Strongholds to me is a very interesting game type and I feel like a lot of people I’m getting matched up with don’t really understand how to play it.
More often than not the people I’m matched with will just throw them selves at the enemies points without much thought. If you have points A and B for example, team mates will try and get point C for absolutely no reason what so ever. Surely the right thing to do would be to defend point B since it’s the hardest to capture in the first place? If the enemy start capturing A then all you need is one guy to go capture C and you’re back getting points again.
Essentially what I’m saying is that I think whoever wins strongholds is just the team holding down the middle point. If a team goes for total control they will most likely lose because the chances of losing the middle point are higher.
Is this the right way to play strongholds or am I mad? what tactics do you use to win strongholds?
I feel like a lot of people I get matched with on my team are just marine AI
My take: leave one guy for the closest one to your spawn, the other three challenge B. If A communicates (I play with full fire team so I have that luxury) he’s being challenged then one guy from B leaves to support, once The first point is secured then be an overlook for B and B team backs off once B is under control. From there on out nade the points that get challenged and one shot whomever gets caught. That’s my take on stronghold. I get upset if someone goes for the third even though we have two. I’d say only go for three if you’re absolutely demolishing the other team, but ignore #3 if it’s a close competitive match.
i play it like I played Destinys control mode. Spawn point should only need one guy, the rest head to second. Sometimes I’ll get a flank on the enemies starting point just to take pressure off point B but I won’t cap it to avoid spawn flips.
I alwats have bad team mate’s who jump off the map…
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> My take: leave one guy for the closest one to your spawn, the other three challenge B. If A communicates (I play with full fire team so I have that luxury) he’s being challenged then one guy from B leaves to support, once The first point is secured then be an overlook for B and B team backs off once B is under control. From there on out nade the points that get challenged and one shot whomever gets caught. That’s my take on stronghold. I get upset if someone goes for the third even though we have two. I’d say only go for three if you’re absolutely demolishing the other team, but ignore #3 if it’s a close competitive match.
That’s exactly how I’d play it if I went in with a fire team. Unfortunately I don’t really know anybody who still plays Halo so I have to solo search, though I do tend to party up with people who see to know what they’re doing.
Or you can find people to play with?
I shoot things while my teammates run back and forth
My strategy is take a base, when and defend for a kill then move on. Unless we’re down on bases then I go straight for another. If we have 2 then I just defend those as they’re being taken.
I usually play solo and most people now days are either in party chat, don’t use their mic, or use it to share their personal life… So it’s tough to do much more than that.
I tend to pick two points to try to control and immediately forget the 3rd.
Best way to play is hold mid at all times and have the rest of the team going for the triple cap. If you hold A and B (mid), and your team captures C but loses A in the process, you’ve still gotten a temporary boost to your point gaining speed and ended up with the same amount of bases as before. There’s no reason to just camp the same two bases all game, especially when Strongholds was specifically designed to make it hard to bunker down and control two bases. You have to keep moving.
I want them to put team crazy king back in the game.
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> Best way to play is hold mid at all times and have the rest of the team going for the triple cap. If you hold A and B (mid), and your team captures C but loses A in the process, you’ve still gotten a temporary boost to your point gaining speed and ended up with the same amount of bases as before. There’s no reason to just camp the same two bases all game.
Personally I find that can be a mess if you play vs a coordinated team. You’d just end up going back and forth and the deciding factor will be who owns B majority of the time.
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> I tend to pick two points to try to control and immediately forget the 3rd.
I usually try the same strategy. It seems a lot of times though once you get control of 2, it seems to rotate. Your team goes for the 3rd while they take one of yours, and it keeps going on like that the rest of the game. As long as you’re the team starting with 2 points in control, you’ll win.
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> I want them to put team crazy king back in the game.
In Forge, one of the gametype labels is “strongholds_one_base”, so they’re probably going to add this in at some point. You can’t currently make a one-base Strongholds gametype.
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> > 2533274801472802;10:
> > Best way to play is hold mid at all times and have the rest of the team going for the triple cap. If you hold A and B (mid), and your team captures C but loses A in the process, you’ve still gotten a temporary boost to your point gaining speed and ended up with the same amount of bases as before. There’s no reason to just camp the same two bases all game.
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> Personally I find that can be a mess if you play vs a coordinated team. You’d just end up going back and forth and the deciding factor will be who owns B majority of the time.
Since I usually solo search this is what I spend most of my time doing. It makes me mad when I die defending B and see that the other 3 people on my team are capturing an empty base while B gets taken. If you go in with a fire team it must be much easier to do the triple cap.
> 2533274802103078;1:
> Strongholds to me is a very interesting game type and I feel like a lot of people I’m getting matched up with don’t really understand how to play it.
>
> More often than not the people I’m matched with will just throw them selves at the enemies points without much thought. If you have points A and B for example, team mates will try and get point C for absolutely no reason what so ever. Surely the right thing to do would be to defend point B since it’s the hardest to capture in the first place? If the enemy start capturing A then all you need is one guy to go capture C and you’re back getting points again.
>
> Essentially what I’m saying is that I think whoever wins strongholds is just the team holding down the middle point. If a team goes for total control they will most likely lose because the chances of losing the middle point are higher.
>
> Is this the right way to play strongholds or am I mad? what tactics do you use to win strongholds?
Yeah this annoys me too, there’s no point in playing Arena unless you have a good team imo.
The strategy for Strongholds is very simple - control 2 bases to win. I like to take the 2 bases that are closest to each other, ideally ones that I can defend from a single point. As you said, taking a third base is pointless, there’s no need to touch it.
But when you’re teamed up with randoms, that all goes out of the window. You can’t defend a base if 3 or 4 enemies attack it, and if your team are scattered around the map you’re screwed.