> > Also, Reach’s TU debacle clearly demonstrates that splitting the entire game in half doesn’t work. It keeps the community divided, and inevitably causes problems when popular lists are only available to one side. We also know from the Vanilla/TU/Annie split that splitting the entire game in thirds doesn’t work. :
>
> The REACH TU was a failure, because how it was implemented.
> <mark>In my oppionion, only 4 things</mark> were needed to FIX REACH.
> 1. Armor Lock (TU did fix this)
> 2. Bloom (The 85% Bloom was massive improvement)
> 3. Banshee flips use boost power (This was not implemented)
> 4. Guass Hog overheats after 3 quick shots boost (This was not implemented)
>
> These 4 changes would had fixed most major problems with the game.
> The REACH TU, split the community because it was introduced nearly 2 years after game launch. If it was 2 months after launch, it would had been accepted much better and Vanila REACH Play List would not had been needed.
>
> Also, I believe that 343 stuffed up with Halo CEA, because like ODST, it should had come with 2 disc. A campaign disc and a Halo REACH Multi-Player disc with all maps (same as the Halo 3 Mythic disc that came with ODST).
>
> This would had been great, and everyone would of had all maps.
>
> Hopefully 343 will get it right for Halo 5.
Personally, i could add about another 40 things to that list with the first one being Jetpack, Rev aim assist, etc, but the fact of the matter is as someone stated before, they waited about 12-18months to bring out an update which is far too long in todays market there are so many games out, that it’l be lucky to retain a solid population for 6 months, these game mechanics are designed to fit in with everything else, they remove one and the whole game balance is out the window. For example, Jet pack is the worst ever game breaking mechanic ever to be put into a first person shooter, it rendered rockets and grenades useless, allowed kill ones to be exploited, gave height advantage and null and voided any sort of cover on the map when your one shot however it was required to balance the god awful over powered vehicles.
Armour lock was meant to be anti vehicular in BTB and it generally worked well in place of you lack of jump height to get over the noob in a ghost the whole game however, in team slayer or any other CQC game type it was game breaking…especially if you had 2 or more, cos they would just double team-spray-pummel-greande armour lock kill.
But once again i also refer to todays current target market, having been console and pc gaming for almost 25 years, these games have gotten so much easier and not FPS, everything from Mortal Kombat to even COD is getting easier, competitive gaming makes up the minority in this game, it always has and it always will.
Especially when the hungry Microsoft is trying to capitalise on halo’s previous successes and benefit from it the way COD has.