How did you defeat Escharum on legendary and how lucky were you?

Grapple hook and running, always so far away as possible. If there was enough distance, turn around grenade and shot a few rounds and run away until i had enough distance between me and him.
Took a while.

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Hit or miss, I guess they never miss, huh?

Yeah that lock on jump was bad, but I was used to it from Bassus lol.

Hit him with all the coils, emptied almost all the weapons in the area into him, while grappling away and making him walk around things. Better grapple away 2 seconds early rather than 0.1s late, because of that instakill lockon jump.

Edit: Also I played legendary only with the grapple. All the other fancy pants skills were nothing for me

Bruh, I had so much trouble defeating Chak Lok, I dread whatever is going to await me next…

Pulse carbine + power weapon/shock rifle.
Abuse Sprint>Grapple>Slide to get to the other side of the room quickly and constantly out range him.

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I only played in heroic. I noticed the brute in the end fighting w/ that forerunner lady was more difficult to me.

So which bass was harder on legendary, Escharum or that final boss fight?

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Needler + L5 Drop Shield. Circle around something so he slows down. Place Drop Shield, and spam Needler through it. He will die very very very fast.

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His last phase was pretty frustrating because of his slipspace leap to you with instakill hammer from like 50m but I managed it by spraying him with upgraded AR (really depending on that ammo refill in the corner) from across the room and then Spider-Man web swinging to the other side when he was ~40m close.

A bit disappointing that all bosses require the grapple in order to survive. Grapple Chief ftw.

Mentioning the rockets helped me a lot…I was doing it without them and it was a constant sweat-fest causing me to be pretty stressed out. Not looking forward to LASO someday. I feel like whoever designed the boss fights has no clue how to make boss fights fun. I like a challenge but I hate sweat-fest fights…it’s part of the reason why I didn’t enjoy Doom Eternals campaign. The final phase of Escharum was just irritating and not fun.

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Grapple and Dash for both phases.
First phase the drop shield was helpful since I had the red energy sword so I could lunge a couple of hits on him while he was shooting the shield (at the corner pillars).
On the second phase, sensor was good to track him. And just get a Skewer and headshots to get big chunks of his health away and then used the rest of the weapons lying around to finish him.

I finished him on my second try. First try I messed up my dash and grapple and he got too close and insta killed me with the hammer.

So if you are good with the equipment then he is a piece of cake. No luck required.

I did however have more trouble with the other brute from a earlier mission who had the gravity hammer. But then I quickly realized I can just go up and down the stairs with grapple and mess up his AI. But the lunge attack is total BS.

Putting this as a spoiler if you haven’t finished the game yet.

The Harbinger was kinda lame… I often hate games that have boss fights where instead of focusing on the actual boss, they add smaller enemies into the arena as a filler (adds). Again a damn brute with a gravity hammer that’s causing me more trouble than the actual boss like what the hell.
Good thing was that we got an actual boss fight than a timed event cutscene like in Halo 4, which was the worst. But I would have hoped that the last boss was a bit more challenging and intense.

I had the tank cannon on my LASO run and was hoping to blast him into the back wall to insta-kill him. The game said no, so I still had to go through most of the fight normal until a lucky shot sent him into the ceiling. Not the easiest fight, but not nearly the hardest either (that title belongs to that insufferable Jega fight).

used br and shotgun

threat sensors to see where he is, line of sight and shoot, take out power supply, repeat.

when I got low ammo I just zoomed across to the ammo pickup and then got back to kiting around walls and shooting.

final phase I just kited around the pilot’s torture pod thing and just shot him like 3 times, dashed around the corner, repeat. takes ages but it is fool proof.

tbh, most of the boss fights were identical - just line of sight, shoot, line of sight, repeat for 10 minutes lol. I still enjoyed them all though haha

Took a few tries, but just played ring-around-rosie with him a lot. Thruster and Threat Sensor are your best friend in this fight.

Really dislike how bullet spongy bosses are. Seems like they are trying to go a Destiny route.

For example in Halo CE one or two rockets would kill anything. With bosses in this game it can take up to 12+ rockets on legendary. It’s too ridiculous and artificially makes it difficult.

I would prefer the AI be smarter on harder difficulties instead of their shields and health pool being inflated.

And the campaign had too many boss battles. One or two bosses would have been fine. But there was one for every two levels nearly.

Also players hate the Prometheans. In my opinion mainly because enemies like Knights could teleport. And teleporting enemies are cheap and kill fun. Yet they made the last boss a teleporting spammer.

Point on the endgame boss as well. The Harbinger was not the hardest part of it. It was that brute chieftain with the hammer. 343 need to seriously look at rebalancing that encounter. No foot soldier should be more difficult then the actual endgame boss. That’s dumb AF.

I had more fun playing Halo CE on legendary then I did Halo: Infinite. Due to the boss battles killing the fun.

Honestly, the most difficult part of that fight for me was the split second it starts. It was a terrible idea to start it with Esharum directly in front of you with no cover, because on legendary he has a tendency to melt you before you can rush to cover.

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Grapple spam, radar spam, shoot him with everything. Honestly the 2 spartan killers gave me way more trouble.

Weirdly found him less stressful on Legendary than my first run, which was Heroic. Probably because I was no longer new to it.

I grabbed the rockets, threw a threat sensor down, then put two into the floor at his feet as he came around a corner, grappled away, looped around for the rest of the rockets and then started putting two into his body each time he came around a corner before I would grapple away.

By the time I ran out of rockets, a grenade and a few BR rounds had him done.

Not looking forward to the final boss fight though :rofl:

I sat and talked out or differences. He is just sad he lost his puppy. I helped him find it and he helped me defeat the Harbinger. We are now in a long term platonic relationship.

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For his first phase when he uses the scrap launcher or w/e it’s called I basically played ring around the rosy with him, keeping threat sensors up at all times and waiting for him to peek around a corner before shooting once or twice before I ran away to the next corner.

Was a very consistent strategy, but took a long time. During his shield phases I would grapple away, wait for him to chase me a bit, then beeline to the shield generator and melee it twice to destroy it.

In his last phase with the gravity hammer, it was much more frantic. I felt like at any given time I had at most 2 seconds to shoot him before he would leap 60 meters and one-shot me. I just kept grappling away, trying to prevent him from ever having a direct path to me. I used rockets and a skewer I think for most of the damage, and finished him off with whatever was left.

Once I got him into his third stage, I filled up on ammo and grenades and grappled on top of a light, on the wall to Echos left.

He will throw an occasional granade at you, but I would jump to avoid the full blast, and he only threw them if I stopped to reload. So when I had to reload, I would throw a grenade at him to make him move while I was reloading

I perched up there with a Manger and BR. It took a few tries, but went way faster than trying to out manuver him.

Funny how that works. I knocked out the two spartan killers pretty quick, but Escherum took FOREVER.