Every other emblem looks different as you progress through the ranks how come onyx and champ emblems never change.
If the emblems changed, let’s say there is a different symbol for each Onyx tier by hundreds (Ex: 1500, 1600, 1700) they would need to make infinite emblems. Have you seen how high Swat, the most skilled and competitive of all the playlists, can get in CSR? Since the games take like 4-5 minutes, they get crazy amounts of CSR. I have seen a few players who have 10,000+ CSR.
Jk on swat being skilled. It’s for n00bs
Swat isnt for noobs, it just takes a different kind of skill.
> 2533274805919869;3:
> Swat isnt for noobs, it just takes a different kind of skill.
It’s more of a twitch, reaction time thing.
> 2533274873873545;4:
> > 2533274805919869;3:
> > Swat isnt for noobs, it just takes a different kind of skill.
>
> It’s more of a twitch, reaction time thing.
Mostly yes but knowing spawns and good anticipation are also part of it.
> 2533274873873545;4:
> > 2533274805919869;3:
> > Swat isnt for noobs, it just takes a different kind of skill.
>
> It’s more of a twitch, reaction time thing.
Also depends on how good of a connection you have.
> 2533274924401014;6:
> > 2533274873873545;4:
> > > 2533274805919869;3:
> > > Swat isnt for noobs, it just takes a different kind of skill.
> >
> > It’s more of a twitch, reaction time thing.
>
> Also depends on how good of a connection you have.
and a little bit of that.
> 2533274805919869;3:
> Swat isnt for noobs, it just takes a different kind of skill.
Internet connection isn’t skill
Knowing spawns, predicting movements and hitting the head are all skills. Yes I agree that it is twitch based, but that is still a skill. If it were for noobs or just plain easy, everyone would be good at it.
> 2533274962122285;8:
> > 2533274805919869;3:
> > Swat isnt for noobs, it just takes a different kind of skill.
>
> Internet connection isn’t skill
connection alone wont win you games though. It helps but it doesn’t guarantee a win.
Roughly speaking;
Bronze < 50%
Silver < 35%
Gold < 20%
Platinum < 10%
Diamond < 5%
Onyx < 0.1%
Champion < 0.0001%
If you think of how divisions can be populated, and what increments mean within those divisions, you can slice the Bronze into large chunks while Champion is the top 200. Period.
Now, being #1 Champion at the end of a season (not top but finished) should leave a special Champion emblem, but trying to distinguish Onyx & Champion is why the CSR/ELO and # are shown.
<mark>Now, please, leave the noob-talk out.</mark>
> 2533274805919869;10:
> > 2533274962122285;8:
> > > 2533274805919869;3:
> > > Swat isnt for noobs, it just takes a different kind of skill.
> >
> > Internet connection isn’t skill
>
> connection alone wont win you games though. It helps but it doesn’t guarantee a win.
But it can guarantee a loss
> 2603643534597848;11:
> Roughly speaking;
> Bronze < 50%
> Silver < 35%
> Gold < 20%
> Platinum < 10%
> Diamond < 5%
> Onyx < 0.1%
> Champion < 0.0001%
>
> If you think of how divisions can be populated, and what increments mean within those divisions, you can slice the Bronze into large chunks while Champion is the top 200. Period.
>
> Now, being #1 Champion at the end of a season (not top but finished) should leave a special Champion emblem, but trying to distinguish Onyx & Champion is why the CSR/ELO and # are shown.
>
> Now, please, leave the noob-talk out.
>
Wait, are you telling me that 50% of Halo 5’s population is ranked Bronze in any given playlist?
> 2603643534597848;11:
> Roughly speaking;
> Bronze < 50%
> Silver < 35%
> Gold < 20%
> Platinum < 10%
> Diamond < 5%
> Onyx < 0.1%
> Champion < 0.0001%
>
> If you think of how divisions can be populated, and what increments mean within those divisions, you can slice the Bronze into large chunks while Champion is the top 200. Period.
>
> Now, being #1 Champion at the end of a season (not top but finished) should leave a special Champion emblem, but trying to distinguish Onyx & Champion is why the CSR/ELO and # are shown.
>
> Now, please, leave the noob-talk out.
>
I haven’t noticed much difference between players from silver to daimond. There is equally easy matches to hard ones. If I compare the toughest opponents I faced in gold to the toughest in daimond the gold players were tougher.
> 2533274805919869;3:
> Swat isnt for noobs, it just takes a different kind of skill.
Absolutely just a DIFFERENT skill set. If skill was constant then no one would be better than anyone else on a consistent basis.
SWAT rewards a lot of the same SKILLS that call of booty does. Line of sight. Accuracy. Quickness. Spawn Control.
What I have come to learn is that unless you are in the middle of a firefight… skill is not involved according to 90% of waypoint. In other words everyone wants to start determining skill once the guns start popping but fail to recognize the skill that it takes to navigate a map in a controlled/strategic manner.
> 2533274962122285;14:
> > 2603643534597848;11:
> > Roughly speaking;
> > Bronze < 50%
> > Silver < 35%
> > Gold < 20%
> > Platinum < 10%
> > Diamond < 5%
> > Onyx < 0.1%
> > Champion < 0.0001%
> >
> > If you think of how divisions can be populated, and what increments mean within those divisions, you can slice the Bronze into large chunks while Champion is the top 200. Period.
> >
> > Now, being #1 Champion at the end of a season (not top but finished) should leave a special Champion emblem, but trying to distinguish Onyx & Champion is why the CSR/ELO and # are shown.
> >
> > Now, please, leave the noob-talk out.
> >
>
> I haven’t noticed much difference between players from silver to daimond. There is equally easy matches to hard ones. If I compare the toughest opponents I faced in gold to the toughest in daimond the gold players were tougher.
Once you get mid-diamond you will start to face a lot more high-diamond and onyx players. At low-diamond you will still be playing with high gold and low plat a lot.
> 2533274797328974;15:
> > 2533274805919869;3:
> > Swat isnt for noobs, it just takes a different kind of skill.
>
> Absolutely just a DIFFERENT skill set. If skill was constant then no one would be better than anyone else on a consistent basis.
>
> SWAT rewards a lot of the same SKILLS that call of booty does. Line of sight. Accuracy. Quickness. Spawn Control.
>
> What I have come to learn is that unless you are in the middle of a firefight… skill is not involved according to 90% of waypoint. In other words everyone wants to start determining skill once the guns start popping but fail to recognize the skill that it takes to navigate a map in a controlled/strategic manner.
I agree with everything other than the cod thing. I play cod every now and then and accuracy is not one its biggest strengths. If im not in hardcore i watch killcams and half the time people spray their gun across the screen and 3 magical bullets that end up hitting me kill me. Hell ive even been killed in cod by people who miss every shot but the “energy” guns whetever they are still hit you even though their aim was all over the place.
> 2533274805919869;17:
> > 2533274797328974;15:
> > > 2533274805919869;3:
> > > Swat isnt for noobs, it just takes a different kind of skill.
> >
> > Absolutely just a DIFFERENT skill set. If skill was constant then no one would be better than anyone else on a consistent basis.
> >
> > SWAT rewards a lot of the same SKILLS that call of booty does. Line of sight. Accuracy. Quickness. Spawn Control.
> >
> > What I have come to learn is that unless you are in the middle of a firefight… skill is not involved according to 90% of waypoint. In other words everyone wants to start determining skill once the guns start popping but fail to recognize the skill that it takes to navigate a map in a controlled/strategic manner.
>
> I agree with everything other than the cod thing. I play cod every now and then and accuracy is not one its biggest strengths. If im not in hardcore i watch killcams and half the time people spray their gun across the screen and 3 magical bullets that end up hitting me kill me. Hell ive even been killed in cod by people who miss every shot but the “energy” guns whetever they are still hit you even though their aim was all over the place.
Yeah, I must admit accuracy is not a huge must in COD, and I believe the energy rounds can bounce off walls for at least a short distance… but I’m not sure I would count on the kill cam to portray an accurate representation of what is actually happening (I don’t know much about netcode and servers and what not but I know I have read that you can’t count on the kill-cam for an accurate representation).
But my main point is that shooting is not the only thing that requires skill.
> 2533274797328974;16:
> > 2533274962122285;14:
> > > 2603643534597848;11:
> > > Roughly speaking;
> > > Bronze < 50%
> > > Silver < 35%
> > > Gold < 20%
> > > Platinum < 10%
> > > Diamond < 5%
> > > Onyx < 0.1%
> > > Champion < 0.0001%
> > >
> > > If you think of how divisions can be populated, and what increments mean within those divisions, you can slice the Bronze into large chunks while Champion is the top 200. Period.
> > >
> > > Now, being #1 Champion at the end of a season (not top but finished) should leave a special Champion emblem, but trying to distinguish Onyx & Champion is why the CSR/ELO and # are shown.
> > >
> > > Now, please, leave the noob-talk out.
> > >
> >
> > I haven’t noticed much difference between players from silver to daimond. There is equally easy matches to hard ones. If I compare the toughest opponents I faced in gold to the toughest in daimond the gold players were tougher.
>
> Once you get mid-diamond you will start to face a lot more high-diamond and onyx players. At low-diamond you will still be playing with high gold and low plat a lot.
What I’m saying is the toughest oppents I faced in daimond were nothing compared to those in gold. Maybe some thing to do with smurfs. It’s hard to rank up cause as I rank up quitting becomes a bigger issue. Daimond was easier than gold I could put up a fight against the toughest I met but in gold I could barely move.
> 2533274805919869;5:
> > 2533274873873545;4:
> > > 2533274805919869;3:
> > > Swat isnt for noobs, it just takes a different kind of skill.
> >
> > It’s more of a twitch, reaction time thing.
>
> Mostly yes but knowing spawns and good anticipation are also part of it.
I disagree since h5 naturally has awful spawns to start with. I agree in the sense that great players memorize spawn points and such, but h5 is built so bad that people can spawn in front of me where I’m already aiming and then spawn right back on it soon as they just died(I’ve also been on the receiving end). That’s just exploiting the bad setup rather than skill/knowledge. It then becomes even worse when you’re already a ohk with it being swat.