Alright guys, why makes halo feel like halo to you? What aspects of halo do you feel are apart of the halo formula?
Personally, Halo 3 was a great balance for me, but I’m here to find out what you guys think. Whats the halo formula in your opinions and what should be used in halo 4?
Balanced and equal start for both teams. Only advantages to be had are settled with a combination of Guns,Grenades,Melee as well as map control, teamwork and individual skill.
> Balanced and equal start for both teams. Only advantages to be had are settled with a combination of Guns,Grenades,Melee as well as map control, teamwork and individual skill.
absolutely this,
this includes:1-50 ranking system,fast gameplay,symmetrical maps,…and more things
this excludes:sprint,AAs,armor parts which give you an advantage,and all the other things which were mentioned in the interviews
the only bad thing we’ve seen in the video so far is sprint
without sprint and the things mentioned in the interviews i would love halo 4 right now
We are going to have to imagine in our heads that this is HALO 1 in new time that is way different and that 343i is BUNGIE. We don’t know what to expect because it’s a new trilogy. But what makes Halo Halo is hip fire, story, and fast paced. That was the down fall of Reach. Halo Reach should’ve been the Fall of Reach since how poorly it was.
A shooter with more to it than shooting. Creativity and audacity are rewarded in Halo.
That, and the epic feel of a well thought out, deep and intriguing storytelling. I was always hooked with the dramatic, ancient sci-fi tone of the story.
So, basically Halo 3 was my favorite. I don’t know enough about Halo 4 to make a decision of whether I will like it, though.
Everyone starts off the same. You aren’t rewarded for playing longer on maps because you need to keep control of the battlefield by using the power weapons to control it.
Halo for me will always go above and beyond the Call of Duty ( pun intended). You don’t have to be a one man army to win a game. A n00b in this game will be owned by a veteran simply because of how the weapons cannot kill you in one shot (unless rockets etc (which they won’t get because they won’t know where they spawn)).
Also the jumping. I love the jumping aspect of this game. It’s a crucial element of this game and being able to jump automatically makes you better than some of the other players with the same skill level with you with a gun.
There’s the fact that the story element has got flair to it that isn’t as cheesy as other games. I admire the forge and the sense that thee community are always creating fun gametypes and maps.
I love the variety in halo’s playlists in multiplayer matchmaking.