Something I’ve noticed about Halo is that it’s a game that a ton of people play, but never invest in. Halo 3 was the only Halo game where a ton of people on my friends list played it throughout the whole life cycle and bought all the map packs, played customs, and did mazes, and it was a blast.
However, a ton of people in Halo 3, and way more in Reach and Halo 4, don’t buy the maps. Why is that? I’m seeing that after a few months following Halo launches, the 2 gametypes that have life in them are Slayer, and BTB, and that most of the people have vanilla versions of the game. (Vanilla as in no DLC)
Is it because the games are bad? Is it because it’s boring? It’s something I’ve never put my finger on.
I played Halo 4 this past weekend, and the Crimson playlist had just south of TWO HUNDRED people playing it. 200!
That Saturday, I put in Black Ops 2 when my friends got on later, and within the 750,000 MP players (not including Zombies) , 290,000 people were playing the the “Revolution” DLC playlist. Almost 300,000 people were playing a DLC only playlist, and that is more than the entire daily population of Halo 4.
When we transitioned into Zombies to play Die Rise, we saw that 100,000 players were playing on that new map. So in total, on one Saturday, in real time, about 400,000 players were on the Xbox, playing Black Ops 2’s new DLC.
NOT INCLUDING PEOPLE WHO ARE PLAYING REGULAR PLAYLISTS WITH THE DLC IN THEM
TL;DR
400,000 people playing the DLC playlist on the Xbox for Black Ops 2
200 people playing the Halo 4’s DLC playlist.
How come it’s not like that with Halo games? Halo DLC is even cheaper.