This isn’t a complaint thread, I’m not gonna moan about how the game hasn’t worked for three months because I only just got it and an Xbox One last week, so I can’t really relate to the masses having issues on the same level as them. But, as someone who wants to get into game design, I just can’t help but wonder how something like this can function so poorly. I mean, think what you will of Halo 4, but at least it had functional multiplayer, and CSR that kinda worked (sometimes), but in this, it takes 5-10 minutes to get with people, and even then, the rankings are all over the place. If Halo 4 had perfectly functional multiplayer when it released, how is it that this doesn’t? The foundation was already there, it just needed to expanded upon to take advantage of dedicated servers, but it seems like 343i tore the whole building down and tried to start from scratch. I understand that the 360 and One are very different in terms of hardware, but surely Xbox Live is virtually the same on both systems?
Also, I think I can help clarify something for many people having problems with Halo: CE and Halo 2. The (likely) reason that they used the PC version of both games is because of the fact that the Xbox One is far more similar to standard PC architecture than it is to previous Xbox hardware, so porting the PC versions would have required much less effort.
In addition, to those claiming that 3-5 minute wait times are perfectly fine, they are not. 1-2 minutes, max, are perfectly fine.
But, to get away from the negativity here, I do quite enjoy playing through the campaigns and seeing the new Terminals in H2A, even if Halo Channel is somewhat slow and jittery. Custom Games and Playlists are also rather fun, especially with friends, and work fine for me.
I hope 343i communicates more with us, as I’d love to be able to offer them more input (as I’m sure many more would like to do as well) as I spend more time with game, and updates us with any fixes that they may have.
> 2535421960551412;2:
> “would have required much less effort”
>
> Now that Sir, is a perfect description of 343 lazyness at its finest :3
I don’t really care about the motivation behind it, I’m just saying what I think is the most likely reason they used the PC versions instead. I haven’t had enough time to play and really notice the issues that people have had due to this, so I can’t really comment on it.
“This isn’t a complaint thread…” but that’s exactly what I’m going to do, just so 343 can hear my voice! Got to add it to all the other same threads.
Nothing wrong though with offering constructive feedback if asked of course. We shall see.
Also once again MCC has 6 engines running with it. Halo 4 had…1? if people count multiplayer as seperate then there are even more running. Holy -Yoink- Is all I can say. No wonder most companies never do stuff like this lol. But that always seems to go over people’s heads.
> 2535421960551412;2:
> “would have requiered much less effort”
>
> Now that Sir, is a perfect description of 343 lazyness at its finest :3
Keep in mind that Saber Interactive decided to port the PC versions, not 343. HOWEVER, 343 decided to completely outsource the development to a ton of developers, resulting in major communication issues.
There’s a rumor that 343 got the actual build from the outsourced devs 3 weeks before launch, but that just reflects poor planning. Either way…
> 2533274800962187;4:
> “This isn’t a complaint thread…” but that’s exactly what I’m going to do, just so 343 can hear my voice! Got to add it to all the other same threads.
>
> Nothing wrong though with offering constructive feedback if asked of course. We shall see.
>
> Also once again MCC has 6 engines running with it. Halo 4 had…1? if people count multiplayer as seperate then there are even more running. Holy -Yoink- Is all I can say. No wonder most companies never do stuff like this lol. But that always seems to go over people’s heads.
I’m all for constructive criticism, but as I said, I haven’t had enough time to play to really develop any really in-depth opinions on the various issues with the title, only early impressions. I also understand that the underlying engines running on the servers cause lots of stress, but did they not assure everyone that it would all work just fine? Their words for it were, as I recall, a “seamless experience”, being able to hop from game to game, mode to mode, online to offline with few hiccups. I still enjoy the game, or at least, the parts that work as advertised, but still, could we not agree that perhaps they should have paid more attention to what they said before release? I find it hard to believe that the game was working perfectly even internally, only pushed out to meet that 10 year Halo 2 anniversary and use the hype train while it was at maximum velocity.
I haven’t had any wait times going past 2 minutes to be honest. I am able to find games very fast in many of the playlists. The only one that takes longer than usual is big team battle, but I can understand that since it requires to search for more people than the typical team slayer playlists
> 2533274871621586;6:
> > 2533274800962187;4:
> > “This isn’t a complaint thread…” but that’s exactly what I’m going to do, just so 343 can hear my voice! Got to add it to all the other same threads.
> >
> > Nothing wrong though with offering constructive feedback if asked of course. We shall see.
> >
> > Also once again MCC has 6 engines running with it. Halo 4 had…1? if people count multiplayer as seperate then there are even more running. Holy -Yoink- Is all I can say. No wonder most companies never do stuff like this lol. But that always seems to go over people’s heads.
>
>
> I’m all for constructive criticism, but as I said, I haven’t had enough time to play to really develop any really in-depth opinions on the various issues with the title, only early impressions. I also understand that the underlying engines running on the servers cause lots of stress, but did they not assure everyone that it would all work just fine? Their words for it were, as I recall, a “seamless experience”, being able to hop from game to game, mode to mode, online to offline with few hiccups. I still enjoy the game, or at least, the parts that work as advertised, but still, could we not agree that perhaps they should have paid more attention to what they said before release? I find it hard to believe that the game was working perfectly even internally, only pushed out to meet that 10 year Halo 2 anniversary and use the hype train while it was at maximum velocity.
I agree with your last part. But fans would of been pissed either way. -Yoink!- if they do, -Yoink!- if they don’t.
343 knew the game was in late alpha / early beta stage, plus they did not release a public beta for TMCC, no working ranked playlists, unstable multiplayer, and 343 still decided to release the game anyway.
Microsoft is to blame because the dedicated servers don’t work, and their testing group obviously needs to be fired for releasing the game unfinished. How many patches and updates later? 12 or 13 ? And still massive problems?
This game simply should not have been released in late alpha / early beta stage. TMCC will go down in history as one of the most terrible launches in history. There will not be a game that tops this in our lifetime for such an unfinished, poorly launched game. Ever. This game literally set the benchmark as the worst launched mp ever. I would not be surprised if other developers use this as an example and say “We don’t want our game to be like that MCC catastrophe”.
Frankly, I’m disappointed in the OP for asking a stupid question on a forum that has thousands of threads already that would answer the question being asked. if you bought the game in the past few weeks, knowing the state of the game, then you have no right to complain; you’re just an idiot.
> 2533274829339976;5:
> > 2535421960551412;2:
> > “would have requiered much less effort”
> >
> > Now that Sir, is a perfect description of 343 lazyness at its finest :3
>
>
> Keep in mind that Saber Interactive decided to port the PC versions, not 343. HOWEVER, 343 decided to completely outsource the development to a ton of developers, resulting in major communication issues.
>
> There’s a rumor that 343 got the actual build from the outsourced devs 3 weeks before launch, but that just reflects poor planning. Either way…
Keep in mind that CEA used Halo PC and that was for the 360. The most obvious reason why is the graphical increase. Both games had graphical improvements beyond a bump in resolution, including higher resolution textures and more detailed models. These ports also fixed various bugs in the games*.
As for the rumor, this is false because the game went gold Oct 17, 3 and a half weeks before launch. If they meant 3 weeks before going gold, maybe. But they would have gotten incremental builds along the way. Plus the main thing that doesn’t work in this game, parties and matchmaking, was not outsourced and done in-house by 343. This work was not dependent on any work outsourced to other developers.
don’t even talk about the H2C shot registration issues. As far as I’m concerned this bug was not present in H2V. I have found zero mentions of such bug before MCC was released and never experienced it in H2V personally (dedicated servers might remove the issue). I would be happy to test it with someone who has H2V.
> 2533274800962187;4:
> Also once again MCC has 6 engines running with it. Halo 4 had…1? if people count multiplayer as seperate then there are even more running. Holy -Yoink- Is all I can say. No wonder most companies never do stuff like this lol. But that always seems to go over people’s heads.
Who cares how many engines the game is trying to run, the bottom line is, the game doesn’t work. If it was this hard to do, then guess what? Don’t release a broken game to the public, and take people’s money! Just because something is ambitious, doesn’t mean the end result is worthy of a public release. You said, “no wonder most companies never do stuff like this”. Yeah, because those companies don’t want to lie to you, and sell you a broken game. I commend those companies that don’t do something they know wont work properly. I don’t commend 343 for lying to us, and then releasing a broken game for $60. Oh, and to say “sorry”, they give us a 4-5 hour Halo campaign and 1 free map to a broken game that doesn’t work. Gee, thanks 343, you’re the best.
Hey kid, I got some snake oil you would most likely LOVE. $60 a bottle.