I think there is one thing every halo player and gamer can agree on. Getting spawn killed is extremely frustrating and it happens way to often on ALL HALO GAMES. I wanted to start this thread so that other people can come up with methods to make a better spawn system. Post how you would make a better spawn system. These are just some ideas off the top of my head.
I believe spawn system is a value based system. The map is divided into spawn zones. If you get killed in an area that area gets a +1. The likelihood of you spawning their again is decreased. Reach may have adjusted to this a little but I’m not sure.
I was trying to think of a good spawn system and I am having trouble. These are a few ideas I came up with.
-
A person dies
-
The game takes down the coordinates of every opposing player on the map.
-
Coordinates are averaged
-
The person is spawned at the furthest possible distance from the average coordinates. It shouldn’t be an exact location. It should be more of a zone. The area you spawn at has to be an area of cover though. Each map could have its designated spawn points still.
-
In the campaign you aren’t allowed to spawn next to your teammate if he is in a firefight because you are in danger. I believe nobody should spawn in danger or assisting a teammate in a kill. So, if the campaign can notice this, the multiplayer should be able to take this into consideration.
-
Home bases should be able to switch and they shouldn’t be color coordinated.
-
Information could be derived from heat maps during betas. If you know an area is a heavy combat zone, don’t spawn people there.
-
There is a time system to where a spawn won’t repeat itself for at least 3 minutes.
-
Make it where the game knows where each characters field of view is based on their dot on the grid. Don’t make a spawn in the enemies direct field of view unless it is behind cover.
-
Increase the time it takes to spawn. Sometimes I get double kills in doubles and I get attacked before my shields heal.
“I have nightmares of hearing the beeping sound that happens before you spawn on halo. When I actually die in reality, if I hear that sound I will know I have been sent to hell.”