How did it take 7 months to make infection???

So 7 or there about months after release we got infection. unlike forge its basically the same with 1 or two slight additions in the custom game settings and 3 visual changes, the green sword, green death effect and green hud for infected. Thats not 7 months worth of work.

So the only conclusion i can come to is that 343i had always planned to release it at this month and just chose not to give it to us before hand. I would not care if that was the case if the mode was new. But infection has been one of the most important modes in halo since halo 3 thanks to forge.

That along with constant remakes of maps and constantly making new bugs with each update and a terrible story has made a huge halo fan not trust the company that makes halo.

The only redeeming fact is the best version of infection yet.

Needed 7 months worth of req money and 1 months time of coding. With overlap of course.

Who knows and we’ll never know really. It’s -Yoink- but thats how it is.

Most likely balancing issues, as we’ve seen with no starting Magnums. Also trying to cater to the community, which we know is going to take a long time, since they complain about literally EVERYTHING.

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> Most likely balancing issues, as we’ve seen with no starting Magnums. Also trying to cater to the community, which we know is going to take a long time, since they complain about literally EVERYTHING.

7 months post launch for balance reasons…right…

7 months and most bs infection ever. Zombies slow as -Yoink- and power weapons. Way to screw this up 343.

Show some gratitude, a lot of effort was put into making pizza and fries skins for the community to buy and enjoy.

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> Show some gratitude, a lot of effort was put into making pizza and fries skins for the community to buy and enjoy.

I can’t tell you are being sarcastic or not. The people who defend 343 are pretty gullible.

There was a topic that discussed this last week when the update came out, some of the people that worked on it spoke with GameInformer about it in an interview: https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/exclusive-gameplay-of-infection-from-gameinformer/1857b9ff-6a85-402d-bde6-3f6099e24dd3/posts?page=1

> ----Considering its popularity, why hasn’t Infection been there from the start?
> Landskov: We had so many game modes we wanted to get out [at launch] and we did have a lot of changes we made for this engine that stopped us from being able to directly be able to port game variants over. We also just wanted to make sure we had a fully thought-out experience instead of just enabling some kind of free-for-all mode that sort of looks like Infection, but doesn’t reach parity with previous Halos. We wanted to make sure we had a good experience for players.

You mention a great point OP, trust. How can the community trust 343i anymore? How are we going to accept anything they may release at E3 about Halo 6?

They continuously promise one thing and deliver something entirely different.

i can deal with mistakes, but when you lose trust it’s typically time to move on. And in this case, it might be time for MS to move on from 343i.

It’s here. It’s fun. Just stop.

balancing plus i feel they’re distracted with something.

Not enough !reqs

I sincerely doubt they’ve been working on infection since launch. Say what you wish about their prioritization, (and I’ll likely agree, Infection should have been higher priority) but it didn’t take them 7 months to make infection. I doubt they started working on it in earnest until perhaps a couple months ago.

Then again, who knows. I’m not a game developer.

Why does everyone think it took them 7 months to make infection, thats like saying you order a cake 5 months later and expect them to be taking that whole 5 months making the cake when in reality they start making it at a time so when it was done it would be on the day you wanted it. They took maybe a couple of months at most to make infection, they started it at that time hoping that it would be done by the time they released the update, along with that its not like they were just working on infection they have 6+ other updates to work on before this which included remaking maps/gamemodes, texturing and balancing weapons, fixing bugs, hcs, streams, and play testing, its a lot of eggs all in one basket.

Who cares how long it took them to make it? We have it, that’s all that matters now.

It took 7 months because they wanted to make sure it was balanced, but with power weapons on the field, it is a little unbalanced. They couldn’t put infection into the post launch because they didn’t have the money to do so. So that being said they needed the money to make it & while they were developing it, they needed maps small or in medium size so that infection could be possible. They originally started developing infection when RipTide was released back in the January update. That’s all I know, but it really didn’t take 7 months to develop it because the first few months they just planned it, they did not work on it.

They should be more transparent about what game types were planned for halo 5, and which ones were added after the fact. My take is that they thought everyone was going to love and be satisfied with WZ so they spent all development on this. Griff and Infection were added after the community requested it. Which is why I believe Infection took about 4 months to launch.

Its out now. No reason to complain about it not being here anymore. They said this is their most anticipated update/release to the game. I would understand why they pushed it out this far. To keep you coming back.

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> Its out now. No reason to complain about it not being here anymore. They said this is their most anticipated update/release to the game. I would understand why they pushed it out this far. To keep you coming back.

Too bad like 90% of the population didn’t come back or want to wait 7 months