how do they make cutscenes?

Because you can glitch yourself into the places where they take place and there there but how do they make them do they film them in a sence?

What do you mean exactly?

If you mean by glitching you can do it in reach to find noble six substation, dr hasleys room, other places, in odst you can go do prepare to launch in firefight if you do it right.

And if you mean by making it thats what i want to know, like what are these areas for?
btw they can only be found like they were at the end of the cutscene

Cutscenes use the same player models and characters that you see in normal gameplay.

When a cutscene starts, some sort of special chunk of information is stored on those characters, allowing the game to control their animation more directly than in gameplay. Most game objects (i.e. crates, enemies) are deleted from the area, or simply “frozen”. The game camera is “hijacked” for use in showing the cutscene. When the scene finishes, those chunks of information are removed, the camera returns to normal, and the level continues.

That’s the basics. As to how they do the actual animations in the scene, I would guess that they use motion capture (“mocap”) to record the movements of people in real life. Voice works the same way in cutscenes that it does in-game.

Fun fact: Halo 1 never cleared out game objects before a cutscene. You could actually have Chief get killed by tricking enemies into following you into a cutscene area.

> Cutscenes use the same player models and characters that you see in normal gameplay.
>
> When a cutscene starts, some sort of special chunk of information is stored on those characters, allowing the game to control their animation more directly than in gameplay. Most game objects (i.e. crates, enemies) are deleted from the area, or simply “frozen”. The game camera is “hijacked” for use in showing the cutscene. When the scene finishes, those chunks of information are removed, the camera returns to normal, and the level continues.
>
> That’s the basics. As to how they do the actual animations in the scene, I would guess that they use motion capture (“mocap”) to record the movements of people in real life. Voice works the same way in cutscenes that it does in-game.
>
> Fun fact: Halo 1 never cleared out game objects before a cutscene. You could actually have Chief get killed by tricking enemies into following you into a cutscene area.

-or splatter yourself with your own banshee.

but how do they get these rooms to do stuff, i mean physics remastered has done a couple glitches like this but what happens… why are these buildings and rooms hidden under the floor?

> but how do they get these rooms to do stuff,

What kind of stuff do you mean?

> i mean physics remastered has done a couple glitches like this but what happens… why are these buildings and rooms hidden under the floor?

The cutscene areas have to physically be somewhere inside of the level in order to work.

Halo can only manage one map at a time, though that map can be cut into chunks (“BSPs”, separated by “loading points”). The game can’t swap between multiple maps in the span of one Campaign level, so the cutscenes have to be physically inside of the map somewhere. So when Bungie doesn’t want you getting to a cutscene area, they have to hide it outside of the level boundaries where you can’t see it – above the sky, beneath the ground, behind a wall, et cetera.

Where they hide it doesn’t necessarily have to make sense; it just has to be where they don’t think you can reach it. For example, in Halo 3’s level “The Ark”, the bridge of a Covenant ship is hidden inside of a cliff face at the start of the level, and a gigantic replica of the Ark is hidden very far beneath the fall-to-your-death ground there. (Both are from the opening cutscene: the control room is seen when an Elite says, “Then it is an even fight,” and the Ark replica is used to show the ships warping into the area.)

That said, I’m always surprised when I find that those spots are reachable at all. In Halo 3, Bungie literally had 1,000,000 square feet of empty space to work with when building a level – and Halo: Reach probably gave them a lot more – and yet they hide so many of the cutscenes close enough to the map for people to glitch into…