I know it involves invisible vehicles and background objects, but I have NO idea how to make it so the vehicles still maintain mobility after welding the props to them. Any ideas?
Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
Hope some of that helps.
> 2533274916698000;2:
> Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
>
> Hope some of that helps.
It does thanks!
One quick question though, is it possible to get this to work with Wasps/Banshees?
> 2533274883397462;3:
> > 2533274916698000;2:
> > Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
> >
> > Hope some of that helps.
>
> It does thanks!
One quick question though, is it possible to get this to work with Wasps/Banshees?
Well, it can, if you want the prop to fly. It works with all vehicles, but keep in mind that the vehicles hitbox will still exist when welded to the prop.
> 2533274916698000;4:
> > 2533274883397462;3:
> > > 2533274916698000;2:
> > > Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
> > >
> > > Hope some of that helps.
> >
> > It does thanks!
One quick question though, is it possible to get this to work with Wasps/Banshees?
>
> Well, it can, if you want the prop to fly. It works with all vehicles, but keep in mind that the vehicles hitbox will still exist when welded to the prop.
I am, but I have a monitor prop above the wasp and it won’t fly upwards, do I just put the monitor on the ground and phase the wasp over it, then make it a group and set the physics to normal?
The wasp acts weird with welding and such… Not sure how to help you there, usually I just weld them together and then set physics to normal, and I never really use the wasp because of how weird it acts while welded.
> 2533274883397462;5:
> > 2533274916698000;4:
> > > 2533274883397462;3:
> > > > 2533274916698000;2:
> > > > Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
> > > >
> > > > Hope some of that helps.
> > >
> > > It does thanks!
One quick question though, is it possible to get this to work with Wasps/Banshees?
> >
> > Well, it can, if you want the prop to fly. It works with all vehicles, but keep in mind that the vehicles hitbox will still exist when welded to the prop.
>
> I am, but I have a monitor prop above the wasp and it won’t fly upwards, do I just put the monitor on the ground and phase the wasp over it, then make it a group and set the physics to normal?
The wasp acts weird with welding and such… Not sure how to help you there, usually I just weld them together and then set physics to normal, and I never really use the wasp because of how weird it acts while welded.
> 2533274916698000;7:
> > 2533274883397462;5:
> > > 2533274916698000;4:
> > > > 2533274883397462;3:
> > > > > 2533274916698000;2:
> > > > > Well, the vehicle has to be touching the ground, unhindered by the object (Object can’t be lifting a part or parts of the vehicle above the ground) the object should be slightly above the ground. You also need to set the wielded objects to normal type physics.
> > > > >
> > > > > Hope some of that helps.
> > > >
> > > > It does thanks!
One quick question though, is it possible to get this to work with Wasps/Banshees?
> > >
> > > Well, it can, if you want the prop to fly. It works with all vehicles, but keep in mind that the vehicles hitbox will still exist when welded to the prop.
> >
> > I am, but I have a monitor prop above the wasp and it won’t fly upwards, do I just put the monitor on the ground and phase the wasp over it, then make it a group and set the physics to normal?
>
> The wasp acts weird with welding and such… Not sure how to help you there, usually I just weld them together and then set physics to normal, and I never really use the wasp because of how weird it acts while welded.
I got it, I placed the monitor under the wasp.