How do we solve the issue of quitters in matchmaking? In team games this can really hurt your team. How do we solve this issue? I hate join in progress so how else can we fix it?
By not having uneven teams, i have this alot where i am the only one left to face a team of 5 because they have all power weapons. I don’t think i have been in an even game yet.
it is also stability issues where players would lose connection to the game, not that they are quitting. I have had this problem our fault? No. Fustrating? Yes but give it time.
You’ll never be able to solve this problem until the players feel they have incentive to play and win. With Matchmaking including issues such as uneven teams, split parties, and ranks being reset arbitrarily, players will continue to quit out of their matches. Once these problems are solved, then will we see a decrease in the frequency of players that quit in Ranked playlists. Social will always have quitters as there isn’t a penalty for leaving a match, but I think that’s fine as it is the purpose of the Social playlists.
I know i personally quit, when it’s 5 on 1 and they have every power weapon and there’s 15 minutes left in the game. I’d rather lose rank then screw up my K/D
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> How do we solve the issue of quitters in matchmaking? In team games this can really hurt your team. How do we solve this issue? I hate join in progress so how else can we fix it?
This has been a problem since the beginning of online gaming. Some developers punish the quitters by losing rank, enforcing time penalties before searching for a new game, temporarily placing them in a low-priority pool - experiencing longer matchmaking times… but in reality there’s nothing you can do to FORCE someone to stay in a game. It would be nice if matchmaking could find another player to replace the quitter.
> 2721594953386918;1:
> How do we solve the issue of quitters in matchmaking? In team games this can really hurt your team. How do we solve this issue? I hate join in progress so how else can we fix it?
Make it so once you start a game there is no option to quit and the button to turn off your xbox stops working until the match ends.
In the past they could have added an inaccessible battery to the Xbox One design to stop people being able to cut power to the xbox by turning it off at the plug.
Also for good measure why not make the Xbox a machine that forces your router to stay on and be unable to turn off whilst in game.
SPOILER:
You can’t stop quitters.
One way to help this would be getting rid of the cross-game playlists. Switching back and forth between games under one playlist is absolutely ridiculous.
I agree about getting rid of cross-game playlists, but how do you address the issue where playlists only have 50 poeple playing?
By separating the playlist as you are insisting, game wait times will be longer.Server space will be used for a list that not alot of people use.
I’d do 2 playlists per game.
H:CE
2v2 Slayer
4v4 Objective/Slayer
H:2
4v4 Slayer/Objective
BTB
H:2A
4v4 Slayer/Objective
BTB
H:3
4v4 Slayer/Objective
BTB
H:4
4v4 Slayer/Objective
BTB
Rotational
Sniper, 2v2, etc
11 total playlists there. I just threw that together very quickly, so don’t ridicule me too much if you disagree.
Probably by fixing matchmaking. Just a thought.
Well, in Halo 2 and 3 if it is a ranked playlist and you quit, you risk losing your rank. This seems to dissuade people from quitting, even if they are being spawnkilled, because you are less likely to be ranked down by going extremely negative and finishing out a game as opposed to quitting.
In Halo Reach there was the 10 minute penalty from playing matchmaking after a player quits 3 times in a certain time interval. This did not work because a player could lag out or otherwise disconnect and still be penalized as if they had quit.