I’ve noticed that since release we still don’t have CTF as a game mode and it really bugs me. On top of that the pace of the gameplay along with Req packs doesn’t make the experience authentic. Does any one else feel the same way?
> 2533274879248013;1:
> I’ve noticed that since release we still don’t have CTF as a game mode and it really bugs me.
Capture the flag is in Halo 5. It’s one of the modes in Team Arena, BTB, and Social Skirmish. Even Action Sack has CTF variants.
> 2533274879248013;1:
> On top of that the pace of the gameplay along with Req packs doesn’t make the experience authentic. Does any one else feel the same way?
Not particularly. I quite like the pace for the most part and I’ve made peace with my issues with micro-transactions as I’m reasonably certain they will be a part of Halo from here on out.
What “makes” a game a Halo game that Halo 5 apparently doesn’t have?
CTF is in Halo 5, it just doesn’t have its own playlist. I wouldn’t mind a Team Objective playlist, but when the population gets low, it’ll just get removed and we’ll be right back here.
Halo CE and even Halo 2 have a faster pace than Halo 5. Halo 5 actually has you move a net decrease in speed.
REQ packs are no different from map packs from earlier games. If anything they’re better because they don’t split the community like Halo 3, Reach, and Halo 4.
You are far from being the only one USCMxCPL Hicks, you’ll no doubt find fellow brothers if you search.
I do feel the same way. I’m not saying Halo 5 is bad, at all. It is, however, the first Halo that has felt completely different and unlike Halo.
I think it’s the many default Spartan abilities, faster pace & micro-transactions. 343 had to go more generic to compete in today’s market place. I love Halo and will no doubt get Halo 6, but the more Halo changes from 1-3, the more I slowly lean towards Steam Indie games in my limited time as an adult.
We all have a different idea of what halo “feels” like.
Imo halo always had a fast pace. I think CE multiplayer was the fastest, not because of a faster movement speed like halo 5 but because of spawn location, map layout, and spawning with the best weapon to ever be put in halo as a starting weapon. I think halo 3 was the slowest.
Now imo what makes halo feel like halo is longer ttk than other fps, equal starts, and arena style maps with power weapon/power up pickups that encourage map control over all other skill to win a game.
This is why halo 5 “feels” like halo to me. Halo 4 did not and to a lesser extent reach as well.
But we’ve all got differing opinions on this. You will definitely find players who agree with your opinion.
The req system certainly doesn’t feel halo at all. But I’ve come to peace with it.
> 2533274804898926;5:
> I do feel the same way. I’m not saying Halo 5 is bad, at all. It is, however, the first Halo that has felt completely different and unlike Halo.
>
> I think it’s the many default Spartan abilities, faster pace & micro-transactions. 343 had to go more generic to compete in today’s market place. I love Halo and will no doubt get Halo 6, but the more Halo changes from 1-3, the more I slowly lean towards Steam Indie games in my limited time as an adult.
That’s the general consensus, a good game really but not a good Halo game.
And having to be generic in the market? Every popular FPS games only have one thing in common, they have nothing to very little in common. Each of them offers unique experiences.
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I think it’s the game’s mechanics that gave it a different feel from the rest of the Halo games. Adding Spartan abilities, the REQ system, and just the way the basic game feels is unique compared to other Halo games, and I actually love it, but I also haven’t played Halo for years like many other fans. It might not feel like the “classic” Halo game every fan loves, but I think this was a step up, and I often enjoy Halo 5 more than the others.
Its 343’s job to recognize all the different view points here.
For me, halo is mysterious, and an epic space opra plagued by war. It also holds very good, memories of playing with my family as well.
But to someone else it might be just another shooter.
Its different for everyone, but I know that there are a lot of people that feel the same as I do. 343 needs to catter to everyside, and its not as impossible as people think. 1-reach manged to do it, weather you liked the gameplay or not that had what it took.
With 4, its started to split away (technically with reach though)
Than 5 was made more for the fast paced audience, to which I am not apart of. I got the boot, and though halo has had an overwhelming casual experience over the last few years, we have to remember that that was the community that was bult up only to have 5 drop a bomb on them.
Halo has to be balanced, and we need to respectfully address our concerns to them. And if someone feels something should be added or taken away, we should never just step on them, but rather see there point of view. Things might get slightly altered for there part of the game.
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because of all the new stuff, probably
Not one of these threads again…
> 2533274794186500;13:
> Not one of these threads again…
If it’s repetitious then there’s a good reason for it.
> 2533274808578327;14:
> If it’s repetitious then there’s a good reason for it.
I first got an Xbox in the early 2000s and put tons of hours into Halo & then Halo 2 until I got a 360, where I played lots of Halo 3 (skipped ODST & Reach) & eventually Halo 4. It’d be great to have dev BTB maps and some of the classic gametypes back, but I really like that they added WZ & the REQ system - especially since it meant free DLC. Yeah H5 feels different in some ways but not all changes are bad.
> 2533274794186500;15:
> > 2533274808578327;14:
> > If it’s repetitious then there’s a good reason for it.
>
> I first got an Xbox in the early 2000s and put tons of hours into Halo & then Halo 2 until I got a 360, where I played lots of Halo 3 (skipped ODST & Reach) & eventually Halo 4. It’d be great to have dev BTB maps and some of the classic gametypes back, but I really like that they added WZ & the REQ system - especially since it meant free DLC. Yeah H5 feels different in some ways but not all changes are bad.
It’s not ALL bad, so why not get the best of both worlds, a Halo game that feels like well, Halo, with good additions?
Spartan abilities,heavy aim,the huge amount of aim assist a couple of precision weapons have,and autos being ridiculously op.
> 2533274887665513;8:
> > 2533274804898926;5:
> > 343 had to go more generic to compete in today’s market place.
>
> To compete you must rise above the competition, not copy it. There is no game today that offers what the classic Halo formula does.
Oh, I agree with you 100%. I guess I should have said 343’s strategy was to get ‘more like’ the other leader FPS games (abilities, way faster pace, micro-transactions).
I think Halo could dominate the market by being completely different than the trends (aka H1-3 formula).
> 2533274887665513;11:
> The Sprint Discussion Thread goes into some depth on why Halo 5 doesn’t feel like Halo. Since the movement changed, so did the weapon balancing and the map design. On top of this you have very different music, sound design and art style. Basically everything has changed. The only clear improvement seems to be Forge. I’m curious as to how many 343 employees even played Halo CE-3 and if they even liked them or understood what made them work. When you take on an established franchise, you must be prepared to respect the original material and let that guide your decision making as you expand on that experience. Instead, 343 have shown a true lack of sensitivity to the core elements of Halo and have changed almost every aspect of the original formula.
>
> ADS (It is ADS don’t you dare call it “smart scope”), Sprint, and all the other abilities completely change the feel of the game.
>
> There also seems to be a very different set of priorities between 343 and old Bungie. Bungie would make something cool, then balance it so it would be fair and fun and could be in turn used competitively. 343 seems to try too hard to make the game e-sports friendly and they make very uninspiring arena maps that don’t feel memorable to me whatsoever. Compare the map variety between Halo 3 and Halo 5. Halo 3 offered a huge range of different experiences through its map selection whereas almost every arena map plays like Midship/The Pit.
>
> Core game types like King of the Hill and Oddball are still not in multiplayer… wtf?
>
> Micro-transactions have of course screwed the game big time. The armor system is a joke and why the hell do I need to unlock damn emblems? Warzone is the most poorly designed mode I have ever played in any game no exaggeration. You can’t just throw everything in the entire sandbox into one big space and call it a day! Why are there even more powerful variants of power weapons? Everything insta-kills everything. This is not intelligent design! Warzone Firefight is an insult to the name of Firefight as it simply rushes you through rounds against spongy uninteresting enemies, often on over-scaled maps not even designed for Firefight. 4 player Firefight in ODST/Reach was a more up close personal, survival game that relied on good team-work and strategy to win, not just spawning in the right weapon at the right time.
>
> And I wont talk about the Campaign.
While I agree with Sprint hurting the game, Bungie isn’t really holding the high ground here.
Halo 3 pushed forward with Dual Wielding and then started to add equipment on top of it. The MLG playlist was basically its own subgame with BR starts, increasing movement speed and damage for all weapons, taking away almost any chance to dual wield except a Plasma Pistol and a Mauler, and removing Equipment for Custom Powerups.
Halo Reach pushed away the competitive community and they were all isolated to the Arena. The rest of the game had Armor Abilites, Bloom, etc.
And don’t get me started on map packs. Map packs weren’t handled well since post-Halo 2, by both Bungie and 343i. If anything, microtransactions are a net positive.
> You can’t just throw everything in the entire sandbox into one big space and call it a day!
That sounds like almost exactly what people wanted. If anything people want more in the sandbox to be thrown in. Hence people wanting the Falcon, Hornet, and Wasp with 3 variants all at the same time.
The reason why Firefight is this way is because Firefight by design is too easy with 8 people and REQs. You don’t even need REQs really, the base version of every weapon and vehicle is more than enough to win Firefight. People wanted to use REQs in Firefight, that’s exactly what people got.
> 2533274833081329;3:
> What “makes” a game a Halo game that Halo 5 apparently doesn’t have?
>
> CTF is in Halo 5, it just doesn’t have its own playlist. I wouldn’t mind a Team Objective playlist, but when the population gets low, it’ll just get removed and we’ll be right back here.
>
> Halo CE and even Halo 2 have a faster pace than Halo 5. Halo 5 actually has you move a net decrease in speed.
>
> REQ packs are no different from map packs from earlier games. If anything they’re better because they don’t split the community like Halo 3, Reach, and Halo 4.
I hear what your saying and mainly agree but REQ packs are FAR different then map packs. As of right now I like the quality of map packs from past Halo games, WAY more as you got ACTUAL new maps and not these remix, forge maps that they pass off as “new” maps. Yes I like that the content is free but let’s be honest here, 75-80% of that content should of been free anyways and a lot of it should of been in day 1, but I digress there… I love the idea and such of maps being are free (Imagine if they tried to charge money for those maps those…The backlash would have been unreal!!! ) in Halo 5 and I’m all for that, but if 343I are going to use this system in Halo 6, they need to step up there game when it comes to making “new” maps!
> 2533274879248013;1:
> I’ve noticed that since release we still don’t have CTF as a game mode and it really bugs me. On top of that the pace of the gameplay along with Req packs doesn’t make the experience authentic. Does any one else feel the same way?
I here ya OP and your not alone in thinking this. Lots of people do. Everyone’s experience is different. Personally, at times, halo 5 feels a lot like Halo to me and I started with halo CE, got it first month it was out actually
but other times it doesn’t at all to me.
I don’t understand 343I need to change things like the zooming mechanic from previous halos which in my opinion is superior in every way to there ADS style one they have now (which is bland and generic…) or why they felt the need to make a new rocket launcher is beyond me. I’m not pro sprint animation by any means but do feel like halo 5 so far has done it better then reach and especially halo 4. Things like this.
Overall, there are things I think Halo 5 does really well, but I just don’t understand 343I thinking behind so many decisions they make. I could go on and on here but again, I digress here. It seems to take 343I a long time for things to sink in or listen to the community, so I’m hopeful that some things will change in Halo 6.