How does a needler lose to an AR?

Because that’s what Halo Infinite needs… More weapons that do extra vehicle damage. Halo Infinite is already the most anti-vehicle Halo yet.

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You have to melee the vehcile with the dang weapon and it would probably only be effective towards light vehicles… Not tanks, maybe not even warthogs…

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Huh? This isn’t Rock, Paper, Scissors yo

Maybe it has a short delay like a sticky, stab… boom.

Or you could throw it on its last clip, hold reload to charge than throw. Direct hits are more effective, and can stick vehicles

I recently figured out that smart scoping actually helps a lot with the needler. I pick it up a lot in ranked now.

But yeah the real issue is that the ttk for the AR and Sidekick are way too fast. They can beat practically everything at close range, and make most of the sandbox redundant. But in ranked the Needler is basically a power weapon.

https://www.youtube.com/watch?v=U82HoyzNzmA

If the needler misses any shots it just loses to the Assault Rifle.
I never pick up the needler anymore because it’s not 100% consistent with tracking.
I’ve been in situations where I got the first shot on someone, but some needles missed and the enemy with an AR just killed me without any effort at all.

This basically made me think multiple times “I would’ve killed him with the AR there” so I just never pick up the needler anymore.

Probably desync is my guess.

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Yea, the needler is wildly inconsistent on whether all shots track or not. I’m under the impression this is because of desync and shoddy network code that has plagued Halo Infinite since last year.

I miss how the Needler was actually treated like a power weapon and was incredibly useful in Halo 4 & 5.