There’s a lot of talk about competitive play in HI–will it be old school? New school? Something in-between? Who knows?
I’m here to discuss how Rank should work in the HI Competitive Playlist.
Seasons
There should be Seasons. Why? Because this gives players a “fresh start” every-so-often and keeps people coming back for more. Seasons are pretty much expected in competitive games these days. There will be rewards at the conclusion of each Season.
During the Season, you will be matched against players based off of connection and proximity (adding a solo or team filter could work as well). As you play the Season, your Win/Loss record determines your Rank, only increasing in Rank as you win more games, never “losing” Rank when you lose games.
Playoffs
Seasons “build-up” to the Playoffs. There will be high-level rewards at the conclusion of each Playoffs, based on ending Rank. After the Season ends, the Playoffs begin.
Everyone with “x” amount of wins, will be placed in the appropriate Bracket to face-off with each other and find-out who the cream-of-the-crop is. The bottom level Brackets will do the same and will only be matched-up with players in their respective Win/Loss Bracket (i.e., if you have 100-120 wins, you will play against people who have 100-120 wins for the duration of the Playoffs–same goes for those who have 20-30 wins, 50-60 wins, etc.). The Season is the precursor for the Playoffs and you must “earn” your way to the Playoffs. The Playoffs will be a “Best of 3” scenario for each team match-up (i.e., first team to two wins gets the Win).
The player(s) with the most total Wins (Season + Playoffs) earns an exclusive reward (the exclusive reward will be awarded to the best player(s) in each Win/Loss Bracket).
Earning Rank
Your Rank should be determined by total Wins and nothing else. You should not be “punished” if you lose a game (i.e., you shouldn’t lose Rank because you lost a few games). Your Rank should only go up, not down–there’s nothing more frustrating than watching your high Rank plummet and having to “earn” it back again. This means you will have a Win/Loss record–only advancing in Rank as you win games and never “losing” Rank. There will be no “streak” incentives/penalties (i.e., you won’t rank-up faster because you win multiple games in a row–again, Rank is purely based on Wins/Losses and nothing else).
The folly of Matchmaking
There will be no like-skill vs. like-skill Matchmaking. Why? Because a true competitive landscape doesn’t match like-skill vs. like-skill (any pro sport proves this). However, the Playoffs WILL match you up against like-skill vs. like-skill at the end of each Season, which will effectively solve the “I shouldn’t be playing those guys!” problem.
The “Regular Season” is there to prove that you have what it takes to compete against the best. Even “lower Rank” people will get the chance to dominate in their respective Playoffs bracket.
Side Note: using a “matchmaking” algorithm is an exercise in futility. With how many variables are involved with determining who should play whom, “matchmaking” is a false flag–throwers, smurfs, fake accounts, etc. all but guarantee that the matchmaking algorithm isn’t accurate. Matching players based on quality of connection and proximity will give the best game experience possible, without “pretending” to match like-skill vs like-skill.
This is how Rank should be implemented in HI.
