> Assault rifle requires that i be in melee range to do any significant damage, and bust firing does not change its accuracy, so it’s completely worthless
The AR is the most viable choice for the T&R grav lift + boarding fight, even in speedruns. It helps a lot if you have marine support.
> Magnum spamming form long range is near impossible, because they constantly take cover, and move too erratically to hit anyway,and besides, no matter how many headshots i give to an unshielded elite, the damage does not change.
The Pistol is great for creating ambush opportunities. The Elites are very vulnerable when they’re in cover, much more easier to approach. Ah yeah, I love how they actually have a strafe unlike Reach Elites, which are constantly moving with eyes in the back of their head.
> Needleer tracks too slowly and the elite always evades the projectiles
With the right kind of cover, the Needler can destroy Elites while your shield and health remain intact. You don’t even have to stick out of cover, you don’t even have to have the crosshair turn red.
Also, the Needler is great for setting off chain reactions using dropped grenade piles not to mention it does a powerful form of EMP damage + large blast radius, which can devastate an army of Covies in the right scenario.
> Plasma rifle doesn’t deal enough damage fast enough (and besides, i cannot combat the aimbot very well)
The CE plasma rifle is blessed with stun capability and headshot bonus. It also doesn’t overheat as fast as in Halo 2/3. It’s autoaim isn’t as bad as the Rocket Launcher.
> Plasma Pistol uncharged shots and useless, and charged shots rarely hit the target i want, if at all
The CE plasma pistol uncharged shots are the most viable in any Halo game by far, perfect for stunning unshielded Elites and finishing off or can even 1sk Grunts/Jackals.
> Plasma Pistol/ magnum combo doesn’t work, as again, headshots don’t seem to work.
Yeah, the pistol isn’t exactly godly. The somewhat random spread can get irritating.