So I saw a RUL video of Breakout and noticed they’ve added a neutral flag. I also notice it got ignored completely. I understand what 343i were trying to do, but it just doesn’t work out because the easier alternative is to just camp the flag, which is the same strat they started with.
So I kept thinking “What can they do to make it more dynamic”. Less cover on the edges encouraging people to migrate into the middle? With clever map editing, that could work, but it would destroy long range combat, and people would still camp. Strategically position power weapons in key locations? Well sure that would work, but you’d have to buff health because otherwise the risk of permadeath wouldn’t be worth the power weapon when everybody has 3sk weapons on them already.
It was frustrating me because I could see the very awesome potential of this game type. I imagined people running different plays that they had practiced with their teams, kind of like American Football. That’s when I remembered another awesome gametype that is like American Football: Ricochet.
I’ll spare you the rest of the process and pitch my idea.
Basically, the idea is that the ricochet gametype would be overlapped with breakout with only a few modifiers that would easily be tweeked in a custom gametype and forge.
First of all,both sides will have a score zone, which will be as wide as the arena playing in, or at the very least, pretty damn wide. This will reduce camping as there will be too many places to hide in, meaning an offensive player can sneak their way near the score zone and have their teammate throw them the ball and just run it in. Instead, the defensive team will be geared towards quickly eliminating the offense, while offense will be focusing on making the play.
Second, the ball can not score by being thrown in. This will prevent the game from ending the moment somebody grabs the ball.
Third, The ball will spawn on one team’s side of the map, and rotate between sides either each round, or during a “Half-Time” switch over. This will create a back and forth dynamic where one team will be playing more defensively, and the other will be playing more offensively. However, because both teams will have a score zone, there are potential reversals. Imagine killing the guy running the ball in, throwing it to your friend cross map, and having him or her score. These kind of momentum shifting moments will be possible.
I’m sure there are problems with my idea, and I can still foresee some camping, but I had the idea and figured I’d post it. Question, Comment, Abusive Threats, and presumptions about OP’s mother are all welcome.