How Do 343 Decide What's Best For Halo 5?

What is your philosophy on how 343 should go about creating Halo 5?

Look back at how Halo Reach and Halo 4 were the least appreciated games of the franchise (for the most part.)

Go back to Classic Halo and expand upon that.

The safest and most successful route would probably be to improve Infinity Settings.

A more balanced Infinity will help please people who enjoy new play, as well as people who enjoy classic play.

Infinity Settings
Three Loadout Options (Primary, AA, Perk)
No Ordnance.
Armor Abilities reworked to be more team orientated.
Perks are simplified to the point only a few are available.
Difference between Sprint and Base Speed is only 10%.
Map Weapons change positions throughout match, but are predictable.
Static Weapons Only remains an optional feature in matchmaking and customs.

A much riskier route would be building off of the traditional core.

Traditional Settings
No Loadouts.
No Sprint, but very fast Base Speed.
Thruster Pack as a base trait.
Vote between automatic and precision starts.
Abilities reworked into map-equipment.

I honestly prefer the former route. Because it adds to the gameplay without deviating from the classic experience entirely.

> What is your philosophy on how 343 should go about creating Halo 5?

Easy, Evolve the next Halo from Halo 3, not Halo 4.

Fixed

And increase player count to 32 for Massive Big Team Battle and new evolved Invasion.

Considerate discussion, but that’s the obvious answer. I like to think 343 inherited Bungie’s dart throwing monkey (bullseye, the DMR now has bloom!) but for the new Halo games they added one critical component to the decision making process to make it far more productive and reliable.

Beer

And for the record, the monkey is not a happy drunk (hence the incinerator cannon in Halo 4.)

> The safest and most successful route would probably be to improve Infinity Settings.
>
> A more balanced Infinity will help please people who enjoy new play, as well as people who enjoy classic play.
>
> Infinity Settings
> Three Loadout Options (Primary, AA, Perk)
> No Ordnance.
> Armor Abilities reworked to be more team orientated.
> Perks are simplified to the point only a few are available.
> Difference between Sprint and Base Speed is only 10%.
> Map Weapons change positions throughout match, but are predictable.
> Static Weapons Only remains an optional feature in matchmaking and customs.
>
> A much riskier route would be building off of the traditional core.
>
> Traditional Settings
> No Loadouts.
> No Sprint, but very fast Base Speed.
> Thruster Pack as a base trait.
> Vote between automatic and precision starts.
> Abilities reworked into map-equipment.
>
> I honestly prefer the former route. Because it adds to the gameplay without deviating from the classic experience entirely.

You would have both systems for Matchmaking, Infinity and Traditional.

This is so easy and could be done now. This could had been done in REACH as well.

I think whatever happens in Halo 5.

I have been saying this for a long time, and even wanted this for REACH.

You need these 2 very different playlist to keep everyone happy. I want Halo to go back to Halo 3 style, but if Halo 5 was like this, everyone who loves loadouts (Halo REACH/Halo 4) would hate it.

This is why you need both. This would keep everyone happy. I would play both. I would mainly play classic, but would play infinity every now and then.

The Halo community is very split on Infinity and Traditional. Having both options, does not split the community.

I think this is the best way to go.

Classic. Halo never got any “new” fans. It just lost more.

I think they just look at COD and try to copy it. JK

I really think they should simply look at other halos and make it similar, they should ask themselves “what is halo” and then build off of what it is. That’s what they should do.

> > What is your philosophy on how 343 should go about creating Halo 5?
>
> Easy, Evolve the next Halo from Halo 3, not Halo 4.
>
> Fixed
>
> And increase player count to 32 for Massive Big Team Battle and new evolved Invasion.

Not easy, because that’s exactly what they did with Reach. And Halo 4 evolved from Reach. Halo 3 started this whole thing when it introduced equipment, the next logical steps in that evolution resulted in Halo 4. It is never “easy.”

Why, they listen to me, of course! :wink:

Or they could do what Bungie did right with Halo CE, 2, 3, ODST, and Reach (admittedly not much with the latter) and pretend Halo 4 never happened.

> > > What is your philosophy on how 343 should go about creating Halo 5?
> >
> > Easy, Evolve the next Halo from Halo 3, not Halo 4.
> >
> > Fixed
> >
> > And increase player count to 32 for Massive Big Team Battle and new evolved Invasion.
>
> Not easy, because that’s exactly what they did with Reach. And Halo 4 evolved from Reach. Halo 3 started this whole thing when it introduced equipment, the next logical steps in that evolution resulted in Halo 4. It is never “easy.”

Hmm I’d have to say that Reach started the downhill pattern when it introduced starting abilities. I don’t think equipment was what set Halo on this path.

Usually they get multiple meeting where they discuss about what they will do for the future installment of a franchise by looking back at the last title features and various titles of the same genre on the market. Once they have established a based plan they build upon that and sometimes add/remove elements during the making of the project.

Focus more on Campaign, I want 15+ hours, I don’t like MP so I don’t want a short campaign

Attempt to please everyone. We should be able to have both, and I believe there’s no excuses at to why we can’t.

Have Classic playlists

Have Infinity playlists

Have CSR for every playlist

Make an epic Campaign

Loads upon loads of options in Customs

Make Forge completely awesome and mind-blowing

Have Theater accessible in nearly every mode

This would satisfy everyone. No one could complain.

> Usually they get multiple meeting where they discuss about what they will do for the future installment of a franchise by looking back at the last title features and various titles of the same genre on the market. Once they have established a based plan they build upon that and sometimes add/remove elements during the making of the project.

I wasn’t really asking what they literally do, I’m wondering what you think they should do? Whether it’s from a moral, creative or business perspective.

> Attempt to please everyone. We should be able to have both, and I believe there’s no excuses at to why we can’t.
>
> Have Classic playlists
>
> Have Infinity playlists
>
> Have CSR for every playlist
>
> Make an epic Campaign
>
> Loads upon loads of options in Customs
>
> Make Forge completely awesome and mind-blowing
>
> Have Theater accessible in nearly every mode
>
> This would satisfy everyone. No one could complain.

The only problem is, if they double every playlist so that there are Infinity and Classic playlists to choose from, it could end up fragmenting the populations and create the problems that come with not having enough people in any given playlist. And I think this would make people complain.

I’m not against all sides of the community being happy, I’d love it. I just can’t see it being a viable solution.