Honestly, I’m at wits ends here, folks. I’ve been a consumer of the Halo franchise since its conception back in 2001. As of November, 2015, I decided to toss my lot in producing content for Halo’s community. Each piece of inspired work contains a great history of time, and effort. And when I garner support from various social media outlets, those who see my handiwork make note on the video’s excellence. Such works receive spectacular amounts of views and commendable ratings. But yet I’ve failed to capture the viewer’s investment: a website subscription.
At times, I’m confused, and troubled on this development. Perhaps I shouldn’t dwell too long on this fact; maybe with some given time, and doubled, if not tripled, effort, I could achieve a consistent fan base to make my YouTube commitment worthwhile. Recently, I’ve unfortunately resorted to the common tactic of publishing “tutorial and gameplay” videos to boost viewer traffic to my domain. But sadly these viewers are people just passing by. The channel subscriber count still remains at four investors.
What is it that I’m doing incorrectly? Is it my technique of approaching persons for support? Is it the genre of content that I devote myself to, which is Halo in nature, hindering my plight? Is it the video format, and editing technique(s) that displeases the potential subscriber? What can I do to improve, and foster prosperity for my YouTube channel? I want to contribute to this wonderful gaming community; and I want to bring joy to others with the means at my disposal.
Any counsel would be greatly appreciated. Listen, I don’t mind proving my worth to others. But I also don’t want to work myself into a miserable existence; constantly begging people to direct their viewership to my domain becomes an irritant over time… it’s not ideal to be a pest, I suppose.
Well heres your problem. You dont understand the media.
Just like all entertainment companies have to do, you must find what interests the largest percentage of the population watching your media type want to see. In english, find out what people want. Have you ever noticed how the videos with the most views are absurd, unintelligent, and downright stupid? You may have found your method already.
As for your channel, I am to assume you have a very intricate, elaborate, or detailed map design and overall development in your videos, yes? Well thats fine, and people can take interest in the effort, but there needs to be a hook. Just like forge mode or even minecraft, if you dont have a stupid-entertaining feature about it nobody will stick to it (by nobody I mean the largest percentile).
Solutions. My advice, get a group of people who are fairly unintelligent, are fun to listen to, and make idiotic jokes left and right. Pair that with someone of leadership status (someone to intelligently answer some questions on occasion and command the fools) and someone who makes hollow insults (not to make anyone feel bad, just to get the party started). Now combine this party with your maps and game modes and hopefully you get the attention of the largest percentile.
I forgot to address the subscription part. Well how do companies get this to work?
Exclusive content. Thats right, try to make a section with the best of your creations on subscription-only viewing. That will surely get people interested.
The problem with this is an economics problem. If people are receiving the full content of your videos without extraneous subscriptions or favorites then they have no incentive to do so. From a consumer stand-point, if I dont have to I wont.
> 2533274959783086;2:
> Well heres your problem. You dont understand the media.
>
> Just like all entertainment companies have to do, you must find what interests the largest percentage of the population watching your media type want to see. In english, find out what people want. Have you ever noticed how the videos with the most views are absurd, unintelligent, and downright stupid? You may have found your method already.
>
> As for your channel, I am to assume you have a very intricate, elaborate, or detailed map design and overall development in your videos, yes? Well thats fine, and people can take interest in the effort, but there needs to be a hook. Just like forge mode or even minecraft, if you dont have a stupid-entertaining feature about it nobody will stick to it (by nobody I mean the largest percentile).
>
> Solutions. My advice, get a group of people who are fairly unintelligent, are fun to listen to, and make idiotic jokes left and right. Pair that with someone of leadership status (someone to intelligently answer some questions on occasion and command the fools) and someone who makes hollow insults (not to make anyone feel bad, just to get the party started). Now combine this party with your maps and game modes and hopefully you get the attention of the largest percentile.
>
> Good luck
> -Shadow
Firstly, I am terribly sorry for not responding to your posting sooner. The past week I’ve been spending time with family, and relatives, so I went away from the computer. Now, I hear what you’re saying: if there is no retention incentive, then viewership will fade, and a YouTube channel will fall into obscurity. You’ve made some good suggestions; and I don’t see any reason not to implement such modifications. Though, I must be aware of the competition that surrounds this particular genre of the gaming scene: Forge Labs, Ready Up Live, and GalmHD. But with vigorous effort, along with patience, a marketing strategy, and high quality content, my YouTube endeavor may have a chance. I will take your words to heart, and head the counsel that has been given to me. Thank you for your compassion toward this matter, I deeply appreciate it.
> 2533274959783086;3:
> I forgot to address the subscription part. Well how do companies get this to work?
>
> Exclusive content. Thats right, try to make a section with the best of your creations on subscription-only viewing. That will surely get people interested.
>
> The problem with this is an economics problem. If people are receiving the full content of your videos without extraneous subscriptions or favorites then they have no incentive to do so. From a consumer stand-point, if I dont have to I wont.
>
> Good Luck
> -Shadow
I apologize for the confusion, ShadowSneaker, but when I mentioned the “online subscription/ investment” section in my initial posting, I meant a website (YouTube) user subscription without payment. The goal is for users to stay up-to-date with my YouTube uploads. Currently, I am in no position to start offering sponsor-exclusive content. Although, I do see the potential to spur some economic profit by this feature. But I thank you for the additional comment, and advice.
-Tex
You need to collab, man. Find other Halo Youtubers of your size and start doing vids with them. You also need to make sure your channel is appealing, with good thumbnails and banners and that. I’m still waiting for new artwork for MY channel to be done and that’s holding me back a fair bit.
> 2535414225556604;7:
> > 2533274959783086;3:
> > I forgot to address the subscription part. Well how do companies get this to work?
> >
> > Exclusive content. Thats right, try to make a section with the best of your creations on subscription-only viewing. That will surely get people interested.
> >
> > The problem with this is an economics problem. If people are receiving the full content of your videos without extraneous subscriptions or favorites then they have no incentive to do so. From a consumer stand-point, if I dont have to I wont.
> >
> > Good Luck
> > -Shadow
>
>
> I apologize for the confusion, ShadowSneaker, but when I mentioned the “online subscription/ investment” section in my initial posting, I meant a website (YouTube) user subscription without payment. The goal is for users to stay up-to-date with my YouTube uploads. Currently, I am in no position to start offering sponsor-exclusive content. Although, I do see the potential to spur some economic profit by this feature. But I thank you for the additional comment, and advice.
> -Tex
It doesnt have to be monetary, just subscription restricted, so that random viewers can see a good amount but subscribers (whether or not they pay for subscription is up to you) will get to see the best things.