How do ranks work?

Has there been any communication on how ranks work? For example, after placement matches, how much weight does win/loss have vs personal performance. In regards to personal performance, is kills per minute still the most important stat like in halo 5? I recall for h5 there was a thread that detailed this, and explained changes made season by season (for example, at one point you would never rank down with a win, but when winning you would get +15mmr if your display rank was less than your hidden MMR, but only +1 if it was the other way around). Do we have any of this info yet for infinite?

Ranks are currently based on individual performance, not W/L… time holding the ball, flag captures, assist, K/D, all those small things, I don’t know the exact specifics, but you can lose a match and still rank up.

The only fine print here is that you have to go by when the game expects you to “Preform better”, and this is probably just comparing your MMR to the enemy MMR, but again, I wouldn’t know.

Rank is determined based off you playing objectives. Time holding oddball, number of flags captured, number of flags stolen, number of enemy flag/oddball carriers killed, time on point, killed enemy player on point etc… In terms of Slayer it goes by KD. However KD is the total tally of kills and assist. Not just kills. Ranked rewards team players the most.

On Halo Tracker you can see a stat for ‘personal score’. Would that have something to do with it?

Not that it correlates well. On one game of Strongholds I was placed “1st” - but there were two team-mates and one opponent with better personal scores.

Would love a Q&A on how it works…

But I can see why they would like a bit of time to accumulate data and make some tweaks before they open up too much.

Playing a few ranked objective matches, it doesn’t seem playing the objective has much weight. I got most of the ball time but a -2 kd and hardly went up. My friend on the other hand had no ball time but a positive kd and went up a lot

I’m not sure how they are measuring performance, but I do know that your rank going up or down is not game specific. What I mean by that is that one individual performance has little bearing. Generally it’s trying to make your visible rank and your hidden rank even. If they are close together then you won’t rank up quickly. The only way to make greater gains is to consistently perform at a level above whatever your current rank is. Your friend probably has a higher hidden rank than you.

For instance I had games where I went negative, I lost 5 in a row and didn’t lose any rank. Won one game going 12-11, not even by a large margin and I gained half a rank at Diamond 4 or 5. This is because the game wants me in Onyx.

Halo 5 used this system but it’s definitely more aggressive/obvious now we have games where we lose no rank.