How do you feel about playing 2 characters?

Apologies if the title dint explain well…

How would you all feel in halo guardians if we played as 2 different characters with (partially) related stories? Like in halo 2 where we played as the Chief and the arbiter?

I was thinking it would be cool to play as say… the chief… and someone searching for him… (blue team… ha ha ha…) How do you all feel about this?

Jameson, John? It’d be interesting to see who Jameson would be fighting and who John would be fighting.

Pretty interesting that we’re playing as Locke. This makes me hope that when we play as him we’ll fight alongside The.

I’m always happy to get more perspective in the Halo universe, and having multiple POV’s to get deep into the heat of the action is a great way to so it.

PS: I’m still rooting for Thorne as a third POV to follow the tale of the UNSC Infinity during Halo 5’s campaign — a location that neither John nor Jameson seem to be spending a significant amount of time at.

I’m fine with it, Halo 2’s two-player story gave you more detail on who, and what the covenant did.

It’ll be good if the mission design is done right. Playing as the arbiter in Halo 2 kind of sucked not because you weren’t playing as MC, but because a majority of the time you were arbiter you had to fight against either flood and sentinels, both of which are annoying, or with brutes, which were bullet sponges on the harder difficulties. They fixed this in ODST, where each character’s levels were designed around their niche (Romeo’s was the sniper mission, Mickey had the tanks, etc.) As long as they make level design unique for each character without making it annoying, it will be gravy.

I’m hoping for a three-player campaign, with time split evenly between Locke, Arby and the Chief.

If I was lead game designer, I’d also give Palmer a mission.

> I’m hoping for a three-player campaign, with time split evenly between Locke, Arby and the Chief.
>
> If I was lead game designer, I’d also give Palmer a mission.

Halo 5: Master Chief and Friends?

We’ll probably be playing as John Locke. :wink:

I was confident in H5G’s campaign until now. I don’t want another Halo 2.

> I’m hoping for a three-player campaign, with time split evenly between Locke, Arby and the Chief.

I have no words.

> I was confident in H5G’s campaign until now. I don’t want another Halo 2.
>
>
>
> > I’m hoping for a three-player campaign, with time split evenly between Locke, Arby and the Chief.
>
> I have no words.

Meh, your loss then. I’d much prefer a campaign of multiple perspectives as opposed to a single, very narrow one.

> > I’m hoping for a three-player campaign, with time split evenly between Locke, Arby and the Chief.
>
> I have no words.

I know, sometimes it can be difficult to adequately express support for a great idea. Just relax and let the words come to you.

I’ll never get people who didn’t like playing as arbiter in halo 2. I mean master chief had only been an icon for what, 3 years? for one game? and people acted like it was their whole life growing up with him. How else would they show the destruction of the covenant? massive cutscenes? that would have been fun, i’m sure there would have been no complaints about that… i mean i didn’t like how they ended the game with the arbiter, but stop crying about it; it was the same gameplay with an absolute bad -Yoink- new character, and playing as him made him more important in halo 3, i probably wouldn’t have cared about him as much if it was just a couple of dumb cutscenes that showed his story. That being said, agent locke might be a bit boring cause he’s basically a downgraded chief, and depending on his story, he could have some awesome moments and become a very important character, or just a lame boring side character that uses up levels that we could be chief in and just screw up the story line. im thinking it will be(for co-op) Locke, arbiter, perhaps palmer and spartan thorne for some levels, and the rest will be chief, and the rest of blue team. i think that will either be awesome (if they make palmer an actual human character) as it would be a complete different group, and also seeing chief with blue team in an actual game would be cool, and they are the perfect logical choice for co-op

I too was thinking 343 would go above and beyond to make 3 playable characters, but I guess too soon. Well then there is always Halo 6.

I believe it was confirmed somewhere that Locke will be playable, so we have him n Chief. All we would need is Arby. Let me go camo with Arby one mo time fo nxt gen

> I too was thinking 343 would go above and beyond to make 3 playable characters, but I guess too soon. Well then there is always Halo 6.
>
> I believe it was confirmed somewhere that Locke will be playable, so we have him n Chief. All we would need is Arby. Let me go camo with Arby one mo time fo nxt gen

I was hoping for three playable characters as well. But sadly, it didn’t happen that way. I think Arby will just continue to be a secondary character for as long as he is around. The narrative no longer centres around him as much as it did in Halo 2, to make him playable.

As for Halo 6, it seems to me that 343i are trying to mirror the Original Trilogy as much as they can with the Reclaimer Saga. Halo 2 was the first time we had a dual campaign, and now in Halo 5, 343i are doing the same thing. So just like Halo 3, i think 343i will have all of the characters coming together in Halo 5, to fight the real enemy - The Flood.

I actually thought Arbiter had the better levels and story (except for his 2nd last one). Arbiter had origins, discoveries, politics, upheavals. Chief just sort of chased prophets the whole game.

If they do it well I am game for it. I feel like in ODST they did it well, but in Halo 2 it was bad. They stories of the chief and arbiter felt unconnected and that forced the gravemind scene, that while awesome visually(can’t wait to see it in H2A) was not very good story wise. The two stories were literally just thrown together.

> If they do it well I am game for it. I feel like in ODST they did it well, but in Halo 2 it was bad. They stories of the chief and arbiter felt unconnected and that forced the gravemind scene, that while awesome visually(can’t wait to see it in H2A) was not very good story wise. The two stories were literally just thrown together.

I felt it actually worked well, but what you are describing can just be explained by the fact that Bungie literally did not have time to create the Halo 2 they wanted and had to cut levels, as well as other things.

> > If they do it well I am game for it. I feel like in ODST they did it well, but in Halo 2 it was bad. They stories of the chief and arbiter felt unconnected and that forced the gravemind scene, that while awesome visually(can’t wait to see it in H2A) was not very good story wise. The two stories were literally just thrown together.
>
> I felt it actually worked well, but what you are describing can just be explained by the fact that Bungie literally did not have time to create the Halo 2 they wanted and had to cut levels, as well as other things.

I understand that they had to cut a lot of the game do to time constraints, I’m just saying that from a story point of view it wasn’t executed as well as it could have been. Saying that it was bad was a little bit to far, I still enjoyed the game for sure. I was just trying to say that ODST did ti better than 2 did is all.

I was hoping they wouldn’t be so cliche as to have yet another campaign split between two main characters. I hope I’m wrong and that the story will benefit from this split in the campaign instead of the split being just a gimmick.