TrueSkill2 works the same as TrueSkill1.
Beat teams ranked above you to rank up. Lost to teams ranked below you to rank down.
TrueSkill2 has some changes that makes it significantly faster and more accurate with it’s rankings.
We can’t go back.
It’s not “purely” on individual performance.
KPM is just a weighting to improve the speed of ranking. DPM is an even lighter weighting.
It took me a while to get my head around it - but it’s probably the best indication of skill in relation to your opponents.
A Diamond player in a Gold lobby is going to have a huge KPM. It just happens naturally. It quickly highlights the big fish in the small pond.
But a Diamond player in a Diamond lobby is not going to have a high KPM. They are going to have a Diamond KPM vs Diamond players.
And that Diamond player is going to have a lower KPM in an Onyx lobby.
You can’t “fake” KPM like you can KD, KDA, or K-D.
The way to think of KPM as a weighting is that it ranks you up faster. Not higher.
It’s not about having a big KPM against lower opponents. It’s about having the same KPM of your colleagues.
Don’t know for sure… but you should be going 1.2 KPM or so vs your current rank. If you want to be ranking up you should be looking at 1.5 KPM.
No it doesn’t make sense… but only because you are trying to compare raw kills over games of different length.
Think of the KPM. eg. 1.2 kills per minute. And then the time of the match is irrelevant.
I’m the opposite here. I used to only do Slayer. But now I’m actually enjoying the objective games. Especially when you start thinking of them as Slayer games with a mission.