How does bloom is bad?

I hate capital subject too,anyways.

How does it ruin the game?

It’s actually a question.

If you want your shoots to go where you want to,modulate them,that’s all the argue i can give.

please answer why it ruins the game(in your opinion).

People just don’t like the visual representation of bloom on precision weapons. However spread is the nonvisual bloom which has always been in Halo. The problem with decreasing bloom is that along with it they have reduced bullet spread which doesn’t work with Reach mechanics. Why? Because of bullet magnetism. This is why spamming in CC works with the DMR. You could try it yourself, but in CC even with max bloom your bullets will still hit their mark so long as you are still aiming well. However from far away bullet magnetism doesn’t work as well. But with bloom gone or reduced and bullet magnetism still active this allows you to spam at far distances and makes spamming in CCQ work even better. I’m all for keeping bloom off of precision weapons so long as they still keep spread in even though I have zero problems with it, but even if it did come back I really couldn’t care less.

player A verses player B.

player A spams full throttle and player B paces perfectly.

player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.

bloom is broken, people have problems with it.

> player A verses player B.
>
> player A spams full throttle and player B paces perfectly.
>
> player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
>
>
> bloom is broken, people have problems with it.

this is not the problem with bloom.

Ive seen one account of a full blown preTU reach spam where all shots hit.

The issue isnt autoaim, or magic 5 shot spam,
its the fact that you can get 8 - 9 shots off spamming vs 5 shots off pacing.
Effectively increasing your chance of getting a kill off body shot damage at mid range alone.

This is the reason the TU and ZB were put in place. I dont really like going back to default reach anymore.
I only really play sqauds, anniversary, and multiteam. (im no fan of objective)

> > player A verses player B.
> >
> > player A spams full throttle and player B paces perfectly.
> >
> > player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
> >
> >
> > bloom is broken, people have problems with it.
>
> this is not the problem with bloom.
>
> Ive seen one account of a full blown preTU reach spam where all shots hit.
>
> The issue isnt autoaim, or magic 5 shot spam,
> its the fact that you can get 8 - 9 shots off spamming vs 5 shots off pacing.
> Effectively increasing your chance of getting a kill off body shot damage at mid range alone.
>
> This is the reason the TU and ZB were put in place. I dont really like going back to default reach anymore.
> I only really play sqauds, anniversary, and multiteam. (im no fan of objective)

are you agreeing with me or…?

> People just don’t like the visual representation of bloom on precision weapons. However spread is the nonvisual bloom which has always been in Halo. The problem with decreasing bloom is that along with it they have reduced bullet spread which doesn’t work with Reach mechanics. Why? Because of bullet magnetism. This is why spamming in CC works with the DMR. You could try it yourself, but in CC even with max bloom your bullets will still hit their mark so long as you are still aiming well. However from far away bullet magnetism doesn’t work as well. But with bloom gone or reduced and bullet magnetism still active this allows you to spam at far distances and makes spamming in CCQ work even better. I’m all for keeping bloom off of precision weapons so long as they still keep spread in even though I have zero problems with it, but even if it did come back I really couldn’t care less.

CE only had spread at the max rof, and h2 had no spread, h3 had spread and no one liked it. People hate bloom on precision weapons because it’s inconsistent, the host advantage is ridiculous, because the best rof to shoot at is not the one with 100% accuracy, along with many other reasons. Also, the Reach magnum has a lot of spread actually.

No one “hated” shadow run bloom, because it worked correctly; it was like the NR’s bloom except it was 3x as big and there really was only 1 RoF you could shoot at for your bullets to hit. Yes we all secretly wished the bloom wasn’t there but it wasn’t on the level of hate that people have for the DMR’s bloom. It’s not that people hate bloom it’s that people hate the bloom Bungie put in. Games like CoD and Battlefield have "bloom’ both when hipfiring and when ADSing yet no one seems to complain about it. That’s because the hipfire reticule is already so big that the “blooming” caused when firing doesn’t really matter. Then with ADS’ing you will miss a few bullets when burst firing but due to the very short kill times you should hold the trigger if you see them first (because you can kill them before they turn around even w/o Burstfiring), or if they see you first (because you’re going to lose for sure if you wast any time), and only burst if you both see eachother at the same time. And in CoD 1 bullet really doesn’t matter, I mean the averageaccuracy in CoD is like 15%. My accuracy in Halo is probably close to 75% or so (idk if there is a place to find this statistic or not). Also that the majority of the weapons in CoD are automatic making the “bloom” and “Spread” really not all that important. No one complains about the AR’s bloom because it doesn’t really matter; even if it was as strong as the CE AR, the bloom has such little effect that it’s not a problem. blah blah blah etc etc.

A lot of people who be happy with just a “fixed” bloom (which 85% does a pretty good job of), but honestly bloom on precision weapons never had much benefits over a static reticule, hence why MLG and a lot of the community just want ZB.

There is your answer, my slightly incoherent friend.

> are you agreeing with me or…?

I think he’s just saying that it’s a little more complicated than your reasoning suggests. He’s just saying that it’s not that people are getting hot 5’s all the time mashing the trigger, as that is rarely the case. It’s that someone can have almost 50% accuracy (spamming a 9SK), and beat someone pacing with 83% accuracy (6SK) [note: I just made these numbers up for arguments sake; it may be that anything more than a 7SK spamming will lose to a 6SK pacing, idk exactly what it is]. If you don’t 5 shot while pacing you will very often lose to someone spamming. Not that people really even spam anymore, as it’s clearly not the best way to do business when using the DMR, it’s just one of the many reasons that 100% DMR bloom is a suboptimal mechanic.

> player A verses player B.
>
> player A spams full throttle and player B paces perfectly.
>
> player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
>
>
> bloom is broken, people have problems with it.

You have over simplified a scenario with bloom. Distance is an important variable with bloom. If you pace in CCQ you are going to loose for sure because of bullet mag. This counters the spread of bullets with every shot in close range even with max bloom you could land all your shots perfectly with good aim. However this does not work with far distances because the farther away from your opponent you are the less effective BM is, which causes spammers to loose. Lower bloom is a fail with current mech. because now you can spam from further distances. So if you thought CCQ spamming was annoying well now you got spamming from all distances.

> I hate capital subject too,anyways.
>
>
> How does it ruin the game?
>
> It’s actually a question.
>
> If you want your shoots to go where you want to,modulate them,that’s all the argue i can give.
>
> please answer why it ruins the game(in your opinion).

Bloom promotes randomness, you can’t adapt to randomness.

> > > player A verses player B.
> > >
> > > player A spams full throttle and player B paces perfectly.
> > >
> > > player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
> > >
> > >
> > > bloom is broken, people have problems with it.
> >
> > this is not the problem with bloom.
> >
> > Ive seen one account of a full blown preTU reach spam where all shots hit.
> >
> > The issue isnt autoaim, or magic 5 shot spam,
> > its the fact that you can get 8 - 9 shots off spamming vs 5 shots off pacing.
> > Effectively increasing your chance of getting a kill off body shot damage at mid range alone.
> >
> > This is the reason the TU and ZB were put in place. I dont really like going back to default reach anymore.
> > I only really play sqauds, anniversary, and multiteam. (im no fan of objective)
>
> are you agreeing with me or…?

I just realized how weird my phrasing was,

yes yes im agreeing with you completely.

Im saying, “people dont get 5sk spam”

they get 9sk body shot spams at close-mid in the time it takes to get a perfect 5sk.

> > player A verses player B.
> >
> > player A spams full throttle and player B paces perfectly.
> >
> > player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
> >
> >
> > bloom is broken, people have problems with it.
>
> You have over simplified a scenario with bloom. Distance is an important variable with bloom. If you pace in CCQ you are going to loose for sure because of bullet mag. This counters the spread of bullets with every shot in close range even with max bloom you could land all your shots perfectly with good aim. However this does not work with far distances because the farther away from your opponent you are the less effective BM is, which causes spammers to loose. Lower bloom is a fail with current mech. because now you can spam from further distances. So if you thought CCQ spamming was annoying well now you got spamming from all distances.

Honestly if you think that way I find it hard to believe you’ve actually given 85% an honest chance.

Yes you can spam from farther away, and spamming does have a better chance of shots registering but the part you’re missing is that now pacing is far more effective than it used to be and now far more effective than spamming. Yes “spamming” may net a 6SK when it used to net an 8SK, but now a 5SK is much quicker than it used to be and you don’t get that “I let it reset 90% of the way and I missed” BS anymore. the usefulness of spamming is so far negated on 85% bloom.

> Bloom promotes randomness, you can’t adapt to randomness.

I’m sorry dude but this is such an outdated argument and there is so much better and more detrimental elements to the bloom than the simple fact that it uses an RNG system.

> > > player A verses player B.
> > >
> > > player A spams full throttle and player B paces perfectly.
> > >
> > > player A gets lucky and lands all his shots perfectly despite spamming and wins the fight do to being the faster shooter.
> > >
> > >
> > > bloom is broken, people have problems with it.
> >
> > You have over simplified a scenario with bloom. Distance is an important variable with bloom. If you pace in CCQ you are going to loose for sure because of bullet mag. This counters the spread of bullets with every shot in close range even with max bloom you could land all your shots perfectly with good aim. However this does not work with far distances because the farther away from your opponent you are the less effective BM is, which causes spammers to loose. Lower bloom is a fail with current mech. because now you can spam from further distances. So if you thought CCQ spamming was annoying well now you got spamming from all distances.
>
> Honestly if you think that way I find it hard to believe you’ve actually given 85% an honest chance.
>
> Yes you can spam from farther away, and spamming does have a better chance of shots registering but the part you’re missing is that now pacing is far more effective than it used to be and now far more effective than spamming. Yes “spamming” may net a 6SK when it used to net an 8SK, but now a 5SK is much quicker than it used to be and you don’t get that “I let it reset 90% of the way and I missed” BS anymore. the usefulness of spamming is so far negated on 85% bloom.

Believe it or not all I’ve played since October is the new playlists so yes I have given it a chance. I will add that I don’t hate these changes I simply don’t want them spread to the rest of Reach. I’ve noticed that you don’t need to pace much even at further distances especially while crouching. It’s all just simply a fail IMO.

> Believe it or not all I’ve played since October is the new playlists so yes I have given it a chance. I will add that I don’t hate these changes I simply don’t want them spread to the rest of Reach. I’ve noticed that you don’t need to pace much even at further distances especially while crouching. It’s all just simply a fail IMO.

While what you’re saying is true, that you don’t need to pace as much at further distances, doesn’t the fact that mid and close range (where most battles take place) battles are dramatically improved and much more skillful make up for that?

Also the fact that you say it is “just simply a fail” yet you say you “don’t hate [them]” is kind of contradictory. JS

> > Believe it or not all I’ve played since October is the new playlists so yes I have given it a chance. I will add that I don’t hate these changes I simply don’t want them spread to the rest of Reach. I’ve noticed that you don’t need to pace much even at further distances especially while crouching. It’s all just simply a fail IMO.
>
> While what you’re saying is true, that you don’t need to pace as much at further distances, doesn’t the fact that mid and close range (where most battles take place) battles are dramatically improved and much more skillful make up for that?
>
> Also the fact that you say it is “just simply a fail” yet you say you “don’t hate [them]” is kind of contradictory. JS

I don’t gotta hate anything to say it’s a fail. I played and enjoyed playing because it was something new a fresh, but all that aside I really don’t think its better that the original gameplay.

> > > Believe it or not all I’ve played since October is the new playlists so yes I have given it a chance. I will add that I don’t hate these changes I simply don’t want them spread to the rest of Reach. I’ve noticed that you don’t need to pace much even at further distances especially while crouching. It’s all just simply a fail IMO.
> >
> > While what you’re saying is true, that you don’t need to pace as much at further distances, doesn’t the fact that mid and close range (where most battles take place) battles are dramatically improved and much more skillful make up for that?
> >
> > Also the fact that you say it is “just simply a fail” yet you say you “don’t hate [them]” is kind of contradictory. JS
>
> I don’t gotta hate anything to say it’s a fail. I played and enjoyed playing because it was something new a fresh, but all that aside I really don’t think its better that the original gameplay.

To each his own then, I guess. Agree to disagree fair sire.

> > > > Believe it or not all I’ve played since October is the new playlists so yes I have given it a chance. I will add that I don’t hate these changes I simply don’t want them spread to the rest of Reach. I’ve noticed that you don’t need to pace much even at further distances especially while crouching. It’s all just simply a fail IMO.
> > >
> > > While what you’re saying is true, that you don’t need to pace as much at further distances, doesn’t the fact that mid and close range (where most battles take place) battles are dramatically improved and much more skillful make up for that?
> > >
> > > Also the fact that you say it is “just simply a fail” yet you say you “don’t hate [them]” is kind of contradictory. JS
> >
> > I don’t gotta hate anything to say it’s a fail. I played and enjoyed playing because it was something new a fresh, but all that aside I really don’t think its better that the original gameplay.
>
> To each his own then, I guess. Agree to disagree fair sire.

No better way to put it.

> People just don’t like the visual representation of bloom on precision weapons. However spread is the nonvisual bloom which has always been in Halo. The problem with decreasing bloom is that along with it they have reduced bullet spread which doesn’t work with Reach mechanics. Why? Because of bullet magnetism. This is why spamming in CC works with the DMR. You could try it yourself, but in CC even with max bloom your bullets will still hit their mark so long as you are still aiming well. However from far away bullet magnetism doesn’t work as well. But with bloom gone or reduced and bullet magnetism still active this allows you to spam at far distances and makes spamming in CCQ work even better. I’m all for keeping bloom off of precision weapons so long as they still keep spread in even though I have zero problems with it, but even if it did come back I really couldn’t care less.

Spread had absolutely nothing to do with the rate of fire. The only thing it has in common with bloom is randomness.