There are many threads complaining about this, and I’d have to say I agree. It’s not necessarily game-breaking, but I’d agree it hinders gameplay.
So as we all know, the DMR is a teensy bit over-powered.
The DMR has laser accuracy at all ranges, giving it an advantage over all the other weapons which have limited range parameters.
Additionally, it has the fastest kill time of all the primary loadout rifles. This forces a player to use “the one weapon to rule them all” - something 343 said would be removed.
It needs a nerf.
I would suggest giving it a very low aim assist, close to that of the sniper, and make it a four-shot kill, zoomed or un-zoomed, but keep the same rate of fire.
Though it would have an even faster kill time, it is more difficult to land your shots at close range, so it becomes more of the sniper weapon it was meant to be; it takes a good amount of skill to land your shots, but kills fast.
It will be out-shot by the BR, AR, or any of the other designated CQC weapons in close quaters, but when handled by a skilled gunman, will beat the other rifles when at range.
This also makes the BR or Carbine more of the go-to weapon, something many players will be happy about.
While they still don’t have an advantage, they’re fairly easy to use and is effective over the common ranges.
So that’s my take on how the DMR should be nerfed for Halo 4’s matchmaking, what do you think ?
Aim assist:
Shots to kill:
Shots to kill (zoomed):
Rate of Fire (1-5, 4 being Carbine):
Reload Speed (1-5, 4 being Magnum):