With the lack of any proper ranking system and the failure of the MM system to produce accurate statistics because of JiP, Halo 4 does not offer any easy way to tell if a player is good at Halo 4. In Halo 2, the ELO ranking system made it painfully clear which players were good due to the difficulty in progression. Halo 3 had 1-50 visible trueskill, where any average player had a high skill of 50. Reach had the Arena, where consistent single digit onyx placings indicated a base level of ability, and combined with individual playlist stats players could separate themselves with success in the MLG playlist.
Halo 4 has nothing, and it won’t have anything until April. K/D just shows the quality of players a person is playing, and W/L is irrelevant with the addition of JiP. H4’s terrible default settings with random weapon drops, the boltshot, etc., also make the gameplay of MM random and less meaningful. At this point the only competition to be found in Halo 4 is in custom games as the MM talent pool has been diluted to become the equivalent of CoD’s pubstomping.
Simply put, 99%+ of people who play Halo 4 aren’t competent players by any means, and there is no way to identify the <1% pre-game. Outside of looking at someone’s friends list there is no way to tell how good someone is at Halo 4.
Microsoft wants all players to be equal, or even seen as “skillful”.
Sales < player wants
Its sad, but its obvious where developer priorities are; especially when there is a thread with over 200 posts on it asking for a ranking system.
The CSR is a huge slap in the face, its meant to simply confuse players and give false hope.
If 343 wanted a good ranking system in this game, they could have easily enabled one. They chose not to, and I don’t ever see them going back on that decision.
if someone has a 2+ k/d and has a close amount of assists and deaths they are usually fairly competent. but really their isn’t any way to know if someone is good.
Did they help out the team and provide support when needed?
When they picked up a power weapon, such as the sniper rifle from a weapon drop on say Ragnarok or Solace, did they use the weapon efficently? Or did they have no clue how to use it…
Provided you actually play a match with them, these are some of the best ways to find out. As far as I’m concerned, a bad Halo 4 player is someone who:
A: Can’t drive the Warthog properly
B: Uses nothing but the boltshot
C: Hogs all of the power weapons from weapon drops on maps like Shutout and Ragnarok
D: Likes to betray teammates (obvious one here)
E: Likes to camp with Active Camo in one spot the entire match in an objective based gametype such as Dominion
F: Refuses to aid team and branches out on their own
And many more. I rarely go by K/D, rank or anything like that when I try to figure out if someone is “good” or not.
Lol I often found that I would do well in arena for reach because I was unaware of even my enemy’s rank.
I know Reach’s rank system wasn’t the best portrayal, but ranks messed with me in the mental sense of morale.
I honestly don’t care much about a rank system, and I’m sure not going to quit halo 4 over it. But hey, I understand (somewhat) you guys that want something…