How do you feel about where halo is going?

So how does everyone feel about the current state of Halo and the direction it’s headed. This can be in terms of gameplay, multiplayer, campaign, and just opinions. This is supposed to be a more civilized forum thread so try to keep your emotions in check.
Personally I’m not overly fond of the new direction it’s taking in terms of most things. Note that I’m not saying that it’s bad or that I dislike it even, just stating that there are some things about it that I don’t like. Never really been fond of sprint, never really saw the purpose. In campaign and warzone it’s fine since there are size able chunks of land you need to traverse through. Arena, I feel, is a different story. Maps have needed to increase in size to accommodate for sprint. To me this just seems like that sprint is more of an aesthetic thing, just there because it looks cool. I kinda miss the old days where having a BR meant domination, and while I like the weapon diversity, sometimes getting gun downed by an assault rifle is somewhat insulting, could just be me though. I also don’t like the weapon spawns, I know it seems like I’m neutral picky but it feels like it happens too often. Seems like whenever I run out of sniper ammo I hear "weapon pad in 10 seconds. It was a big strategy to grab the sniper and hold onto it so the other team couldn’t have it. I also miss having symetrical maps in the style of like Asylum from H2A. Another small pet peeve is the new “smart link” system. I feel like it’s just to attract call of duty fans since now it acts more like the ADS system, rather than the traditional aiming. Other than that I genuinely enjoy the multiplayer.
As for campaign, I gotta ask. We’re they really trying? I mean it was alright but it wasn’t that good. I mean at the end of halo 4 cortana dies and I was expecting to see a story of chief coping with that. But turns out she’s a okay! Kinda ruined it for me. And then how they killed Jul off at the beginning of the game, like come on. They spent all of firefight building him up and then he’s killed off just like that. On top of that, the game was kinda flat when it came to characters and it seemed to be lacking the hunt the truth aspect. I was thinking we were going to be playing an on the run Spartan or simply one that’s gone AWOL. Instead we got the UNSC overreacting to something that didn’t seem that big of a deal. And I was expecting more to be done with “bring in blue team whatever means necessary” but like cortana’s death that just got strewn to the side. Overall the campaign felt like a big part one, which kinda sucks.
Those are just some of my thoughts on the game. I still do enjoy it though.
Remeber, keep it civilized and try not to pick fights.

Disappointed, I’d have to say. Halo has lined up in its own way with modern shooters instead of truly being its own thing. Restriction and limitation is what I see constraining Halo when it is believed “modern” features are required.

I don’t even know where to begin with the story and its execution in terms of gameplay. Other than misleading marketing, not really that many memorable moments in terms of gameplay, really low quality friendly AI, filler upon filler in the campaign and additionally it felt like a really short campaign as well.

Campaign in H5 was a major letdown and there are severe latency issues.

It seems to me that 343 doesn’t really care all that much about Social Playlists and are adding it later of course, but their focus for this game looks like 40% eSports, 40% REQ System, and 20% things that don’t involve eSports or Warzone REQ System.

Disappointing, the game has lost it’s soul after it turned out that Reach was not just a spin-off and H4/5 didn’t go back to the traditional gameplay, the changed art-style doesn’t help either

Reach, again was able to return to the original gameplay, do people not understand that??? Honestly either way I don’t like the direction it is going but it doesn’t matter to me because it lost a lot of my trust because of the lack of a full release with content galore. It was mediocre at best and I haven’t played it much, I play Minecraft more and other AAA titles because they simply hold my attention more because of the content and better story.

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> It seems to me that 343 doesn’t really care all that much about Social Playlists and are adding it later of course, but their focus for this game looks like 40% eSports, 40% REQ System, and 20% things that don’t involve eSports or Warzone REQ System.

Req System was a bad practice to add into this series, I honestly don’t know what made them think to add something of such to it.

Bungie had it going down the fun path with a large focus on creativity. 343 stripped that back a bit. But looking at this forge, which may seem high budget, (I think it’s thankfully down to one man) I hope It’s getting back on track. Halo has this unique door open, I’m not seeing anywhere else, why contest the other routes…

Halo 5 campaigns felt like a pilot episode in for a TV show to me. Clunky story, 90% of what happened has no real relevance or importance other than when Masterchief finally see’s Cortana and a huge cliff hanger.

Also what doesn’t make sense to me at all is that everything that was in the live action commercials, and i mean EVERYTHING, was not in the game in any way, shape, or form. Being that they couldnt have changed the entire story in a few months, this means that the stuff shown will be in something else, whether that be a TV show or DLC campaign. Some people may think this stuff would come in Halo 6 but that doesnt make sense since why advertise those things in Halo 5 ads then add that story to Halo 6.

I don’t think Halo is really going in one set path, as each game has shown. For the most part, they all take a general theme and roll with it, rather than trying to expand directly upon the previous game.

I do and don’t like a lot of the themes 343 is rolling with in the Reclaimer saga. In 4, I loved the aesthetic. The art style was a masterpiece in every area except Spartan armors, of which most looked like Power Ranger suits or Gundams. Halo 5 has kinda alleviated that aspect, but mostly still Power Rangers and Gundams. I don’t like what 343 did to Halo 5’s art style, though. It seems flat and cartoonish in a lot of ways, and the red and blue team armor vibrance is atrocious. I also don’t like direction they took the sound design of the Covenant weapons. In Halo 4, they did it right. It sounded like something that could exist in real life. In Halo 5, it seems like they’re trying to replicate that sort of “pew pew!” vibe the original Halos had with regards to Covenant tech, but the difference is they had a sort of nostalgic lighthearted charm, and you can’t recreate that without it being perceived as cliche. I could go on and on about this sort of thing, but overall on the aesthetics, Halo 4 was taking it in the right direction and Halo 5 continued with it but stumbled a bit, dabbling in cartoonishness and giving off a very “T-rated” vibe.

The direction they took multiplayer in 4 had good intentions but poor execution, and it ended up feeling gimmicky instead of innovative. In Halo 5, they went to opposite extremes, and overall for the better, but it still doesn’t feel enough like the core Halo experience. There’s simply too much freedom of movement, so the combat feels less intimate, and the maps impact gameplay less and simply serve as a place to fight instead of actually governing the combat. With Halo 5, they should have returned to a direct continuation of what Reach’s multiplayer had laid out, and THEN bring about this “evolution” of multiplayer mechanics in Halo 6.

Halo 5’s story was disastrous, and that’s a discussion for another time.

In terms of multiplayer it’s going in a better direction then reach and 4 did

343 are great at taking one step forward and 10 steps back. They brought back equal starts, but added stupid things like charge and thruster. They made the game more competitive than 4, but there’s nothing social about the game at all. They make the best Forge in the whole series, then make players wait months after the game comes out to play it, and they don’t even implement a full file browser, they just expect us to be happy and satisfied with the basic one they will give us (which forces you to follow the player who has the map/gamemode you want). They make an emotional story with Halo 4, then completely undo all of it in this game

I honestly can’t say that any other developer would have the same love for Halo that 343 does, but I just hate the decisions they make for their games. I’m very close to quitting Halo 5, and I need them to make Halo 6 a way better game, or I’m sad to say that I can’t stick with Halo much longer

I feel like its goin down the drain.

We’re headed into a very dark future if Halo 6 continues with what Halo 5 put on the table.

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> 343 are great at taking one step forward and 10 steps back. They brought back equal starts, but added stupid things like charge and thruster. They made the game more competitive than 4, but there’s nothing social about the game at all. They make the best Forge in the whole series, then make players wait months after the game comes out to play it, and they don’t even implement a full file browser, they just expect us to be happy and satisfied with the basic one they will give us (which forces you to follow the player who has the map/gamemode you want). They make an emotional story with Halo 4, then completely undo all of it in this game
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> I honestly can’t say that any other developer would have the same love for Halo that 343 does, but I just hate the decisions they make for their games. I’m very close to quitting Halo 5, and I need them to make Halo 6 a way better game, or I’m sad to say that I can’t stick with Halo much longer

A month and a half wait for Forge is hardly “months.” Most of your other points I agree with. Though I particularly like having thrusters.