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> > > > I honestly don’t care what they do as long as they get rid of the Bronze-Champ system which is in so many other games. Halo used to have a unique ranking system that no other game had, so why on earth would Halo 5 implement a system that’s exactly like LoL, Gears of War, Rainbow Six Siege, Overwatch, and more?
> > > >
> > > > I mean, at least give it a skin or something. Even when Halo Reach ditched the 1-50 system and went a more Call of Duty style ranking system, they still kept it Halo by having things like Noble, Mythic, and Inheritor.
> > > >
> > > > To me it’s just common sense that Halo needs a ranking system that’s unique and different that literally *every other competitive game out there.*I mean it is a military shooter right? so why the hell don’t they just implement military based ranks instead of SR 1-152?
> > > >
> > > > instead of boring, why not make… fun, cool, something other than just the same exact skill ranks and the number 1-152? Am I asking for too much?
> > >
> > > The H5 rank system is better than the old ones IMO. Your skill based rank outght to be a real rank of some sort because it is truly earned. Your XP “rank” essentially goes up as long as you play the game. It really should be some arbitrary number.
> > >
> > > As far as how it’s decided I want it to lean more towards individual performance and not necessarily just on win/losses.
> >
> > did I say anything in my comment about the operation of the ranking systems? No. I just said that having the same exact Bronze-Champ system is boring because it’s the same thing that so many other games have, and I stated that they should return military style rankings in Halo because it is a military shooter. are you going to say that you want the same exact system as so many other games and for Halo to, yet again, just cut and paste features from other franchises into its own?
> >
> > The skill system works fine so as long as you don’t consider smurfing, occasionally poor matchmaking (ie, a gold matching with a champ), and the nonsense that a Champ 120 can have a worse W/L ratio than me when I’m a Diamond 1.
> >
> > I’m saying that they need to make it unique to Halo, like Halo 2, 3, and even Reach was.
> >
> > There is nothing in your reply that even suggests you read what I said. I said nothing about the functionality and accuracy of Halo 5’s (and LoL, GOW, R6, Overwatch, AND CS:GO) rank system vs the 1-50 system.
>
> The original Halo skill ranks weren’t that unique they were just a number 1-50. Even making military style rank isn’t that unique either as games use those as well. It’s not all that easy to make something totally original.
Unique: adjective.
- Being the only one of it’s kind, unlike anything else.
Halo 2 and 3 skill ranking of 1-50 was unique because there was no other console shooter that used the system. Halo 3’s PVT-GEN experience rank system was unique because no other game had done I think before, and if they did, well they apparently didn’t do thsy great of a job because being a 5 Star general in Halo 3 from 2008-2010 was what everyone in my gaming community revered.
Halo 5 is not unique because it uses the same exact rank system and every other competitive game in our current gen.
How many facts need to be presented to you before not you finally admit that Halo has become a generic as any other shooter on the market ?
It doesn’t even stop at the generic ranking system. The customization, the gameplay, the teammate callouts, magical weapon pads with some random announcer who tells both teams when power weapons are up, unfitting music before and after matches.
all of these things that got added to modern Halo were totally unnecessary and have just made titles like Halo 4 and 5 almost unrecognizable as Halo games.
Older Halos, much like their ranking systems, were unique. It used to be that Halo was unlike any other shooter, but now Halo is just like every other shooter. And the fact that people are just constantly defending decisions to fix things that were never broken is exactly why Halo’s population is dying at a constant rate.