and are essentially useless gimmicks.

This.

Aaaaand this topic is going to turn into another flame war/huge debate over Armor Abilities, I can already tell.

On topic: I liked the armor abilities in Reach save for Armor Lock, and even I thought that they were majorly unbalanced. I like now how the armor abilities in Halo 4 are designed to compliment your playstyle with balance (being that they have strangths and weeknesses and they give you just as much positive reenforcement as negetive reenforcement). They act more like a portable version of equipment in my opinion, and I know there will be at least one unbalanced AA, because there is never perfect balance, but at least the ones that we do have are mostly balanced and seem to be more fun and competitive this time around instead of being as they were in Reach.

> Well I feel like their awesome and spice up gameplay how about you?

You obviously aren’t on this forum a lot or are a troll otherwise you wouldn’t ask that question because a vast majority of the people on the forums loath AA, But they are the minority compared to the population of Halo these days it’s just that they’re loud.

> I think they slow down gameplay, damage map design and are essentially useless gimmicks.

So sad.

> > I think they slow down gameplay, damage map design and are essentially useless gimmicks.
>
> So sad.

I loled.

I think they’re the worst addition in the history of the franchise and literally thought I was being trolled when 343 said they’d be returning in H4.

> > I think they don’t work in loadouts and should just be located on-map along with powerups.
>
> David Ellis said that AA’s are to help with your playstyle.

Sure

If your playstyle is annoying POS.

> > Well I feel like their awesome and spice up gameplay how about you?
>
> You obviously aren’t on this forum a lot or are a troll otherwise you wouldn’t ask that question because a vast majority of the people on the forums loath AA, But they are the minority compared to the population of Halo these days it’s just that they’re loud.

All of these assumptions are based upon what?